It ’s still a trouble …
I ’ve cite before one of Dragonflight ’s openhanded problems is the inability of anything in the balance of the expansion to compete with the speed , efficiency , and availability of Mythic+ in terms of power - gaining bread . Season 1 was completely dominated by Mythic Plusto the point of making even the maraud almost not worth doing all . We ’re now almost two week into Season 2 , and while I cogitate developer Blizzard ’s fundamental change to the Upgrade System are universally positive , I ’m not entirely convert the Mythic Plus Problem has been resolved .
The Upgrade System and Mythic Plus (WoW Dragonflight)
Season 2 ’s Upgrade System dramatically changes how gear workswhen it comes to better token floor . The idea is we have a new currency called Crests design to be used during the upgrading process ; depending on the level of difficultness of the content you ’re doing , you ’ll obtain near Crests for good upgrades . So far , the organization has largely been a immense success , as it has completely eliminate the need for any sorting of arbitrary rating , and , instead , organically pushes player to complete difficult contentedness for enceinte upgrades . On top of that , the system has madealmost all gear upgradable(a major pain sensation dot on Season 1 ’s system , so that is a major profits for Blizzard ) .
However , one major kick I have with this free - flowing system is how it interacts with Mythic Plus as a whole . You see , Mythic Plus dungeons do n’t have any sort of ringlet - out to prevent players from running them endlessly ; in all of these runs , wampum can be obtained , and without the rating , there is no longer any sort of restriction . This allows Mythic Plus to once again be the ideal place to get high - item level moolah . Even with the variety and addition of the new organization , the fact that raid still have week - long lock - outs makes Mythic Plus superscript by most metrics . I do n’t necessarily see this as a trouble with Mythic Plus , but more with Raid content .
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In general , you ’ll get far less loot from a raid — historically the hardest content in WoW — because of two major factor . First , the amount of people present in a raid affects how much loot drop from every foreman , so stacking your raid with 30 people will allow for more loot . However , the increased lootdoes notfactor in that 30 people will be rolling for it . The loot gain is n’t monolithic — usually one or two supernumerary pieces at best ; the odds of you rolling on an item and getting it is improbably low . Second , for the time investment and coordination demand to raid , it ’s unreasonable to say the least that you ’re more likely to get loot from Raiding through the Great Vault than from the raid itself .
This leads us back to the importance of the new Upgrade System . It is trueall raid train can be upgraded , which does wonder for those only concerned in bust . The foray even set down a long ton of crest sherd from every boss , stimulate it a great place to get upgrade materials . Still , with Mythic Plus being so free to lean and pretty much offering the effective train you could get in the game , one has to inquire what the real point of raid is now in WoW ’s liveliness cycle .
Raiding and Incentives (WoW Dragonflight)
latterly , Blizzard has been using specialised loot to incentivize instrumentalist to participate in raid content . For example , there are specific weapon and trinkets that can not be receive in Mythic Plus no matter the stratum of the tonality . This is a good thing , as it counteract the aforementioned takings concerning raiding ’s purpose in WoW. However , I consider there needs to be even more incentive to raid over Mythic Plus . Now that the gear mechanism upgrading disparity has been get rid of , booty should be the primary driving force to hunt Raids over Mythic Plus , or in addition to it .
Right now , it still feels like Mythic Plus is an out-and-out must for competitive point - tier progression . If you ’re just a despoiler , odds are you are n’t getting enough gear upgrades to even remotely contend . As such , I believe loot from raid needs to be even more specialized in terms of itemisation and accessibility . For model , if Blizzard only allowed players to obtain Tier Gear from Raiding and not from the Great Vault , that would be a substantial footmark forwards . Tier Gear originate in Raiding , and it should appease there .
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To append to this , I feel there needs to be more gelt in foray to make them deserving the time investment . Mythic Plus can ceaselessly be run , so it has an sempiternal amount of gear that can drop . I ’m not saying raids should inevitably be endless to run , though I am not fight down to that considering the meter investment and required coordination . However , the amount of loot that overlook from a foreman should be comparable to ruin undecided a Brobdingnagian pinata .
Taking it further , raid loot tables should be stuffed full of item so each gaffer kill is rewarding to more role player . Right now , kill a boss is exciting primarily due to onward motion and nothing more .
While I recognize the Mythic Plus Problem has been reduced in overall intensity ( primarily thanks to the new acclivity system),I still trust it is a problem due to the Mythic Plus fringe benefit of dateless loot increase . Though not as Brobdingnagian , there is still a disparity between Raiding and Mythic Plus , one I go for carry on to shrink over time . This is not an egress that is well solve without screwing over Mythic Plus instrumentalist , but if Blizzard desire people to proceed to foray into , they postulate to do something about the booty above all else . Raid participation has been down these last few expansions , and the Mythic Plus Problem remains one of the main reasonableness why .
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