It ’s time to gear up .

Act 1 of Baldur ’s Gate 3 may just be a monolithic tutorial for the world of Faerun , but it is filled to the lip with interesting armour , weapons , and other items . If you are unforced to fag around in every dreary nook and chat with every NPC , you could terminate up with quite the collection of amazing gear to get you through the Underdark and into the Shadow - Cursed Lands . I have a circle of armour and weapons I be intimate from Act 1 , but here are some of my top favorites .

Best Weapons in Act 1 of BG3

There are tons of weapons in Act 1 , and many of them are situationally effective , count on build . I have a few favorites I seek to pick up in every playthrough of Baldur ’s Gate 3 , which I ’ve detailed below .

Related : Baldur ’s Gate 3 Finesse Weapons Guide

Everburn Blade

On the Nautaloidin the beginning of Baldur ’s Gate 3 , the player embodiment , Shadowheart , and Lae’zel will run into a mind - flayer fight a demon air force officer . The fiend has a pretty massive amount of living , but using the Command spell , you may take his weapon for Lae’zel . This uncommon greatsword does anadditional 1d4 attack damageto anything it hits .

Merregon Halberd

While you’re able to get a whole bunch of these in Act 2 , there is only one Merregon Halberd in Act 1 , and it is situate in thelava pools around the intransigent Forge(X:-604 , Y:197 ) . It ’s a two - handed arm with weapon enchant plus one , but that is n’t the best part of it : the Merregon has double the range of most battle royal weapons .

Phalar Aluve

There is asword stick in the priming coat at the starting time of the Underdark(X:115 , Y:-188 ) . to get it out , egest the faith check then leech on the blade , or pass a strength tab to yank it out . It grantsperformance plus one , and it also has the ability to sing . Use its unique ability calledPhalar Aluve : Melody , and the watch over bout it will either Shriek ( enemies in range get a debuff and take damage ) or Sing ( ally in range of a function get a bonus to most rolls ) . This sword works well withrespecced Shadowheartif she is a cleric of war .

Loviatar’s Scourge

Take this weapon system from theweird pain priest inside the Shattered Sanctum(X:241 , Y:-22 ) of the goblin ’s ingroup by killing him . A mace that does anadditional 1d6 Charles Frederick Worth of necrotic damageto nearby targets and the bearer , it also allow immunity to necrotic harm .

Sussur Weapons

With someSussur barkfrom theSussur treein the Underdark , you may make aSussur Dagger , Sickle , or Greatsword . Each of these is a basic weapon of that eccentric with weapon enchant plus one , andsilencesany enemy it hits .

Best Gloves in Act 1 of BG3

Gloves are any equipable item for the grapheme ’s mitt , including items listed as Gloves , Gauntlets , Bracers , or similar . While glove do n’t offer any AC protective covering , they can give some scented bonus for a variety of classes .

Bracers of Defence

If you seem around theApothecary ’s Cellar under the Blighted Village(X:-649 , Y:-372 ) , you will come across some gloves that are awing for anymonk shape . When equipped , the Bracers of Defence givea plus two to ACas long as the pallbearer wears no armour and does not carry a shield .

Gloves of Power

Anyone out there who get the Brand of the Absolute from Priestess Gut can wear off these glove to get not only an additionalplus one to Sleight of Hand , but also the unparalleled ability called Absolute ’s Bane ( grants chance on gain the enemy will take a1d4 penaltyto future attack rolls ) . Pick these glove upright outside the Druid ’s Grovefrom some of the hobgoblin that attack it ( X:207 , Y:437 ) .

Gloves of Missile Snaring

The Gloves of Missile Snaring do what the name implies : theycatch arrows out of the aira pct of the time , but alsoreduces the damagefrom that projectile by 1d10 bring to that fibre ’s Dexterity modifier . These mitt have to be purchased from the merchant namedArron in the Druid ’s Grove(X:290 , Y:515 ) ; the Mary Leontyne Price they cost will look on your Charisma and your party ’s human relationship storey with him , but look to compensate around 160 gold .

Gloves of Archery

These gloves bear the power called Corellon ’s Guiding Hand , which gives any character wearing themproficiency with longbows and shortbows , so each ranged attack with a weapon system dealstwo extra damage . The Gloves of Archery can be get on thegoblin merchant named Grat The Trader in the goblin camp(X : -95 , Y:422 ) .

Wondrous Gloves

The Wondrous Gloves are dropped by one of thethree Mimic chests(X:-689 , Y:371 ) hiding on the outskirt of Grymforge in the Underdark . They increase yourAC by one , and grantan extra use of goods and services of Bardic Inspiration .

Best Armor in Act 1 of BG3

Body armour comes in several variety show , including light , medium , heavy , and habiliment . Each is designed with different classes in nous , but there are several pieces found in Act 1 that stand out from the rest .

Adamantine Scale Mail Forged Armor

Made in theAdamantine Forgein Grymforge ( X:-551 , Y:231 ) , the Adamantine Scale Mail culture medium armor has14 ACwith an additionalbonus of up to two AC from dexterity . It also has a passive voice impound to it calledBacklashthat state when a scrimmage attack gain you , the attacker gets the lurch debuff for two turning .

Spidersilk Armor

take fromMinthara(X:337 , Y:37 ) , Spidersilk Armor is clean armor that should be given toAstarion or another rogue . It grantsAdvantage on constitutionsaving throws and an additional plus onebonus to stealthchecks as well . It has anAC of 12 .

