That was sturdy , was n’t it ?

Detective Kate is back for another AE Mysteries item - and - click puzzle risky venture , Picture Perfect . If you ’re shin to retrieve any objects or are stuck on a puzzle , interpret on for my full walkthrough of chapters 5 - 8 .

How to beat AE Mysteries Picture Perfect - Full walkthrough

This part of the walkthrough covers the 2d half of the game , chapters 5 - 8 . If you ’re appear for earlier solutions , instead click through to myAE Mysteries Picture Perfect walkthroughthat provides all the data you need for chapter 1 - 4 .

Picture Perfect Chapter 5 walkthrough

After blab to Ginger , seize thetwo Slices of Cake(a1 - 2 ) , and then give the cupboard ( a3 ) and take theKey , using it to start the high closet ( a4 ) and get theKnife . Use the knife to cut athird Slice of Cake(a5 ) , then head out to the bake of the shop ( a6 ) .

Take afourth Slice of CakeandFood Coloringfrom the Bench ( b1 ) , and come home the list of top - selling cakes for the month that ’s on the same shelf . Head back to the first room and put the slices of bar on the table to start a math puzzle .

You need to puzzle out out the cost of each layer based on the information you start with . From what I ’ve see , this puzzle is always the same , so if you ’re stuck the prices are :

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Your tabular array should end up look like the image below .

Return to the backroom and take theCooking Spray(b2),second Food Coloring(b3),Bowl(b4 ) , andthird Food Coloringfrom behind the mixer ( b5 ) . Afourth Food Coloringis in the top drawer ( b6 ) , but you also need to get into the freezer ( b7 ) . It ’s a six - fingerbreadth code based on the top - selling patty list ( b1 ) . You need each bar ’s number of layer for the combination . you could exercise this out by look at the patty catalogue ( a7 ) , wall display ( a8 ) , and glass case ( a9 ) . The compounding is352542 , which produce you theFrozen Gum Paste .

employ the bowl on the urine political machine ( b8 ) and place the wintry gum library paste into it . you could then take back the nowThawed Gum Paste . Go back to the first elbow room , practice the cookery spray on the stuck cabinet ( below a9 ) , and take theSquare Cake Platter . Give the platter to Ginger to bulge out a puzzle . You need to move the cake stratum by bed to the purple plate . If you ’re stuck , do the following ( using the scout image below ):

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1 - 3,1 - 2 , 3 - 2 , 1 - 3 , 2 - 1 , 2 - 3 , 1 - 3 , 1 - 2 , 3 - 2 , 3 - 1 , 2 - 1 , 3 - 2 , 1 - 3 , 1 - 2 , 3 - 1 , 1 - 3 , 2 - 1 , 2 - 3 , 1 - 3 , 2 - 1 , 3 - 2 , 3 - 1 , 2 - 1 , 2 - 3 , 1 - 3 , 1 - 2 , 3 - 2 , 1 - 3 , 2 - 1 , 2 - 3 , 1 - 3

Once the cake is moved , give Ginger the four coloring bottles and the thawed chewing gum spread . With the flowers made , you now need to decorate the patty , so click it once more to start a placement puzzle . You require all the dyad to match , eye mask - style . See the image below if you get stuck .

When Ginger go out , click the now - open door at the back of the kitchen and head into the post . Grab theDrawer Handle(c1),Super Glue(c2 ) , andMakeup Remover(c3 ) , then click the dog food ( c4 ) to move it and look at the dog photo . Use the makeup remover on the photo to divulge one-half of the dog ’s name .

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habituate the mucilage on the drawing card ( c5 ) then assault the handle and open it to get theCan Opener . Click the corkboard , then flick it again in finis - up to uncover the other half of the dog collar . you could now deduct that the dog collar readsBORUS .

Click the vase ( c6 ) to move it and clack on the cake folder underneath . mention the four countries the cake are from : Russia , USA , Italy , and Japan . Now click the mirror to see the clocks showing times around the world . jibe these to the bill of fare and you ’ll have a code,9283(remembering the times are reverse due to the mirror ) . apply this code to start the pink padlock ( c7 ) and use the can opener on the cad food inside to getDog Food .

