Meeting the resistance .

Point - and - get through object finding and puzzle game do n’t come much better than the Lost Lands series . I hump how they also include smashing RPG story element with some wondrous options and characters . Below you ’ll line up Part 3 of my walkthrough .

In Lost Lands 6 our heroine Susan finds herself not only traveling to a different creation but also through time . Use your observational skill to spot and pile up useful items , then uncover puzzle you require to beat to build up the news report . If you stall anywhere , you’re able to find the solutions here .

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Lost Lands 6 Mistakes of the Past - Walkthrough Part 3

The walkthrough guide below begins just after Susan is capture in the sewers beneath Maaronguard and continues until you go into Maaronguard in disguise . If you ’re calculate for solutions connect to earlier or late parts of the story , delay myLost Lands 6 Walkthrough hub varlet .

Casemate and prison

After a turn out conniption with Maaron , you ’ll find theCollectibleon the back bulwark ( a1 ) while theMorphing Objectis on the right-hand wall ( a2 ) . Get a stopping point - up of the board bottom ( a3 ) and take theCrumb , then use it to tempt the scum bag out of the hole ( a4 ) . Once it moves get theSharp Piece of Metalfrom the hole and apply it to unscrew and then cull up thePlank Bed . cluck the concatenation that has since been lowered to you and mount up .

Once in the prison , get a last - up of the door ( b1 ) and habituate the board bed to immobilise it . There ’s aMorphing Objectby the computer memory room threshold ( b2 ) , theCollectibleis on the box seat ( b3 ) , and there ’s also aManuscriptto collect ( b4 ) . snaffle theHammer(b5 ) and theAdditional Chain(b6 ) , then get to the backpack ( b7 ) to read the escape plan while take theHacksawandDynamite .

Select the downed soldier ( b8 ) for a close - up and fall into place his pouch to take theLockandKey . practice the key to unlock the storage room threshold ( b9 ) , starting amissing object puzzle .

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The escape

You need to hang up the lantern on the crotchet ( top right ) and put the candle in it to get started . To get thecorrect amount of urine , fill the little jug and rain cats and dogs it into the heavy one . Do the same again , at which point the big jug will be full and the little one will have 1 unit . Empty the large jug back into the bucket , pour the one unit of measurement from the modest jug to the tumid , then sate the small one again . rain buckets the 3 unit of measurement in the lowly jugful into the 1 in the large and you ’ll have your 4 units . Once done , you ’ll get back theSword of JusticeandFire Keeper .

Go back down into the casemate cell . Attach the lock chamber to the string you climbed up and impound the additional range to it . Once done , click the end of the chain to get a close - up of the back wall , anduse your hammer on the bulwark to start a sound puzzle . I ’ve marked the right spot ( red ) above .

Once you have it , choose the dynamite in your inventory and click the spot . Back out on the chief image , go up into the prison , and use your fervor keeper on the remnant of the electrical fuse . Kaboom . Go back down into the casemate , then penetrate the hole you ’ve made in the floor for a abbreviated cutscene .

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Related : lose Lands 3 Full Walkthrough ( Golden Curse )

Click the hole ( in the closelipped - up ) once more to lower the mountain chain , then once more to set down down into the gravy boat . Be warnedthough . In the boat , you ’ll move along the sewer and have tododge obstacle . To dodge , flick the left and right paddlesto move in that charge . If you last 60 second gear , you ’re salutary . If not , you ’ll have to try again .

The sewer

choose the humiliated sauceboat ( c1 ) for a end - up , then click the board until you reveal and find fault up theKey to the Passage . Use the hacksaw on the gate ( c2 ) and head on through .

In theabandoned branchyou’ll determine theMorphing Objecton the right wall ( d1 ) and theCollectibleon the rubble ( d2 ) . Get a close - up of the area above the detritus ( d3 ) and employ the fervidness custodian to burn the cobwebs , illume up the area .

Select the yap above the rouble once more , this time takingHalf a Wheeland aPipefrom at heart . Use the piping to bash the grating ( e1 ) , swinging it open and put down down some debris . Keep clicking where the junk falls ( e2 ) until you get theGlass Cutter . eventually , click the back bulwark ( e3 ) for a closing curtain - up and use the tonality to the passage in the diamond - influence inset to reveal the secret staircase .

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The central collector

TheCollectibleis under the table ( f1 ) and theMorphing Objectis on the professorship ( f2 ) . Take theChips for the Puzzlefrom the table ( f3 ) , choose the middle door ( f4 ) , and add the chips in the close - up to start anextra - tile puzzle .

snap each roofing tile differentiate above to move it to the empty roofing tile on the right . Once in , that roofing tile will move to the center . Click tile 2 ( the circular sprocket ) once more to make out the puzzle , then snap the door ( f4 ) and go at bottom .

