Trigger Resonance Interplays to get Achievements .

Resonance Interplay is a Honkai : Star RailSimulated Universemechanic that you could unlock while take on through the Swarm Disaster plot mode . In a distinctive Simulated Universe function , you’re able to get buffs and Path Resonance bonuses based on the Path you select at the beginning of your run . Similarly , you could choose an initial Path in Swarm Disaster , but you could also unlock a second Path based on the Blessings you select . Combining two Paths will ensue in Resonance Interplay — an extra fan to make the battles easier .

Honkai Star Rail Generate Resonance Interplays – all combinations

When you begin a Swarm Disaster tally , you ’ll be able tochoose the Primary Path you require to travel on . While playing through the stages , you must selectthree Blessings of the Primary and Secondary Pathsthroughout your Simulated Universe Swarm Disaster run . Below , you’re able to find a list of all Primary and Secondary Path combinations , as well as all Resonance Interplay Bonuses you’re able to unlock .

Abundance

These are all the Resonance Interplay bonus you’re able to generate by combine Abundance ( Primary Path ) with a Secondary Path .

First Illuminate the Mountains

After a character has their HP restored via Path Resonance and if the healing amount overstep the maximum HP , recover   one Skill Point . This effect can only trip one fourth dimension per Path Resonance utilization . After trigger this core , all DMG dealt by all ally is increased by   30 %   for two turning . This effect can stack up to two times .

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Nullifying Ardor

After using Path Resonance , all allies ' Weakness Break Efficiency increase by   15 %   and Break Effect addition by   50 % . This effect lasts for two twist and stacks up to two times .

Destruction

These are all the Resonance Interplay bonuses you’re able to give by combine Destruction ( Primary Path ) with a Secondary Path .

Substellar Belt

Using Path Resonance will cause any character with a current HP percentage lower than 50 % to make a Shield adequate to   40 %   of their Max HP , lasting for   two turn .

Zero Age Main Sequence

When a fiber launches a trace - up attack , regenerates   5 %   Energy for Path Resonance . If the character ’s current HP percentage is lower than 50 % , additionally regenerate   5 %   get-up-and-go for Path Resonance .

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Elation

These are all the Resonance Interplay bonuses you could generate by combining Elation ( Primary Path ) with a Secondary Path .

Guinea Pig in Ice casket

When Path Resonance : high spirits deals Ice DMG , there is a   150 %   cornerstone hazard to Freeze the enemy target for   one turn .

The Taste of Anglerfish

When Path Resonance : Elation deals DMG , every which way dispels   one debuff on   one ally .

The Hunt

These are all the Resonance Interplay incentive you could generate by combining The Hunt ( Primary Path ) with a Secondary Path .

Shooting Starfire

After enemy target(s ) are defeated by a Path Resonance , rejuvenate all ally ' HP adequate to   50 %   of their respective Max HP .

Startling Breeze

After using Path Resonance , all allies ' SPD increases by   25   for   two turns . This burden also applies to unit summoned by friend .

Nihility

These are all the Resonance Interplay fillip you could beget by combining Nihility ( Primary Path ) with a Secondary Path .

Off the Beaten Track

After using a Path Resonance , for every character of debuff ( out of Burn , Shock , Bleed , and Wind Shear ) the enemy target is presently inflicted with , Advance Forward all allies ' actions by   4 % .

White Nights

A fiber ’s Basic ATK can stimulate all DoTs currently applied on the mark via Path Resonance : Nihility to immediately deal DMG equivalent to   40 %   of these statuses ' original DMG .

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Preservation

These are all the Resonance Interplay bonus you’re able to beget by combining Preservation ( Primary Path ) with a Secondary Path .

Spiked Armor

There is a   150 %   base chance for Path Resonance : Preservation to visit Bleed on the attacked object for two bend . Bleeding enemies will take Physical Transportation adequate to   12 %   of their Max HP at the start of each twist . This DMG can not exceed 250 % of the entire amount of Shield effect currently active on all allies .

Cold Snap

When round Frozen opposition targets with Path Resonance : Preservation , the DMG portion out increases by   80 %   and the Freeze status on the opposition targets is removed . disassociation will not be removed by this result .

Propagation

These are all the Resonance Interplays bonus you could father by combining Propagation ( Primary Path ) with a Secondary Path .

Superposition Eye

After using Path Resonance , nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked . If the mark friend ’s current HP percentage is lower than 50 % when Path Resonance is used , it will to boot find one Skill Point .

Adherent Microbial Mat

When using Path Resonance , a single target ally realise a Shield equal to   60 %   of Max HP , lasting for three turn .

Remembrance

These are all the Resonance Interplay incentive you could generate by combine Remembrance ( Primary Path ) with a Secondary Path .

Faces Places

When the Freeze upshot because of Path Resonance is drive away or resisted by enemy target , there is a   150 %   base chance of let down the quarry ’s All - eccentric Re by   15 %   for two outpouring . For every 1 % HP that each friend has lost , the target ’s All - Type RES is additionally lowered by   0.06 % .

Landscape in the Mist

When the Freeze event make by Path Resonance is dispelled or hold out by opposition targets , there is a   150 %   radix chance of decreasing the target ’s SPD by   15 %   for two turns .

For more HSR Swarm Disaster guides , see out ourHonkai Star Rail Swarm Disaster Guide ( Simulated Universe ) – Best teams , strategies , & more!here on Pro Game Guides .