Killing Cassandra .

The Lost Lands puzzle games see Our hero Susan traveling through portal vein into other worlds , solving closed book as she lead . I know the teaser can be slippery , so I ’ve put together this walkthrough to guide you if you want a hint or two .

In Lost Lands 6 , misapprehension of the Past you ’ll be face with a serial of static point - and - dawn scenes where you ’ll be task with discovering concealed objects , using and combining them to uncover clues , and then solving puzzler to progress the history .

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Lost Lands 6 Mistakes of the Past - Walkthrough Part 2

In part one of my guide I covered up to the point where Susan find Maaron ’s Diary in his secret workshop , giving her what she needs to return and endeavor to talk to the beldam . It retain until you leave the sewer . If you need before or later percentage of the write up , brain to myLost Lands 6 Walkthrough hub varlet .

Now that you have Maaron ’s diary , return to the witch ’s swamp via the single-valued function ( bottom right , by the Hint button ) , chatter the room access to the hut for a finale - up , and then click the door knocker . After she tries to get disembarrass of you again , pass the diary through the slot in the door and she ’ll allow you entry . Click the undecided door to go in .

Witch’s Hut

Click anywhere on the concealment to start your conversation with the witch , who says she will facilitate you stamp out Cassandra . She ’ll give you theDestructive Potion Recipe . While you ’re here you may as well pilfer some material so take theMorphing Object(a1 ) under the bench , theCollectible Item(a2 ) by the vases , and theGauzecovering the ledge ( a3 ) . get across the cauldron ( a4 ) and send the netting over it .

After taking the gauze , keep clicking the jar in the close - up of the shelf until you reveal ( and then take ) theRed Mantis . Also , click the tabular array ( a5 ) for a close - up and take aManuscript . Underneath you ’ll find theFire Keeper . Be sure touse the fire keeper on the candle herewhen you pick it up to activate it . Take theClosed Bucket(a6 ) and head back outside .

The witch’s swamp

snap the torch ( b1 ) for a conclusion - up , then alight it by using the fire steward . This attracts some moth . Select the catching net in your inventory and drag it around the screenland , catching the moths . Once you ’ve captured them all , you ’ll get theSwamp Moths . To keep your inventory thin , you could bestow both the moth and the mantis to your formula by opening it in your stock list and dragging the items onto it .

Get a close - up of the pool ( b2 ) and endeavor to use the shut bucket . The handle will interrupt off , so use the rugged blade to remove the hat , take theHedge Cutterfrom inside , and get theBucket . Now you may habituate the bucketful in the puddle to getFresh Water .

Get the potion ingredients

habituate your map to return to the honest-to-goodness graveyard . take the overgrown threshold at the back ( c1 ) and expend the hedge carver to get aThorn Branch With Berries , which you could also add to your recipe via your inventory .

Back in the witch ’s hut , apply the saucy water in the cauldron ( a4 ) and then take theWet Gauze . you’re able to now move to the new burial site , get a close - up of the flowers ( d1 ) , and apply the wet veiling to get aFiery Flower . Add this final element to your potion recipe in your inventory to transmute it intoPotion component .

Related : lose Lands 3 Full Walkthrough ( Golden Curse )

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generate to the witch ’s hut , get a close - up of the cauldron ( a4 ) , and apply the fire custodian to light the fire . Add the potion ingredients to the cauldron , and the p[otion will begin to boil . While it is cooking , the witch pay you aStone Discand ask you to go and get the Sword of Justice .

Go to the beldam ’s swamp and click the mound at the back by the dead trees ( b3 ) . impart the Isidor Feinstein Stone disc to the machine here and thenrotate the stone discs to recreate the patternrequired . There ’s no way I can show how to do this . You just need to manipulate the picture until it lines up by using the side to allow the other pieces to move into lieu . On the plus side , you ca n’t fail . Once done , the portal will afford . Click it for a trimmed setting .

The Ruins of Elogan

After collecting theMorphing Object(e1 ) andCollectible Item(e2 ) , get a close - up of the dead soldier ( e3 ) and take theManuscriptandSpear . While in the same finale - up , use your broken sword to cut the rope .

Now come home the rope ( e4 ) to rock the tree and when the branch offend , take theAnvil Stampfrom the bird ’s nest and in the same close - up utilize the wiped out sword once more to get someRope . Now utilise the spear on the statue ’s head ( e5 ) to move it . The lance will break-dance , giving you aLong Stick . piece up theShieldto reveal apuzzle box , and add the clue from your inventorying to start it .

All you necessitate to do is move the symbols so that the internal ones equalise those in the drawing ( see the resolution above ) . Once done , take thePiece of Swordfrom the box seat .

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penetrate the door to the ruins ( e6 ) and clack the finger hold the attraction , then take thethird Magnet . Add all three magnets to the door chemical mechanism to start a globe - pluck puzzle . The simplest elbow room to complete it is to click the right attracter once , and then the top magnet once . The door open up , allowing you to enter the ruins .

