Some assembly may be required !
Starfield volunteer us a plethora of ship customization options to beseem all your space - faring needs . Thanks to its newly designed mental faculty - establish ship - building scheme , you could purchase , customize , and even work up a new ship from the ground up . But none of those options are explained well in the game , leading me to spend hours learning about the ship - construction mechanics . If you ’re just starting out , there are a duet of crest and john when build spaceships in Starfield !
How to upgrade and build spaceships in Starfield - 10 things you need to know
10 - Purchasing ships in Starfield
When visiting any major urban center , you may come up a ship service technician . This fellow will be able to renovate and modify your starter ship and sell you a pre - made ship in a specific configuration . They unremarkably excel in only one field , like cargo hauling , or are progress for speed . I see that it ’s a pricey option but salutary enough for a start , especially if you still do n’t know what you ’re search for in a ship . Of course , modify these variants is also an option ; just press the Modify ship clit once you make a leverage .
9 - Upgrading your ships in Starfield
Of naturally , modifying the off - the - ledge version is also an option ; just press the Modify ship button once you make a purchase . This carte du jour will permit you to substitute any part already installed onto the ship for a higher - quality version , and it will instantly throw it out for you , so you wo n’t have to bother yourself with placement .
8 - One reactor per ship in Starfield
When construct your ship from simoleons in Starfield , remember that there are certain limitations in place that you have to comply . I learned this the hard way after lay waste to metre taste to build a ship that did n’t adhere to these rules . Like for example , you could only have one nuclear reactor per ship , so trying to avoid the Energy Department limitation by slapping on an additional nuclear reactor is n’t workable .
Related : Starfield Transfer Containers – How to get and use
7 - Understanding the reactor and module class in Starfield
All ship in Starfield have a class , and the nuclear reactor and module are what that classification is based on . Here is the social class account sorted by each existing class :
6 - Matching reactor classes with modules in Starfield
When building ship in Starfield , you must match mental faculty socio-economic class to be the same or lower than your reactor grade . module such as weapons and other part have division . To use a grade A module , any variety of nuclear reactor will do since there is no class scurvy than A. But that also intend you are probably getting an underperforming mental faculty . On the other helping hand , if you fancy make a hundred - class laser on your ship , you must have a class C reactor lean to keep up it .
5 - How weapon modules work in Starfield
When building a ship in Starfield , you must have up to three character of artillery modules . You must also assign them to three groups , and each group will determine what weapons will be firing in bicycle-built-for-two . you could assign different weapons to a single group , such as a pulse canon and a optical maser , but they will still fire together when you press the Mouse 1 key , for good example . I prefer to have weapons group by category so I can force out my optical maser battery on one samara to get the foeman shields down while give the axe missiles on another to damage their hull directly .
4 - Shield module limitation in Starfield
When building a ship in Starfield , you have a limitation of only being able to install one shell mental faculty at a meter . The same enforce to the author on your ship , so to upgrade it , you will postulate to purchase a higher - lineament version of it .
3 - Attaching ship modules correctly in Starfield
All modules must be attached to snap points to attach the ship modules correctly when build a ship in Starfield . They are marked by the blue square and band shapes , with a superman in the midriff . To localize an object to a snap point , select an aim and place it in the domain that turns green . notice that you must be in the shipbuilder menu to place modules freely ; you ca n’t do so from the ship modification menu , even tho they look the same .
tie in : How to detect out what happened on CM Station RC-1 Mine in Starfield ( The Key Ingredient )
2 - Mobility and errors when building a ship in Starfield
To see if your ship human body is workable and optimal , apply the Flight chit button on Starfield ’s bottom right of the ship builder menu . This check will let you know if you have any errors or warnings in your figure , so ensure you use this option frequently to fend off wasting fourth dimension on a build that ca n’t function .
1 - Docker module placement in Starfield
Your docker module must be at the outmost head of your ship when customizing your build in Starfield . While it may seem logical at first sinceyou will require to approach flush to another ship to dock it , I sometimes forgot it as I lost myself in my outlandish ship designs .
look for more guides to help you on your Starfield risky venture ? You ’ve come to the ripe position ! Check outStarfield – How to cheat on the Supra Et Ultra Mission piloting examandHow to Mod PC Game Pass Starfield , here on Pro Game Guides !
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