Put the dog intellectual nourishment in the bowl ( c8 ) , which attract Borus and allows you to start the handbag on the sofa using its name . After checking out the evidence inside , take theSmall Key , unlock the back door , and you ’ll be heading off toward Chapter 6 .

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touch : Vanishing Act walkthrough ( Adventure Escape Mysteries )

Picture Perfect Chapter 6 walkthrough

Once you get in in Green Park , cluck the pigeon ( d1 ) to move it and seize thePark Token . Take asecond Park Tokenfrom near the bench ( d2 ) , then take the poster ( d3 ) and make a note of the locations it mentions in each line of the text ( flush garden , pond , pretzel stall , pagoda ) .

take care at the park map ( d4 ) and note the letters match the attractions . If you add together the bike assemblage pedestal to the starting signal and remnant of it , you getCKLFJC .

snap the bike rental machine ( d5 ) and enter the code . The machine will now work out , but you ask three park tokens . Click the ice cream handcart ( d6 ) for a conclusion - up . Click the purple wallet to tell the proprietor someone has left it behind , then buy anIce Cream Conefor one token . Use the cone on the bin ( d7 ) to draw the bee and then pick up thetwo Park Tokensby the bin . Put your three tokens into the machine ( d5 ) , then click the bike to move on .

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This begin a dexterity game in which you need to conjure 1 and 2 on the keyboard when circles appear . Hold down the number key to fill the meter . It ’s quite crafty , as sometimes you have to do both at once , but you could try as many sentence as you wish ( or skip it with clues ) . Also take down that when you cluck the bike again , you need to do this mental testing one more metre . However , you could decamp it for 0 cue . After that , you ’ll directly move to each location .

Once you arrive , pick up thePark Token(e1 ) and knock the other one ( e2 ) into the drainage . Click the sprinkler ballpark next ( e3 ) to start out a route puzzle . You need to direct the hot dog to the exit by turning the sprinklers on and off and run over the paw photographic print space . Sprinklers hold back their movement , as it will keep go in the direction you want until it hits an obstacle .

If you want the solution , it ’s : Up , Right , Down , Left , Up , Left , Down , Left , Up , Left , Up , Right , Up , Right , Down , Right , Up , Left , Up , Right . You ’ll then get theKite . Give the kite to the small fry ( e4 ) and he ’ll give you a 2nd Park Token .

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Now go to the pagoda ( e5 ) . cull up thetwo Park Tokens(f1 - 2 ) , move the corner ( f3 ) to find yourfifth Park Token , then talk to the argue couple . You realize it ’s their wallet back at the sparkler cream stand . advance some information on the duet by listening to their conversation and then channelise back to the ice emollient stand ( sink in the left side of the path , and then snap the bicycle ) . The resolution you need are :

Once you have the billfold , go back to the gazebo and give Annie the wallet . She ’ll give you theFishing Net . Use three park tokens to get someDuck Food(f4 ) , then use the watcher ( f5 ) to spot that one of the swans has a cay around its neck opening .

get through the gravy boat ( f6 ) and mark the positions of the animals . Head back to Rita and habituate the sportfishing net to get athird Park Tokenfrom the drain ( e2 ) . Now click the carousel ( e6 ) . When you get in , use your three commons token to birl it . You demand to note the number on the animals when they match the positions you saw on the boats . The answer is51876(you ignore the first beast as it is not on the boats ) .

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Go back to the pagoda and inscribe the computer code on the center reel of the padlock ( f7 ) . Click the boat , give the duck’s egg food to the swan , and get theSmall Key .   Show the samara to Rita , then utilise it on the footlocker ( d8 ) to get Rita ’s Bag . Give Rita the bag , then complete the hugger-mugger photos stick . If you ’re struggle with this one , the root is above . Once done , you may move on to Chapter 7 .

Related : The Squire ’s Tale – Walkthrough Guide

Picture Perfect Chapter 7 walkthrough

Once you ’ve turned on the illumination ( g1 ) , take theTwine(g2 ) and theSmall Key(g3 ) , and then move the magazine ( g4 ) to bump aCircuit Chip .

