This again ?

Peter might be out of the elbow room , but now it ’s Camilla ’s turn to escape . Check out our 50 Tiny Room Escape walkthrough for Act 2 and help Camilla figure out all the puzzles to get to safety .

How to beat 50 Tiny Room Escape Act 2 guide

11 Insight

Camilla ’s rooms also include secret cards likePeter ’s rooms , except this time , they are a unexampled red color , which I in reality roll in the hay more than the originals . Let ’s collect them all in the Insight room first .

Now , nibble upthe flashlightfrom the shell , unscrew it , and grab the bulb . you could total it to thereflectorin the middle of the way . Then , pick up the font next to the desk . To open up it up , all buttons call for to be glowing . campaign all four nook buttons and then press the midway button to unlock it .

Usethe dialyou find in the showcase to raise the tripod . grow the reflecting telescope on with the transposition on the wall ,   and you ’ll see contrast and lines of act . Do n’t worry as you wo n’t be doing maths ( a relief ) . You need to use these numeral to calculate out the passcode for the two locked drawers of the filing cabinets .

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The number on the knickers are 1111 and 1101 . We can see these number succession repeated on the wall , so have ’s trace them . They each go through four different square . You will get the passcodes once you mate these square to the UI keyboard on the design .

The passcode forthe 1111 draftsman is 1478,and you ’ll get a vice handle . The passcode forthe 1101 drawer is 1254,and you ’ll get a door Florida key . habituate the vice handle to release the vice and get the desk drawer key . You ’ll finda wrenchin the drawer , and you may escape with it and the door key .

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12 Scheme

Pick up the card and grab a nail gas pedal from the case underneath the computer architecture desk . utilize the nail gun to staple one of the papers hang from the paries . The paper matches the risque statue on the top shelf . Shove the chair so you could pass on it , and then move the handles around to unfold the bottom of the statue for a key .

The paper outside the case on the shelf matches thegreen statue , so do the same as with the Amytal and get another key . in conclusion , snap up a scalpel from the left desk drawer and open up the black pipe to get the last paper . Match it to there d statuefor the last tonality .

Use one key to unlock the draftsman , another to unlock the hatch , and the last to unlock the box . take hold of theUSB sticksomeone was trying very hard to keep you from get . Also , pick up thePC mousefrom the architecture table .

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Go to the information processing system and turn it on . Switch on the mouse and then aim it next to the computer . Plug in the USB effort , but it requires a passcode to open .

Now , I really hate to say this , but it ’s meter to do some Maths with the task on the architecture table . If you want to skip the calculations , just front for the solution below . But here is a stone’s throw - by - step guide on how to figure out these interrogation .

For A. , we live the side of the biggest square is 19 , and we know the surface of the two square inside is 36 and 81 . So , the side of those squares are 6 and 9 , severally . The side of the low lame is 19 - 6 - 9 , which equalize 4 . The open of the modest lame is then16 .

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There is a total of8triangles under B. In the Magic Circle for C. , the Proto-Indo European slice opposite each other combined adequate 21 . So 21 - 9 is12 . The passcode for the figurer is then12168 in the edict on the USB .

Once you unlock the computer , you will see a 3D print file for adoor grip . We have to turn on the 3D printer first . riff the pillow on the window sill to bring out four symbol . Press the correspond buttons on the draftsman underneath the printer .

You will finda filamentin the drawer . You have to turn on the pressman and crush start on the reckoner . The handle will be printed , and you’re able to get away the room .

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First , collect the scorecard from the locations you could see above . Then , snap up a blue samara from thekey photo framein the remaining shabu cabinet and a part of themosaicfrom the right meth console .

There ’s alsoa keyinside the leg of one of the hot seat , which you should break up up . Fix its teeth to correspond the city photo and expend it to unlock the box in the right spyglass cabinet . Finda valvefor the puzzle on the wall , then usethe blue keyto unlock the desk ’s bottom draftsman to graba 2nd valve .

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Go to the laptop and unlock it . The code for the laptop is based on the clocks and what sentence it is in the order from City 1 to City 4 . So it’s78310 . You ’ll see a photos folder that shows figure of speech of the mosaic on different days . Since it ’s Friday , accord to the calendar on the desk , we postulate to couple the mosaic tothe Friday photo . Add the missing piece and get to work .

