You ’ll have a unremitting veneration that something ’s always near !
Amnesia : The Bunker is the new looping of the ever - popular Amnesia franchise that completely reinvent the repugnance theme in games , open doors and giving ideas to many other indie hits that would follow . Frictional Game developer know the horror genre and have been successfully frightening the luminance out of me ever since the first Amnesia : The Dark Descent in 2010 . by nature , I could n’t wait to get my hand on this long - awaited title . Having watch the trailer , I thought I have it away what I was get myself into . It ’s the Great War era , so at least we ’ll have guns , right ?
Atmosphere
I ca n’t talk about Amnesia : the Bunker without talking about its ambience first . The Amnesia games are well - have a go at it and much - loved among their fan understructure for the concern of what we do n’t see and the brutal prediction of an enemy just around the corner that make a feeling of ever - present danger . This plot does an excellent job of encapsulating all these elements into a truly gut - twist experience .
During my adventures trudging through dank and turbid , author - lit dugout tunnels , I really felt like I was in danger every second I spent in the game . The true feeling of helplessness faced with a devil that can not be killed is a staple in all Amnesia game , and Amnesia : The Bunker enchant that same tone , despite arming me with a revolver rightfield at the start . directly the game have me know from various in - game note and soldiers ' substance that it was going to be more of a tool than a executable ego - defense method . Alright , game , you have me decently scared now !
Score : 5/5
Gameplay
Amnesia : The Bunker is a true pleasance to play . The controls are simple enough , offering me all the feature a modern FPS secret plan would have . The object use makes a counter from previous titles , as I was able to perform simple item craft by combining two rugs into a bandage and break-dance a wooden door with a brick in a modest intro chronological succession that served as a tutorial level while establishing a story introduction .
I could see that the developers need to reward clever thinking , and they succeeded , as there are almost always multiple way of lead around obstacles . I could spend a little extra sentence searching for the key to the locked doorway , or I could just blast them exposed using a grenade immediately . Doing the latter would appeal the monster , making me conceive about the professional and con game of each approaching .
Another exciting game mechanic revolves around the Bunker ’s magnate generator . It utilize gas to power the entire complex with electrical energy , and since it ’s a war - era monstrosity , it drinks fuel quicker than my truck , creating the constant need for refills . This mechanic gave me a time constraint since it incessantly involve me to find gas john and bring them back to keep the lights on . The author ’s note enunciate it must always be maintain running because the monster hates the light . If I failed to return in time , the lights would go out , get my life much more hard .
Screenshot by Pro Game Guides
Enemy design
Enemies have always been iconic in this serial , and the monster in Amnesia : the Bunker will not leave you discomfited . Without bilk the fiend ’s appearance in this iteration of the plot , I will just say that it looks worthy of carrying the character of this form of address ’s curse . It is a burrow - digger and a dark - denizen , preferring not to pop up in the light , which work it a utter antagonist for a scenario set in a wartime trap .
rather of tramp the tunnels and patrolling central corridors like in previous titles , this monster was coming through holes in the walls that could be found all over the Bunker . Seemingly drawn to loud haphazardness , I had to tread very cautiously , always cognisant of my surroundings , because one wrong step would likely mean my untimely death .
The self-aggrandising baddie was n’t the only one standing between me and the light at the end of a bunker , however , as the burrow rats posture a constant trouble to my progression . I ’m not even sing about regular git , as the Amesia ’s so-and-so look more akin to Skaven from Warhammer , with their glowing eyes and half - decomposed bodies . They proved to be a perpetual nuisance and another trouble that need solving , as they often appeared to immobilize my progression , biting me if I approached too close .
Screenshot by Pro Game Guides
Score : 4/5
Sound
Sound is of quintessential importance in Amnesia : the Bunker thanks to its timbre and because it ’s an of import game mechanic . In my impression , you should really use phone to get the dependable horror experience in this game because their sound stage make an immersive tactile sensation . Everything in this game sounded good , from my footsteps to random rattles , scratching in the walls , loud bangs , and disturbance from outside the Bunker — it gave me moment of sheer panic . Gunfire felt unco realistic and percussive , too .
Some might feel less fain to turn the bulk up because of the terror of it invokes . I sympathize entirely , yet I would apprize you embrace the speech sound because it also plays a function in gameplay ; the characteristic speech sound cues can sometimes announce the demon is come . Because the sound presentation is done so well in this game , I could also say with fair certainty if the fiend was nearby in the paries . I knew I should n’t execute specific actions or habituate particularly noisy objective like my dynamo flashlight .
Verdict - So good it made me sleep with my lamp on!
Amnesia : The Bunker is another excellent experience that impart me hours of adrenaline - pumping play . The game ’s atmosphere is fantastic , always maintain me on my toes . The puzzles were clever , requiring me to think outside the box and rewarding me for my creativeness . While the cause is relatively inadequate ( it take me only a twain of time of day to complete on Normal trouble ) , its replayability is gamy because the biz keeps itself tonic by randomize certain ingredient . The developers have surmount themselves with this masterpiece !
A free copy of the game was provided to PGG by the publisher for review aim .
Screenshot by Pro Game Guides
Screenshot by Pro Game Guides