Select the YouCrew reception desk ( next to g1 ) for a near - up , take theMagnet(h1 ) , and then apply the key to enter the top drawer ( h2 ) . flick it again to completely take the drawer , then place the string and attractor onto the desk after see at the ruler there ( h3 ) .

You ’ll get theMagnetic Fishing Pole , which you may practice to get aBlank Keycardfrom the desk draftsman ( h2 ) . apply it on the activation machine ( h4 ) to get theActivated Keycard . sink in the cupboard door ( h5 ) and take theCleaning Sprayand asecond Curcuit Chip .

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Use the keycard to launch the lift instrument panel ( g5 ) and snap it again to start a math puzzle . You need to move the lift up and down to get it to this floor in precisely five moves . The resolution isUp 7 , Down 4 , Up 7 , Down 4 , and finally Up 7 . This lets Chelsea out of the lift , set aside you to go into the photography studio .

Take yourthird Circuit Chip(i1 ) and move the box ( i2 ) to regain aLight Bulb . practice the cleanup atomiser on the right lamp ( i3 ) , tally the light bulb to the left lamp ( i4 ) , then click the television camera ( i5 ) to take down the code on the jacket ( NFRNO ) . Type this into the computer ( i6 ) as the password . Click the picture to line up Dante was delete the dangerous photograph image . you may change his image on each one by clicking the portrayal button ( see below ) .

Put the correct Dante into each picture , noting the color of his top in each one and the date on the epitome . From left to rightfulness in the exposure order , you get :

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Go back to the receipt arena and flick the calendar ( h6 ) for a close - up . Note that the dates stand for to different columns , reach you the sequence ( from leave to right)purple , green , crimson , yellow-bellied , and white . Now take the threshold at the back of the office for a close - up of the whorl . Put in these colors ( bequeath to right ) and the lock will open . you’re able to now enter the function .

Take yourfourth Circuit Chip(j1 ) and open up the drawer ( j2 ) to get thePaper With Photo Images , moving the phone on the desk ( j3 ) to get asecond Paper With Photo Images . Move the vase ( j4 ) and take thePhoto of Dante , using it to beat the electronic computer ’s facial acknowledgement package ( j5 ) . hear to check Rita ’s location to find out that the servers are offline .

There ’s a camera on the desk ( j6 ) but it call for a passcode , which is where the papers with exposure images number in . Note the cameras pictured on each number tune and compare them to the bill poster on the wall . By suck up a line through each photo in a line , you ’ll get the shape of a number for the codification . The computer code is ( top to bottom)9526 . The genus Lens cap will pop off , commit you theKeyto the light-green room which is accessed via the photo studio apartment ( i7 ) .

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open up the green room door and adding the four electrical circuit chip begins a racing circuit puzzle . You need to slide the pieces into the correct spots , which is relatively dim-witted eyesight as you have two blank . I suggest get the unexpended top and bottom piece into spatial relation , then moving the firearm I have in the left over - mediate spot there before complete the rest period . Then , you just require to move that left - center composition two place to the right hand to discharge the puzzle ( see trope ) .

Once done , channelise back to the office and control the computer ( j5 ) for Rita ’s past locating to rule her out as a suspect . You ’ll also mark the company ’s profits were falling fast . Chelsea will give you theFiling Cabinet Key(j7 ) , leaving you facing a digital curl . You operate it like a fruit machine , moving each reel to get the images onto the right backgrounds , but you’re able to change both the columns ( hoi polloi ) and run-in ( office ) . See the answer below .

Once done , dawn the files in the attractor to get some young Revelation of Saint John the Divine about the case and to reason out Chapter 7 .

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Related : Clue The Murder of Mr Black – Full Walkthrough

Picture Perfect Chapter 8 walkthrough

Once you ’re in the auto with Murphy , click the phone ( k1 ) doubly tocall DJ Deeand find out she ’s work a wedding downtown . penetrate the digital display ( k2 ) a yoke of times to witness out that it ’s 9.05pm on 7/10/2020 .

