The Lords of the Fallen is getting patched up .
master the brute combat of Lords of the Fallen is tough , but demand to progress in the game . After its launching , developer Hexworks has update the plot , making muddle , balance change , and more .
These fix admit gameplay elements andfixing PC performance , with the former being something I needed to outlast . Keep read below to recover all patch notes for Lords of the Fallen .
All Lords of the Fallen patch notes:v.1.1.224 - October 23, 2023
Greetings Lampbearers , give thanks you to everyone who attended last calendar week ’s Q&A event and provided feedback , both during the current and afterwards . We continue to be humbled by the countless encouraging Word and constructive feedback you have share . In response to this , we have a few of import promulgation to make as part of today ’s dapple notes .
Community Feedback
tincture in NG+
We see you . And have decide to roll up out some key changes to assure everyone continues to delight the NG+ experience , include both those who have relished the no - vestige challenge and those who would rather they were still present throughout the world .
From today ’s fleck onward , now when you complete your initial playthrough , you will be presented with a fresh option before ship on your next runthrough ; you’re able to either progress directly to the next consecutive NG ( i.e if you ’ve just nail NG+1 , you would move onto NG+2 ) , or you’re able to play back the current NG at the same difficulty , albeit retain your part , particular and progression , but resetting the intact populace , including NPCs and questlines . This will set aside trophy huntsman and completionists to seek out any outstanding tasks without have to contend with increased difficulty , should they so choose .
A further piece this come Thursday will see further update made to the NG+ mode ; or else of transfer all trace ( as it does currently ) , NG+1 will only see a few disappear while keep the key locations entire . In NG+2 , a few more will disappear , and then in NG+3 all but the main HUB ( Skyrest Bridge ) and Adyr ’s Shrine vestige will disappear . This way , our initial vision remain intact but is more of a gradual adjustment , awaiting those who seek increasing levels of challenge .
Lastly , as a follow up to the popular announcement made during last calendar week ’s stream , we can confirm we have start designing the " NG+ changer system " , allowing player to in full customise their NG+ experience , whether that ’s retaining all tincture , keeping just a few , or removing them completely . It will also include other sport modifiers like a " hardcore " mode ( 1 last = permadeath ) , particular randomizers , enemy randomizers , etc . The feature countersink is yet to be fully defined , but our current intention is to unloosen the modifier system before the destruction of the yr .
Enemy Density
Today as a agency of help with foe density , we ’re improving our ' leash ' system , further specify how far foe will follow players from their spawn point . This avail forbid large crowds of enemies from relentlessly pursuing the histrion when rushing through a level .
We purpose to have further refinements in Thursday ’s darn , include reducing the act of enemies present in region where players most sputter . These enemies will be removed in your initial playthrough , but will remain in NG+ , in keep on with the more challenging experience players are seeking .
Additionally , we are going to pick off some crowd demeanour so enemies will not teem players as often ; multiple foe will no longer land hit at the same prison term , while foe will also be a small less fast-growing when swarming the player in with child numbers .
Crossplay
As we explain in the Q&A flow , we are direct to deploy this ASAP for all platforms , but we want to ensure sure GPU stability levels for PC actor before this occur .
We are pleased to corroborate we are activating crossplay on consoles this follow Monday , with a plan to activate it on ALL platforms this coming Thursday .
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carrying into action & Stability
Our constant elbow grease for improved GPU stableness are paying off , and we see that right now , the numbers have been reduced drastically from launching , to less than one third of what they were day one , yet still involve 4 % of our players each hour .
We are diligently address the rest 0.28 % of crashes stemming from game computer code , while also collaborating nearly with NVIDIA , AMD , and Epic to solve any outstanding issues reported by players through Sentry .
We have a number of key improvements rolling out between today and Thursday that will drive those numbers even lower .
Progression Loss
For those players who have recede level progression , either through debased save or due to the co - op related military issue in v.1.1.215 , please love we are work diligently on a solution for you .
We ’re set up a team you’re able to direct your corrupted saves / downgrade characters to , which will react by providing your saves with the required vigor to restore characters up to the level they were before the bug .
Those sham by the
corrupted save file , please follow the steps below :
co - op savegame glitch on v.1.1.215 , please follow the step below :
- Your quality saves are locate at % USERPROFILE%/AppData / Local / LOTF2 / Saved / SaveGames
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v.1.1.224 Patch Notes
NG+
Visuals
For more information on Lords of the Fallen , check outHow to cure the Petrified Girl in Lords of the FallenandHow to define ‘ Crossplay Not Working ’ in Lords of the Fallenon Pro Game Guides .