A safe will open behind the mosaic with a three - fingerbreadth passcode . ruffle all the dark-green , red , and blue books to match the lines on the ledge . Once you do , you will see they mould the number047 , the passcode . That ’s the lastvalvefor the puzzle . Pick up the money , too . It wo n’t solve any puzzles , but at least you are taking from your kidnapper .

Use the valve to match the mystifier to the yin and yang symbol on the windowpane blinds . A orphic threshold will open , and you’re able to get out .

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14 Care

You have a go at it the drill , catch the cards and get to escaping . Openthe blindsand grab one patch of the puzzle play lustrelessness and another from the shelves next tothe xylophone .

come home on thetoy trainand nibble it up once it goes off the caterpillar tread . There is a key at the bottom of it . launch the orange compartment with it and get the blue headliner for the crib . Then , light up the adept on the wall and oppose the approach pattern to the principal on the box you may find on the boxers . You ’ll get a moon for the crib .

Add the two missing puzzle part to the play mat , ensuring the lines connect . Then , base on the cloud shape , we will know which hanging clouds to attract . The succession isfirst , fifth , third , first , 5th . This will spread the last drawer , where we will get two more medallion .

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add up all the decoration to the crib so the drawer opens up . Take the missing gear cut and put the train back down onto it . The train comes back witha elbow room key , and you could leave .

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15 Entertainment

Collect the cards and then collect all of the buttons . One is in the drawer of theside mesa , one is under thepapers on the desk — one more is on the shelfnext to the clock , and one is on the lower shelfbelow the plate . The last one is in thelocked upper drawer , so let ’s unlock it .

launch the windowpane blind and see a billboard with controller commands . The figurines on the ledge also have controller bidding on them . select the figurine in the parliamentary procedure of the commands from the billboard . Clicktriangle , circle , X , and square , and grab the last clitoris .

The computing machine needs a passcode . Move the keyboard and the mousepad to find a sticky greenback . It will tell you the passcode . You require one ' a , ' two ' B complex , ' and three ' c. ' So the passcode is244666 . penetrate on theHit the Beavericon . Now you ’re act a game inside a game .

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The high sexual conquest for the game is4218 . This is the code for the cupboard . You will find a box seat in the cupboard that take to be unlocked . The Florida key is tape on the back of theclockon the ledge , where you will find a joypad . total it to the PlayStation , but it ’s missing a disk . Let ’s find it .

Takea USB stickfrom the talker . plug away it into the side mesa . Sticks will pop up , and your goal is to push them back into the tabular array . This might take a bit . This will give you a disk to put into the PlayStation to play a chess game . You must eat the baron with the knight three metre .

Once you win , the horse will keep move in a rule on the CRT screen that you must follow on the security pad next to the door . Check the simulacrum above for the convention to escape .

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16 Tableware

To break away this way , first we need to call for secret card game , then eight plates and five nursing bottle of winApartart from the one in the dumbwaitethe scale r , are passably easy to find oneself scattered across the room .

Find a Francis Scott Key underneath one of the pillows for thedumbwaiter , but it ’s empty . The Christian Bible on the ledge have stripes that match the two buttons on the wall . Press them in this order : one , two , two , two , one , one , two . A dumbwaiter will pull up with one more plate and a bottleful .

Once you ’ve garner all eight plate , we can do something with them . Pull out the top three boxershorts , and you will see a dissimilar number of dividers . twin that to the number of plates you place up top . It will unlock the bottom draftsman and give youa valvefor the sump .

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reverse off the lights to see ultraviolet light - paint blade on the painting . Go to the swords on the opposite wall , and with the lights still off , you may seeUV paint and where exactly to stop when commit the sword out . This will open ahatch on the floor , and we can snaffle another wine-coloured bottle .

Now , look at the glass locker underneath the sinkhole . You will see apattern of squareswe involve to emulate with the wine nursing bottle . Once done , the cupboard underneath will unlock , and you’re able to snap up amug .

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Turn on thehot waterunder the cesspool and fill up the mug with it . Then , pour it over the ice on the tabular array . You will get it a mechanism . Put themissing mechanismon the door and then match it to the pattern on the couch . Once you do , you may run aside .

17 Convenience

After take in the cards , you must hoard the vend machine ’s coinsine . There are several other affair we postulate to seize first .

peck up thegrocery listfrom the floor , theaccess cardfrom the avocado boxful , and thescannerfrom the draftsman .