Nowclick the sat nav(k3 ) and click each locus , comparing the selective information you have with each locating to see if it is a possible office for her disk jockey set . By a operation of evacuation , you ’ll be left with three name and address . Put the numbers2,6 , and 9(in any ordination ) into the sat nav . After checking the locations on your sound you ’ll spot her at the third event ( see image above ) , meaning you need to head to theParty Factory .

sink in the door ( l1 ) and get theLadder , and then click the stairs ( l2 ) to find out that they switch gloss between three patterns . Now get through the safe ( l3 ) to receive there are three lock to get through .

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The first needs you to know how many of each color appears in the stair lights . To work this out , you take to take screenshots of each stair color pattern , but if you want to shortcut this , the reply is Red ( 4 ) , Blue ( 6 ) , Green ( 7 ) , and Yellow ( 5 ) for4675 . This gets you aLightbulb .

Use the ladder on the missing bulb on the wall ( l4 ) , add the electric-light bulb , and the wall will illuminate up in yellow . The lights can be control with thepanel on the wall(l5 ) . The number and position of switches in the on emplacement affect the weak pattern , move over a different one for each compounding .

Thus , if only the number 1 switch is on , you have radiation pattern 1 , but if 1 , 2 , and 3 are all on , you have pattern 6 ( and so on ) . From this , you get arrows pointing in the following directions :

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Go back to the safe and put this sequence into the guiding pad to enter the 2nd dependable and get theSunglasses .

Click the neon Let ’s Party sign for a ending - up and then click the magnify chicken feed on the sunglasses in your inventory to put them on . Move the glasses across the word party until you may see a four - fingerbreadth code through them . You ’ll get the code1427(see trope below ) , which allow you to start the final safe and get theSmall Key .

Use the key to get to the chicken feed display ( l6 ) and take theIce Heart . Put it into the flames ( l7 ) , then use the resultingKeyto unlock Murphy .

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You now postulate to get to the party way via a movement puzzle and do it in only 17 move . Do the following :

Once inside the party , DJ Dee will release some balloon . Click them all to pop them , then turn off the euphony ( sink in m1 - 3 ) . Once the crowd clears snaffle theRemote Control(m4 ) and utilize it on the dry icing machine ( m5 ) and click the confetti blaster manual on the trading floor ( m6 ) to read it .

You need to penetrate each chargeman ( m7 - 8) to rule its example character , then follow the manual instructions to switch over them off , which need hold in buttons time for a define time ( see image ) . This can be annoying as you ask to get the prison term on the button right , but persevere . Once they ’re off , take theBronze Keyfrom the microscope stage ( m9 ) and click the cord ( m10 ) to start the curtain and reveal a threshold . Use the key to go through to the cap .

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Take thePlant Clippers(n1 ) and trim the plants ( n2 ) to get theSmall Key . snaffle the twoLadder Rungs(n3 - 4 ) , use the cutters to rive the tarpaulin ( n5 ) , and expend the key to launch the box ( n6 ) and take two moreLadder rung . Also , note the angle of the symbolic representation on the interior of the box lid .

Click the steam valves ( n7 ) and become them so the slant rival the one inside the box seat exactly . There are two similar rendering of each in the boxwood , so be sure to get the ripe one ( it is unlike on dissimilar playthroughs ) . Once done , the steam will release off .

Click the shed door ( n8 ) to come up it require a code . If you look at all the graffiti , you ’ll retrieve they overlap each other . Using this , you could work out which graffiti is older , as it has been written over since . The row are TONRAK , ARCHON , JACE , FISE and LATVIAN . take the first of each , in years order , we get the codeAJFTL . Use this to spread the shed and take theWelding Kitand the fifthLadder Rung . sum them to the ladder , use the welding outfit , and head up .

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Now comes the final chase ! Dee will always move provide or right first and then plow if she can , and she will keep going in her original direction to an exit . You have a shortsighted window to try and plot her route . The map seem randomized in each biz and even worse , there are three maps to complete , which you have to get all three in good order in a row or start up again . However , on the positive side , finally , the following map place will come upand this will solve it ( Dee ’s start positioning is in the mediate column ) .

And with that , you ’ll catch Dee on the rooftop . praise !

For more walkthroughs here at Pro Game Guides , watch outOn Thin Ice – Full Walkthrough & Solutions ( Chapters 1 - 4)andHaunted Hunt Walkthrough – Adventure Escape Mysteries !

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