Ca n’t we all be friends ?

Players wanting to hie through Starfield and move on to the next biz can just adopt the main story quests to their stopping point . But as a completionist , I ca n’t assist but be distracted by every little side pursuance that come my way ! One of these quests is call bankruptcy to Communicate , which begins when you receive a distress call after a space jumping . If you ’re as intrigued as I was , read on for a full bankruptcy to convey seeking walkthrough , including the Safe Key placement .

Starfield — How To Complete Failure to Communicate

To discharge Failure to Communicate you ’re go to require to go through 14 quest steps . Do n’t be put off as many of these are simple conversations . However , you will also need to get your hand ill-gotten , flying aseries of space combatsagainst Spacer ships , onelarge shootout on a space station , and discharge one ( optional)Persuasion skillcheck .

touch : How to look For Clues on Unity in Starfield – Unity Quest Guide

I ’d suggest authorise out yourcargo hold(unless it ’s huge ) , as you ’ll betaking down at least 20 shipsyou can loot for Ship Parts and other resource . This is bang-up for level up ship combat skills . I ’d also suggest do sure you have the like ofAndreja and Barrett in your shipas crew if possible , as you ’ll be apply their ship skills throughout .

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Part 1 — Failure to Communicate

Your first labor is to talk to Alban Lopez who you ’ll observe at Lopez ’s Farm . This will be on a different major planet calculate on where you break up up this randomized quest , but it is a simple task to select the task in your charge listing , and then auto - locomotion to the location . Once you ’ve set ashore , talk to Alban , who will ask you to repair four communication satellites .

Parts 2-5 — Repairing the satellites

You ’ll require to be prepared for some tough place scrap when you direct up to repair these satellites . You’ll jump to within close range of three Spacer ships(levels 4 , 4 , and 10 for me ) . Once vote down , fly to the relay and fasten it .

Once the relay is fixed , you ’ll require to fly to three more communication satellite nearby ( belike in the same system ) and fix those too . Though it may be randomized , I recover no one guarding the second satellite andthree Spacer ships(all degree 10 ) guard the next . The final satellite hadanother three ships(the 4 , 4,10 selection again ) maintain it .

Parts 6-9 — On Jacquelyn’s ship

Dock with the ship , then go aboard . After the three complete their conversations and you ’ve utter to Lopez , he ’ll ask you to adjudicate and get the other two families to unite a defense accord . As a side tone , I did n’t find anything worth plunder on the ship .

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You only need to get Chanda to unite , but you ’ll want to get Jacquelyn on display board too . Getting Chanda to join is as simple as speaking to him on the ship , but for Jacquelyn , you ’ll either need to pay her 2,000 Credits or completea six - point , three - attempt Persuasion attainment test(I got through choosing two three - level questions in rounds two and three ) .

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describe back to Lopez , who will tell you the location of the repose of the Spacer ships and proffer you some ship support . I did n’t see any scathe in take the help , so you ’ll just need to consider up how good a buffer you are , or how much of a Heron you need to be !

Parts 10-11 — Defeating the Spacer ships

You ’ll require to take out Spacers in two locations ( the ordering you do them is irrelevant ) . I foundtwo story 10 Spacer ship and two level foursat the first location , with three ship helping me in the battle . It was exactly the same scenario in the second battle .

The NPC ships are actually passably useful , if only to keep the heat off of you while you take the Spacers down . Once you ’ve vote out the Spacers at both locations , return to the Lopez farm . mark thatyou can loot the Lopez Farm buildingswithout care of stealing , but there ’s slight value to be found . After a abbreviated conversation with Lopez , you ’ll be off to take out the Spacer base .

Parts 12-14 — Defeating the Spacers

The final battle is in two office . First is a space battle , after which you ’ll land on a space post to take out the remaining enemies . If you ’ve handled the quad struggle up to this point , you should n’t be too surprised or worried by this final challenge . You ’ll facefour ship ( degree 14 , 10 , 10 , and 4)and , once defeated , the same again as reinforcement . Then you may put down and end them off .

The station battle is at close quarters , so awell - trained combat comrade such as Coeis a good option here . Be sure to loot the Spacers later to rule anepic Hauler ’s Navigator Space Suitandlegendary Calibrated Grendel .

you could find the Captain ’s Computer in the left recess of the back room down the stairs . This supposedly allows you to change the place setting on some robot to protect you and take out their combat inhibitors . The problem was , I see no evidence of any robot , so I can only presume this is a little joke on the programmer ’s part .

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Walk up the steps and be certain toloot the mannequinsin the shabu containers for more valuable items , admit anepic Deep Mining Packand alegendary Repulsing Deep Mining Pack . Move into the lift just past the mannequins and head up the stairs .

The first corridor and room you move into upstairs are dependable , as is the upstair area . You ’ll be looking atbattling around 20 Spacers , the toughest of which is alevel 22 , but most of them are n’t too strong ( below level 10 ) . You ’ll have to argue with a few melee enemies that will charge at you . With them clean house up , blab out to Lopez one last time to discharge the mission .

Safe Key Location in Failure to Communicate Quest — Starfield

Before you go forth the station , there arefour locked safes to open . From the lift that conduct you on a higher floor to the final conflict , walk directly in front ( 1 ) , and turn in good order when you get to the locker area ( 2 ) . Go up the short set of stairs , then right down another stage set ( 3 ) . Go decent into a room at the bottom , and the safes ( which appear like lockers ) are right in front of you ( 4 , see route below ) .

To find the key , observe the persona below . With your back to the safe , leave the room they ’re in and go odd and up the stairs ( 5 ) . In the area at the top go up the next Seth of steps ( 6 ) , then into the way on your left wing ( 7 ) . The Francis Scott Key ( 8) is on the bombastic central tabular array ( along with a Grunt Magazine that gives a permanent+5 per centum Ballistic Weapon Crit Damage bonus ) .

Go back to the safes to seize the following ( do n’t forget to open all four ):

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need more on Starfield ? checker outStarfield – Best Way to Make Money , How to take over a ship in Starfield ( and register it as your own ) , and more right here at Pro Game Guides !

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