Hyrule has GPS !

Any pathfinder that covers a location in The Legend of Zelda : Tears of the Kingdom is throttle to have ( or should have ) coordinates . Fans may occur across this odd drawing string of numbers and think , " what am I reading ? " No worries , though ; coordinates are really promiscuous to study once one understands what they represent .

Coordinates explained in TOTK (Zelda Tears of the Kingdom)

Whenever Link arrives at an arena in tear of the Kingdom , a set of co-ordinate will exhibit on the bottom right street corner of the screen .

When viewing the mathematical function , these co-ordinate will still show . What the number correspond is Link ’s location relative to the center of Hyrule .

Every set of co-ordinate testify three values , establish where Link is on the X axis vertebra , the Y axis , and the zee axis on the overworld . Each axis of rotation displays the following values :

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Sometimes , players might regain negative numbers on their co-ordinate . The numbers go negative as Link is leave of central Hyrule , to the south of primal Hyrule , or below ground story .

Based on examination , I ’ve found that Link ’s coordinate will be shown regardless of where the player is scrolling on the function . So , if I travel toGerudo Townand spread out the map to seem at Rito Village , the coordinates will still be register Gerudo Town ’s locating . Therefore , I ca n’t await at the coordinates of a localization simply by viewing the map ; nexus needs to physically be there .

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Screenshot by Pro Game Gudies

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