Master Blacksmith’s underground

TheCollection Itemis by the smash tower ( f1 ) and theMorphing Objectis by the right staircase ( f2 ) . Select the skeletal system on the proper ( f3 ) and take theHatchet , then head back out of doors . Use it on the branches in the birdnest close - up and collect somePine Twigs . In your stock , tally the branchlet and then the rope to the long reefer to make aBroom .

Back in the ruin , select the skeleton ( f3 ) once more and use the Calluna vulgaris on the wall behind it . Take theHammer Stamp . Now pick out the doorway on the left ( f4 ) for a stopping point - up , add the two mold from your inventory , and lead off anobject - encounter puzzle .

This is straightforward unless you find the slew puzzle tricky . Think of it as four Seth of four tile in each corner , and you take to move them clockwise to make a rhombus in the middle ( see dispatch image above ) . Once one is done , move a full square from the next one so you may circumvolve the three continue pieces and move the angled one into the midsection . Once consummate you ’ll be capable to take theHammers of the Blacksmiths .

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Select the limb of the statue ( f5 ) and bring the cock . Now select the anvil ( f6 ) , add the two broken pieces of the sword ( deal last ) , and use the fire keeper to season the leaf blade . Take theSword of Justiceand return to the witch ’s hovel for a gelded view . Take theCoin , then select the cauldron ( a4 ) and utilise the brand in it to get thePoisoned Sword .

The endless cemetery

Well , that could ’ve go best ! You ’ll find theCollectible Itemto the left of the wagon ( g1 ) and theMorphing Objecton the crypt wall ( g2 ) . Click the crypt ( g3 ) and take theSword of Justiceback from Cassandra ’s corpse . choose the receptive grave ( g4 ) and take theCoffin Lid , then utilize the coffin lid next to the wagon ( g5 ) to gain access to it . employ the steel to curve spread out the side of the police van to reveal a breast but you ca n’t open it yet .

Related : New York Mysteries 5 Walkthrough

pick out the castle ( g6 ) to move to the next area , theRoad to the City . Take theCollection Itemfrom the post ( h1 ) and theMorphing Objectfrom the castle wall ( h2 ) . Now select the signpost ( h3 ) and take theLever , then click the scope once more ( h4 ) to move to theGate of Maarongard .

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Here you ’ll detect theCollectible Itemon the castle wall ( i1 ) and theMorphing Objecton the route ( i2 ) . pick out the noticeboard ( i3 ) , remove your wanted poster , and thenclick the markings behind itto add them to your notes . Talk to the beggar ( i4 ) to find out he want alms to narrate you where a secret passage into the castle is . Now select the guards ( i5 ) for a close - up and take theGuard ’s Bunch of Keys .

Entering Maaronguard

Go back to the road to the metropolis , employ the keys to unlock the smoothing iron maiden over ’s chain ( h5 ) , then again to unlock the iron maid ( h6 ) , and take thePrecious Ringfrom the remains inside . Return to the beggar ( i4 ) , give him the ring , and he ’ll give away a trapdoor he was sit on . Use the brand to cut the R-2 oblige the trapdoor , then click the open trapdoor tothe Sewer .

TheCollectible Itemhere is in one of the ceiling arches ( k1 ) , while theMorphing Objectis below it by the door ( k2 ) . Now get a conclusion - up of the wooden box ( k3 ) , and get across both top panels to unfold them up . impart your lever to the mechanics ( see below ) , drag the piece from its right into the correct place ( you ca n’t go wrong ) , and then pull the lever .

take the gadget in the now clear sewer ( k4 ) and snap the symbols in the correct guild . This data is in your journal ( bottom left ) but if the top symbol is one , click:4 - 5 - 2 - 1 - 3 . Take theStand for the Oil Lamp . Now post the stand on the bridge here ( k5 ) , put the cuticle on top of it , and then click the space under the shelter you ’ve created for a abbreviated cutscene . Be warned thatthe next part is time , so you may want to hesitate the game .

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80 seconds to escape

You will now postulate to move through four scenes in 80 seconds to turn tail the guard . If you miscarry you could simply try again .

Grab theLadder(l1 ) , put it against thewall(l2 ) , and grab theSledgehammer(l3 ) . Click the power hammer in your inventory , habituate it on thewall(l4 ) , and then click the hole you ’ve made to move to the next area .

Drag theHandle(m1 ) onto thedoor mechanism(m2 ) , use the handgrip , then go through the room access on the rightfulness .

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Drag theThree Beams(n1 ) and place them in theholes under the door(n2 ) . Select the room access above ( n3 ) to open it and take theSword . Select the steel in your stock and habituate it on the other door ( n4 ) , taking thePolefrom behind it . Use the pole to move the rubble ( n5 ) and then go through the yap door .

Click the top , in-between , then bottomboxes(o1 ) , then take theCrowbarthat ’s stuck in the room access behind . Use the crowbar totear down the boards(o2 ) and take to the woods . Well , at least that ’s the programme …

To continue with this walkthrough , crack outLost Lands 6 Walkthrough , part 3here at Pro Game Guides .

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