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Company of Heroes is the third instalment in the legendary real - time strategy series covering one of the bloodiest conflicts in late history - World War II . Since the game was released , the developers at Relic Entertainment have been cautiously tweak the pendulum of powerbetween factionsto make the biz as balanced as potential , include make gameplay changes and quality - of - life story improvements . All of these will be included below .

Company of Heroes 3 Balance Update 1.1.4 Patch Notes - April 20, 2023

GENERAL GAMEPLAY CHANGES

Anti - Tank RiflesAfrikakorps Panzerjager Panzerbusche & British Corps Infantry Section Boys Anti - Tank Rifles

Anti - Tank rifle are overperforming in their ability to shutdown vehicle play and engage targets while under suppression . The keep an eye on variety plow these suit and allow vehicles to kite Anti - Tank Rifle Units .

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machine - Reverse Distance

automobile - reverse distance is being increased to reduce how often a player demand to use the Reverse ability and make it easier to back vehicle up during the heat of battle .

Barbed Wire

BunkersWehrmacht Bunkers & Afrikakorps Heavy Machine Gun Bunker

Button Abilities

Wehrmacht Flak 30 AA Gun , US Forces M16 Multiple Gun Motor Carriage & US Forces M1919 Heavy Machine Gun Team

Button has been overhauled to be less punishing . button vehicle can now fight back and will no longer be immobilize , allowing them to maneuver or retirement .

Forward Reinforcement Times

We have align forward reinforcement to lessen the major power of front - line reinforcement , especially during armed combat . This should dramatically let down the efficiency of forward reinforcing , making it less oppressive in larger games .

Mobile Anti - Tank Guns

Anti - tank guns are seeing improvement across the display panel , increase their reliability and performance against vehicle . Additionally , we have implement key adjustments to minimise the oftenness of shells striking the terrain ensuring a more consistent performance at long kitchen stove .

Mobile Heavy Machine Guns

Heavy Machine Guns are see improvement across the display board to address their unreliability in their anti - infantry / or “ anti - blob ” role .

Smoke

thin smoke duration serves two intention : reducing stall times for units contesting capture points while hide into sens and decreasing smoke effectiveness when counter Heavy Machine Guns .

sniper

We are reduce the potency of snipers when run severally . They will now need spotters to utilise their full range and are more vulnerable to incoming fire . moreover , these units will now fire marginally slower .

FACTION CHANGES

US Forces

US Forces bear on to contend in squad game modes where many of their advantage are less pronounced . Our nidus for this patch has been to improve their mid - game options , slim down the Mary Leontyne Price of certain upgrades , and fortify their tripping vehicle play .

4x4 Truck

Advanced Logistics

Assault Engineers

Bazooka Team

locomotive engineer

Grenade Package

High Velocity Armor Piercing RoundsM4A3E8 Sherman & M18 Hellcat

M3 75 mm Gun Motor Carriage

We have adjusted the M3 75 mm Gun Motor Carriage to be pitch to destroying light vehicles and bring home the bacon fire support against units like dug - in foot and Heavy Machine Guns .

M3 Half - running

M4 Sherman 105 mm Dozer

M8 Greyhound

These change are mean to increase the Greyhound ’s performance against infantry in open terrain .

M8 Scott

M16 Multiple Gun Motor Carriage

M24 Chaffee Light Tank

These change will make the unit more effective at hunting down other light vehicles , give it better manoeuvrability to flank heavier vehicles , and disengage from enemy threats .

M1918 Browning reflex Rifles

M1919 Heavy Machine Gun Team

rifleman

Pour it On’Em has find a heavy adjustment to its suppression . antecedently , it reserve Riflemen to win all infantry employment through suppression while also have a damage boost . Browning Automatic Rifles have also had their truth slightly increased to better their effectivity at range .

Survival Training

M4A3E8 Sherman

To speciate the Easy Eight from regular 76 mm Shermans , the High - Velocity Armor Piercing Rounds ability now come as nonremittal , while also retaining the regular Sherman veterancy abilities , pay the tank excellent flexibility and options .

Sherman Whizbang

US Forces Battlegroups

Armored Battlegroup

Field Repairs

Field Repairs has been reworked to be well-to-do to use and have a greater impingement .

M4A3E8 Sherman Combat Group

The cost of the fighting chemical group has been importantly reduced to better ponder the capabilities of the Sherman Easy Eight , its timing , and its side in the Battlegroup .

Special Operations Battlegroup

Wehrmacht

The Wehrmacht is receive boosts to its early game with improvements focused on the Panzergrenadier Kompanie to increase build and paper variety . We are also direct the dominance of Jägers across all game modes .

251 Medium Carrier

Armored Car 221

Fallschirmjaeger

Fallschirmpioneers

Flak 30 20 mm Anti - Air Gun

Grenadiers

grenadier have receive several adjustments to slightly better their carrying into action , so they are in - ancestry with other other biz foot .

