It ’s metre to elude the academy .

If you ca n’t get enough of escape room in veridical life , you ’ll savor the chance to become a member of the Escape Academy and work your way through a series of toughpuzzlesin the computerized combining weight . It ’s a tough ask to work through all thirteen office of the academy , with extra pressure being put on you by the fear countdown clock . So , if you ’re a little bit stuck , below you ’ll find our Escape Academy net - layer teaser guide and walkthrough for What Lies Below .

How to beat the last level in Escape Academy - Walkthrough

Room 00

You ’ll see apair of glasseson the 2nd fizzle on a footstall by the lockers . Grab them , and you ’ll be able to see hints save in pinkish writing that are on the wall . Nowhead to the lockers , start the four you may open up to get the code for the locked one ( thanks to the glasses ) . start with the telephone dial on zero on the locked locker , plow itright 10,left 25 , and thenright 15 . inwardly , you ’ll feel the test mainsheet and headmaster ’s pivot . Take both .

connect : How to complete Under pressing in Escape Academy

There ’s a machine just to the left of the doorway marked 00 , next to which is a sign saying , Only an whizz may get into . Put the mental test paper into the machine , mark itA , C , andE , imperativeness enter , and move on to the next room ( not forgetting to take the test paper with you ) . Note the trial run paper has five rows , so that is one down and four to go .

Article image

The disco room

Repeat this untilfive great mullein are lit , at which point the admonisher display will change toExit . The only tricky path is the last one , which need you to cut back on yourself and walk across some tiles doubly . This may feel wrong but go with it . observe that each lit torch has acircle and missive beneath it , with the make full circle being the letters you call for . The answer you ’re look for , to stimulant on the 2nd business line of the test plane , isB , C , andD. Before leaving , think back to grab the test paper once more . Also , grab the12 - V batterythat is on the shelves . You ’ll need it later . You also need tocharge the battery , which you could do with thetesla coilhere .

Pipe puzzle room

This is similar to a previous puzzle in which you needed toconnect the pipe to fall up the bulbs . You ’ll need to link up the pipes in various ways to make a circumference from the left to the correct side . There’snot a good answerthis time , though . alternatively , you just have to light all the bulb ( not all at once ) and think of which will be greenish when illume . This will be lightsA , D , andE. Which , you guessed it , will be the next three answer on your testing sheet . Put these answers into the motorcar by tuck the paper again , and you ’re done ( again , do n’t forget to take the exam paper with you ) .

relate : How to complete Escape Artist in Escape Academy

Morse code room

The next area ( with green walls ) has a pink eye on the bulwark . push aside that for now and move on to the next elbow room . You ’ll see the lettersAtoEwritten on the wall , each with dots and panache above them . You involve tomove the five pillarsin the room to their corresponding letter , which you may process out by the blinking lights on each tower . A dot is a shortsighted blink , and a style is a long blink . The column order , from shortest to foresighted , isC , B , A , E , D. Once in the correct point , each column will give away a circle . Once again , the one that have the circle filled in are the ones you need to inscribe on your tryout bed sheet . This time is it justBandD.

Before you leave alone the way , move the columns so that they make a set of steps leading up to where you ’ll see a vent markedRestricted : Keep Outclearly tick in pink ( thanks to the trash ) . rise up and practice the master ’s pin to open it . You ’ll be back later on . Now , take your flat solid to the next way for your final air of exam results .

Chemical mixing

Here you ’ll find five canisters ( tag A through E ) , each containing a dissimilar liquid . By the examination machine , you ’ll see the question , Which tank(s ) contain water?To solve the puzzler , look at the screens that showonly one combining can contain H20(water ) . Through experimentation , you ’ll find the only canister that can do this is the one pronounced D.Enter Don the sheet via the machine , and you have the solution you need to get to Quanty .

Defeating Quanty

You now want to get into the cardinal mainframe . Head to the chemical commixture room and grab Cannister D ( which contains piss ) . Go to thegreen - fence areabefore the Samuel Finley Breese Morse code way where you saw the pink committal to writing on the bulwark earlier . Use the schoolmaster ’s oarlock toremove the bolts , giving you access to a hidden vent that puzzle you into themainframe room .

have-to doe with : How to dispatch Mission Two Entrance Exam in Escape Academy

Inside you ’ll get three terminals . One has a label that learn , Warning : Max burden 5V. Use yourcharged 12V batteryto overcharge it . Another read , Warning : No water supply . utilize yourcanister of waterhere . The final terminal has a five - by - five power grid , which happens to match that of your trial run newspaper publisher . Use the same sequence you ’ve marked on your psychometric test sheet , which will spell out outself destruct . With the three pole down , you ’re almost there .

Finishing the job

With those go in , you have kill Quanty and won through the Escape Academy !

Want more on Escape Academy ? Check outIs Escape Academy crossplay?andAll achievements / trophies for Escape Academyhere at Pro Game Guides !