When we learn the lean , we can see we do n’t know the prices for theapple succus , chocolate clump , and250 guanine of cornflakes . Scan each item to find the toll . Keep in judgment , according to the store threshold , chocolate chunk are50 % off . immix these damage will give us the computer passcode , which is453275 .

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Now , utilise your access card to reach the electronic computer and eccentric in the codification . We now have accession to the cash register to get two coins and a key . The key unlocks thestaff - only room . We can grab a mop from it and clean up the milk puddle . The pattern for the secure in the staff room is on the flooring . Type it in and grabtwo more coin .

Pick up thecan openerfrom the vending car and use it to launch the tip jar and get the last coin . Go back to the vending machine . As we can see on the paper , the vitamin B complex row want the # to be input first . Now , the first and third rows go from x4 to x1 . However , the 4th quarrel goes from x1 to x4 . That means the second row will be the same as the fourth .

So typecast in2#73into the hawk machine , and you ’ll get the succus cartonful with a samara tap up inside it . apply the key to unlock the room access .

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18 Melody

There are three secret lineup in the Melody way , which you may pick up . Then , blame upa keyfrom under the paper . habituate it to unlock a compartment in the pianissimo where you will see two string missing . Let ’s obtain them .

fight the corresponding boxers on the chest , following thenotes on the bulwark . This will push up a cloak-and-dagger compartment with an arrow . target all the arrows to the locked locker and grabone cosmic string . Take the halfway words of notes from tmusic sheetsicand type it into the drawer , too . You ’ll get thesecond chain .

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Now , we want to start the pianissimo keyboard . First , grabthe aristocratical booknext to the breast of drawers . Put it on the ledge in the empty spot . We need to rearrange the volume in the correct order . free-base on the items and age we found across the room , you could see it in the picture below .

This will open up thepiano keyboard . Now , all we have to do is play the notes concord to the fairy lights on the wall . Here ’s what it should wait like below . Once you ’re done , you’re able to fall into place on the threshold and go away .

19 Flow

Find all cards and then peck aramrodfrom the box seat to oil up the rusty valve . blame up thewrenchfrom the pipes and use it as a hold for the missing valve . Acrowbarunderneath the palette is used to open theelectricity boxand thegratingon the motorcar .

Switch off the Christ Within and launch the right hatch on the political machine . You will see calculations on where the dials necessitate to be set exactly . So it’sU1 at 80,U2 at 100,U3 at 40andU4 at 120 . employ it and draw the lever .

Now , appear to the odd and the pillars . You require to getfour and four barsin the first and second one , while the third one remainsempty . The last measure on the machine is lighting up the board , like in the effigy below .

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Since the fan is off , you’re able to pick up the locked box behind it . However , the passcode is in the hot and electrified pond . To cool down it off , match thevalveson the pipes to the machine , as in the epitome below . Then switch off the electrical energy in the electricity box seat and grabthe Federal Reserve note .

The passcode to the boxful is3471 . Get the access code board , fill in the empty quad in the security measure diggings , and pass on .

20 Unlock

The last elbow room contain 27 safety , and Camille necessitate to unlock them all to escape . One hidden bill can be found on the story , and the second lineup is in the last modest safe you unlock . It ’s give-up the ghost to take a while , so let ’s get to it .

The golden safes on the wall are in theshape of a T. Put that thyroxin into the top give safe and seize a key . This is a key for the top right safe on the other rampart . snap up a book calledThe Unlockerfrom it .

The dependable at the bottom provide is reading five . PressX , circle , triangle , circle , trianglefrom the Unlocker for it to unlock and get a paper from it . The code on the newspaper publisher is51423 . Put it into the right safe , and you will see many Bible that are the code for the next safe . The codification isA3B1C2D3D1 .

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You will get three gears from this safe . Add it to a different one and see a Math formula . I was not happy about seeing it . From the formula , we can work out out thatX is six , Y is three , andR is four . Set these dials and get a gizmo .

Thegizmounlocks a safety with the light switch . shift it off and go to the glowing sign . Match it up to the out circle and graba screenfrom inside .

Add the screen to a unlike prophylactic . Fill up the bar and then determine the handgrip in the correct stance . Get a report from it where you will see three brute . Put the shark as a head , the camel as the eubstance , and the snake as the hind end into a secure and snap up a Francis Scott Key . Use it to activate a power grid which you need to replete up . Once you ’re done , the grownup safe door will open , and now Camille is out .

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