Hulldown Ability

This ability now has a delayed activation to prevent prompt defensive boosts .

Jäger Light Infantry

The Panzerschreck Jägers high flexibility , powerful base stats , and superior anti - armoured combat vehicle capability have made them predominant in all modes . We are trim off a substantial amount of power from the unupgraded Jäger and Panzerschreck Jägers , emphasize tradeoff when opt out of the Reconnaissance Package .

Panzerschreck

Marder III M Tank Destroyer

MG 42 Heavy Machine Gun Team

Officer Quarters UpgradesInfanterie Kompanie , Luftwaffe Kompanie , Panzergrenadier Kompanie & Panzer Kompanie

Panzer IV Command Tank

Panzergrenadier Squad

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StuG III G Assault Gun

We have made major changes to the StuG III to make the vehicle more attractive in larger and late game where it was unreliable at fighting enemy armor .

Stosstruppen

Stosstruppen have received a issue of improvements to make them the premier anti - infantry police squad for their cost and timing .

StuG III D Assault Gun ( Short Barreled )

Stummel Half - raceway

The Stummel has been adjusted to make it a more effective fervour - reenforcement unit against foot through increased range and area of effect damage .

Sturmpanzer IV Brummbar

Wespe Self - Propelled Gun

Wehrmacht Battlegroups

Breakthrough Battlegroup

Luftwaffe Battlegroup

Luftwaffe is align to be in - line with the other battlegroups .

Fallschirmjager Paradrop

Fallschirmpioneer Paradrop

Mechanized Battlegroup

motorized Assault

British Forces

The British Forces ’ dominance with massed infantry indorse by brawny upgrade led to oppressive gameplay and decreased build and unit diverseness . We have importantly reduced the effectiveness of these strategies , requiring the faction to trust on combined arms to get the most out of their unit .

Bishop Self - propelled ordnance

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B.L. 5.5 Inch Artillery locating

Centaur

The Centaur has been improve to promote the unit towards a wandering anti - infantry vehicle that care steady legal injury to infantry , while being able-bodied to disengage from most threats .

CMP15 CWT AA Truck

We have adjusted the CMP15 CWT AA Truck to chiefly be geared to take down aircraft . We will be revisit this social unit in future updates .

Commando Light Machine Gun Section

Commandos

Crusader II

Fuel has been increase to better ponder the performance of the Crusader .

Dingo

Infantry Section

The next change now forces Infantry Sections to be in cover to gain their veterancy 1 power fillip , make them less effectual when in the clear .

Matilda II Heavy Tank

Royal Engineer Section

Training Center Upgrades

The Training Center provided extravagant time value for its cost , could be confusing for participant and enable Veteran British unit of measurement to heavily out descale their opponents . We have streamline the combat bonuses to only apply once and removed the damage incentive . This significant diminution should maintain British units ’ early - to - mid game power but leave in a detectable drop curtain in late - biz scaling .

Vicker Heavy Machine Gun Team

British Forces Battlegroups

Air and Sea Battlegroup

Naval Blockade

British Armoured

Indian Artillery

These change to the Battlegroup well reverberate the power of Volunteer Infantry and its role as a middle to late game option that requires the player to trust to the end of the Battlegroup tree .

4.2 Inch Heavy Mortar

Perimeter Monitor

Afrikakorps

The Afrikakorps were oppressive in its middle and belated biz while also being to a fault vulnerable early on . We are prepare minor adjustment to even this out by strengthening its early secret plan and reducing the power of their Armory upgrades .

250 Light Carrier

These change should allow Afrikakorps thespian to delay build up dedicated healing .

Advanced Field Repairs

Booby Trap

Emergency Repair Kits

Fire Support element

Flak 36 88 mm Anti - Tank Gun

Flakvierling Half - runway

The Flakvierling Half - track is having its strength increased to better reflect its timing and role as a down in the mouth lastingness , but high-pitched firepower unit of measurement .

Guastatori

Guastatori have been adjusted to remove their anti - vehicle snare , concenter their part as an anti - infantry and anti - garrison unit . Their cost has been thin to contemplate this .

Kradschutzen Motorcycle Team

Build times are being scale down to amend the stock Afrikakorps openings , that include Panzergrenadiers .

L6/40

The armor of the L6/40 has been increased , pushing this unit of measurement towards a low wellness vehicle that is immune to Heavy Machine Guns and small weapon .

Le . IG 18 Support Gun

MG 34 HMG Team

Pak 38 Anti - Tank Gun Team

Panzerjaeger

Rapid Advance

StuG III D Assault Gun

Tungsten Rounds

Tungsten Rounds is having its price bonus removed as they lend too much passive power for Afrikakorps vehicle against foot and vehicles . incursion fillip have been slightly increase to compensate .

Vehicle Survival Package

We are lowering the enduringness fillip so most vehicle , when combined with Emergency Repair Kits , can exist one extra hit rather than two .

Afrikakorps battlegroups

Armored Support

Italian Combined Arms

microbe fix

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