Barbariccia is back .
Trials in Final Fantasy XIV are unadulterated for players require a quick radical boss maraud without the accession of a dungeon , mobs , and sub - bosses . They ’re a one - shot arena - manner battle with complex mechanism that try out each function , propose powerful rewards to the master . And for player wanting the ultimate trial challenge , they can take on a Duty in Extreme modal value . If you ’re having some effect working out the patterns in Final Fantasy XIV Storm ’s Crown Extreme manner , read on below .
Storm’s Crown Extreme Trial Guide - Final Fantasy 14
Storm ’s Crown is a level 90 Duty Trial introduced as part of Endwalker in patch 6.2 . It requires participant to havelevel 600 gear(if you do not have a full party ) , to have fill in the narration questThe Wind Rises , and to havebeatenStorm ’s Crownon normal trouble . you could then get NPC Wandering Minstrel in Old Sharlayan to add together the Extreme interpretation to your Raid finder , but it should be noted that , as with other Extreme duties , you are not required to dispatch it on this difficulty to advance the main storyline .
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You ’re facingBarbariccia , Empress of the Winds , first get word in FFIV . While this is an eight - player engagement , you ’ll ask to split into two tripping company of four , each consisting of a armoured combat vehicle , a healer , and two DPSs . Each player will sometimes need to take a clock dapple around the arena . property armored combat vehicle at 12 and 6 , healers at 3 and 9 , and DPSs interspersed evenly between them . Before you start , mark each character ’s give clock positionso they ’re easily identifiable throughout the battle .
Phase 1: Barbariccia
During the first stage , the main attacks to look out for are as follow :
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Phase 2: Wind
forefend the tempestuous edge of the bowl during this phase , or you ’ll pick up a nasty DoT. And be ready to act tight , as things happen quickly . Move to your clock position at this point .
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Phase 3: Barbariccia 2
As form 1 , with the following gain :
Beyond this , you ’ll recognise all the incoming attacks from Phase 1 .
Phase 4: Wind 2
As the earlier Wind phase but more vivid and in a different order , but with no new mechanics . However , everything is ramp up , so you ’ll really postulate to be on your toes to fend off the AoEs .
After this , chaos ensues . The enter field explodes in color as you ’re hit with abewildering array of AoEs . seek to remain in safe space , with your upright chance to invalidate damage being asclose to the border of the arenaas you dare go . On the positive side , you ’re almost there .
Phase 5: The End
Barbariccia will come back to a loop of coarse mechanisms until her health is humble enough to trip the end biz :
Once enraged , she will castMaelstrom , sohold back the swelled guns for this bit . You ’re on anine - second counter , so give her all the DPS you may come up for the win . Congratulations !
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