Which path will you pick out ?
After youbeat tier 17 in Apeirophobia , you ’ll have a few more small teaser and degree to traverse through before you get to the rootage of the terminal , which is Level 23 ’s Hospital . There are two different path you could take , each with its own mystifier to solve and obstacles to overcome , which will determine the ending you experience . Here ’s a look at how to complete stratum 23 of Apeirophobia and get both ending .
Apeirophobia Level 23 Walkthrough
At the starting time of this level , you will engender in the Hospital . Right away , you will be face with a pick on which path you would wish to take . you may either go toward theright hallway or the left hallway . you could take your meter and decide which way you ’d like to go since you are secure in this domain . Both will in the end lead to the same fate but will have different obstacles and puzzles to work to get there . So here ’s how you complete both :
Apeirophobia Level 23 Ending 1 Guide
If you pick out to go down theright hallway , you will get Ending 1 . You will have to navigate through the hospital hall until you get to anopen vent . Once you obtain it , climb inside .
Continue wax through the vent , past the gaps where you ’ll see The Watcher below , and until you get to the glow dark-green spinner . The venthole will shut behind you and only allow you to remain forward .
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pass off all three spinners for now until you get to the other opening of the volcano , but do n’t skip down . On the rampart to the left , you ’ll notice there arethree lightsthat are flashing on and off in different colors ( keep in brain that these gloss will be random with every playthrough ) . These will signify whatcolors you need to change the spinnersto . They are also numbered1,2 , and3 .
Turn around and accede the release again . set out with the spinster directly to your left , you ’ll start change them based on the colour of each light and the ordering in which they were shown . For exercise , yellow was the first light shown in the image above , so I ’ll change the first spinster to yellow on my path back through the vent and continue from there . All you have to do to change the colour isclick on the spinster .
Once you get the color Holy Order right , you may escape through the exit . However , as you do , you ’ll begin a brief following with a behemoth and be forced tore - participate the ventagain . front crawl back through the venthole as quickly as you’re able to because the monstrosity will be able-bodied to accompany you until the vent closes up again .
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Jump back down from the vent and make your mode through the agency hallway . You ’ll want to front out for thegap in the walls , where you ’ll ascertain a makeshift room with agiant trap in the story . deteriorate down the hole into the light , and then you ’ll see a nimble cutscene before the tier ends . You ’ve completed the first termination !
Apeirophobia Level 23 Ending 2 Guide
The second close occurs if you opt to enter theleft hallway . Unlike the first closing , you ’ll have to traverse through the infirmary hallways much longer , climbing over some obstacles and squeezing through disruption to make your way through . However , you wo n’t have to concern about being chased justly aside , and you may justfollow the candlesto observe your path through .
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Once you reach a elbow room with the light on , there will be a brief loading screen , and then you ’ll notice the monster start to come up through the rampart . Quickly turn around and run down the hallway where theexit signis above the doorway . You wo n’t be able to go through the door , so instead , jump to the right on the hawk machine andclimb up into the outlet . You ’ll only need to go up through the volcano for a little bit until you teleport to the next area .
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This is where things get more complicated . You ’ll go in a big circular room with several dissimilar levers laid out around an opening . Hanging above is a coop where the monster is . In the midsection of the opening , you ’ll noticetwo gray pillar . The goal is to get thosetwo pillar to line upperfectly . To do this , you ’ll have to pull some levers .
you may take out a lever tumbler more than once . In fact , you could figure out this puzzle pretty quickly the quicker youclick your mouse to pull the lever . As you draw out the lever tumbler , make trusted you catch where the pillar is turning . The monster will now and then jump down and kill anyone who is moving . Be sure tobe as still as possible and turn off your flashlightevery time the visible radiation go out , and the demon jump down .
Once you get the pillars lined up , you will immediately enter the cutscene , where your character jump down in the opening to fly the coop . You ’ve successfully nail ending 2 !
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These are both the endings to Level 23 , but they are not quite the end of the story . You ’ll have to finish one more honcho fight pursual to outlast . Apeirophobia is set to eject this terminal chase soon , so stay tuned for one more terrific grade !
Looking for more Pro Game Guides Roblox subject ? check out out our guides onHow to get the BEN badge in Apeirophobia – RobloxorApeirophobia Codes !
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