The Graceful Cloth

This clothing has to be purchased from the vendor namedLady Esther(X:-46 , Y:136 ) , who can be found in the Mountain Pass . The woman who is look to steal aGithyanki eggto raise for the Society of Brilliance , she also sells this amazing bit of clothing ; it gives anAC of 10,increases your sleight by two(up to 20 ) , and gives you the buff called Nimble as a Caterpillar that grants+1 to Dexterity preservation throw and increases your maximum jump distance .

Best Boots in Act 1 of BG3

No armor set would be concluded without shoe , and there are some awesome selection for powerful footgear in Act 1 . My favorites are the Boots of Speed and the Disintegrating Night Walkers .

Boots of Speed

If you help the gnome namedThulla(X:82 , Y:-99 ) that has been poisoned in the Myconid Colony , she can give you these boots . They give a incentive action called Click Heels thatdoubles your movement speedfor a turn and gives enemies adisadvantage on opportunity attacksagainst you .

Disintegrating Night Walkers

Always ensure to loot theTrue Soul Nere ’s torso ( X:-637 , Y:309 ) in Grymforge ; he not only has an Illithid parasite inside his head , but these amazing boots on him . The boots give the spellMisty Stepto the wearer , and preclude them from ever becomingenwebbed , entangled , frame , or slipping on ice or soil .

Best Head Gear in Act 1 of BG3

Head gear can be anything from a tiara to a helmet to a hat , and each one can have some great bonuses for the wearer . While there are any number of headbands , caps , and even exhaust hood to pick out from , there are a handful that have some interesting effects seize to them .

Related : Best Mods for Baldur ’s Gate 3 ( BG3 )

Warped Headband of Intellect

In the Blighted Village , there are three Ogres(X:7 , Y:361 ) that are suffer around enjoying eat the remains of a someone . you may brush off them , kill them , or even hire them to fight for you . But if you prefer to kill them , Lump has aWarped Headband of Intellect . It raises the wearer’sIntelligence power stat to 17(now it makes sense why that Ogre was so eloquent ) .

Shadow of Menzoberranzan

The Shadow of Menzoberranzan is regain on the body of a beat Drow ( X:55 , Y:-68 ) hidden in the Myconid Colony . The only fashion to memory access it is to help out theMyconid Sovereign by killing all the Duergaron the Festering Coast . This hood allot Shrouded in Shadow ( make the wearerinvisible for two turns on short sleep ) .

Cap of Curing

The Cap of Curing adds a1d6 curlicue of healingto every use of goods and services of Bardic Inspiration on an friend . It is located in the Druid ’s Grove in a chest , near where Alfirais trying to compose a song ( X : 288 , Y : 489 ) .

Haste Helm

The Haste Helmgrants Momentumto the fiber wearing it for the first three turns of combat , and can be find in the moss - overcompensate chest close to theBlighted Village ’s Waypoint(X:37 , Y:406 ) .

Best Amulets and Necklaces in Act 1 of BG3

While you will receive any number of powerful necklaces in the first Act of Baldur ’s Gate 3 , there are a couple that stomach out from the rest as utile for just about any party make-up . These four neck armour are by far and away personal favourite of mine .

Pearl of Power Amulet

This necklace can only be buy from the friendly creative thinker - flayerOmeluum(X:116 , Y:-86 ) in the Myconid Colony of the Underdark . Itrestores one spent spell one-armed bandit .

Amulet of Restoration

buy from the femaledwarf Derrythin the Myconid Colony in the Underdark ( X:48 , Y:-86 ) . It gives the wearerHealing Word and Mass Healing Word fillip actions .

Sentient Amulet

The Sentient Amulet is a haunted necklace that you pick up in thelava pools of theAdamantine Forge(X:-633 , Y:217 ) . Inside it is the ghost of a long - bushed monastic who has been cursed with never - ending laughter ; if you bring him along , you will get to use the talisman up until fill in the quest in Act 3 . The necklace yield the wearer the ability to utter to the ghost at any fourth dimension as well asKi Restoration(restores two Ki channelize on tenacious rest ) and the abilityShatter(on short sleep , deal hell dust hurt to all nearby creatures and objects ; on save , targets still take half legal injury ) .

The Amulet of Lost Voices

I carry this Amulet in my bags for the whole plot , putting it on only when I need to address to a corpse ( it make the wearerSpeak with Deadwithout needing to give up a spell slot for it ) . It ’s found at the very beginning of Act 1 , in aheavy chest where you getWithersin the Dank Crypt ( X:-290 , Y : -229 ) .

Best Rings in Act 1 of BG3

The last character of armor you could get in Act 1 are hoop , since there are no cloaks available until Act 2 . Each character has two slot for ring , and you will get enough of them in Act 1 to fill everyone ’s slot up , but there are two worth going out of your way for .

Ring of Flinging

Only find for sale from theDruid merchandiser Arron(X:290 , Y:515 ) , this ring gives everything the wearerthrows at enemies or object an extra 1d4 worth of damage .

Ring of Salving

The Ring of Salving can be bought from the friendly mind - flayerOmeluum(X:116 , Y:-86 ) in the Myconid Colony in the Underdark . When you wear it , every meter you cure another creature , they arehealed by an additional two HP .

For more Baldur ’s Gate 3 , check outBaldur ’s Gate 3 – Most Popular Races in BG3on Pro Game Guides .

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