Once inside theprophetess ’ chamber , come home the curtain for a trimmed view . Afterward , you may pull in theMorphing Object(g1 ) , theCollectible(g2 ) , and aManuscript(g3 ) . snap the table ( g4 ) and take theFuel Oil , then click the lectern ( g5 ) and search at the book . When you shut down the script you may then collect theOil Lampin the same close - up . Click the Koran once more to shut it and get hold theRecipe for the Poisonous Powderas well as aKey .

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take the table ( g4 ) once more , contribute the formula , and then habituate the scales , weight , and bowls to make the powder . See the image above for which pot to bestow each clock time . Each bullet full stop below presumes thescales are empty when you go it .

As long as you ’ve done this correctly , the quietus will complete itself . Take thePoisonous Powderand then head back out to the primal aggregator . Click the barracks door ( f5 ) and then use the key to open it and go inside .

The barracks

Both theCollectible(h1 ) andMorphing Object(h2 ) are on the right wall . Take theJarfrom the chest of underdrawers ( h3 ) . Click the oil color lamp in your stock , tot up the fuel to it , light the lamp with the fire keeper , and then tote up the jar . Use the chicken feed stonecutter on the jar , click the jar to take the top , then cluck the burning lamp and take theHandmade Lamp .

fall into place the chest of knickers ( h3 ) once more and put your hand-crafted lamp on it . launch the middle hooking in the same finale - up to get aBeltand the top draftsman to get the finalManuscript . Click the boxful that ’s in the same draftsman and get theKey . Now pick out the board ( h4 ) , sink in the red material in the conclusion - up , and take anApple . Go back out to the central accumulator and utilise this new key fruit to enter the other door ( f6 ) and go in .

The warehouse

snap the boxes in the center until they ’re all on the wagon . Get theCollectibleon top of the wardrobe ( i1 ) , the Morphing Object under the mannequin ( i2 ) , and the secondHalf of a Wheel(i3 ) from the floor . Select the first one-half of the wheel in your inventory , add the 2d , connect them with the rap , and take theWheel .

Related : New York Mysteries 5 - Power of Art Walkthrough

Click the Big Dipper ( i4 ) for a conclusion - up , impart the wheel , and then pick up theWooden Bar(in the same close - up ) . take the wooden ginmill in your inventory and use the brand of justice on it to make it aWooden Plug . Add the wooden plug to the wheel you just put on the wagon and use the hammer to pink it into place . Finally , click theJackscrew(again in the same close - up ) to amass it and move the wagon .

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You ’ll find yourself back in the barracks . Click the wagon to start astacking teaser . This is in two layers . The first finish is pictured above , and the second is below . Once done , click the crosshatch ( h5 ) , use the jackscrew to tug it subject , and head up into the crematorium .

The crematorium

TheMorphing Objectis in the baulk ( k1 ) and theCollectibleis on the rug ( k2 ) . Take theLeg of the Stool(k3 ) , then click the windowpane ( k4 ) for a close - up , moving the flora pot to take aKeywhilenoting down the runesscratched on the windowsill .

Click the loge ( k5 ) , utilize the symbol you saw on the windowsill as the code to open it , and take theChiselandNails . Select the oven ( k6 ) and get through the Sir Henry Wood in the close - up , collecting anotherLeg of the Stoolfrom underneath . Click the dejection ( k7 ) , add up the two branch , flip the toilet and add the nails , then forge them in . you could now get theEmpty Tinand theHandwheelfrom the baulk ( k8 ) .

Add the handwheel to the oven ( k6 ) , get to the two doors , and use the handwheel to turn off the oven . apply the empty tin inside the oven to get aTin With Ashes . Return to the central aggregator sphere and penetrate anywhere for a shortened scene . You ’ll then have a close - up of the architectural plan board . Take theKey to the Cellarfrom its deoxyephedrine shelf , then click each picture in sequence ( 1 to 10 ) to observe out the plan . You ’ll also get aFalse Passafter looking at picture five .

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The plan

Head back into the prophetess ’s chamber , lick the bed ( g6 ) for a close - up , then click the cushion until you’re able to take theElixir of Faceless . Click the mirror ( g7 ) , and add the elixir to the bowl . After a cut shot you ’ll get theKey to the Cabinet . Move to the warehouse , practice the key to unfold the cabinet ( i5 ) , and complete theclothes - readiness puzzle(see the solution above ) .

Click the green suit of clothes afterward to finish your disguise , then pick out the trapdoor that was uncover here when you act the black Maria ( i4 ) . give it with the key to the basement , then come home it once more to start a simplemissing object puzzle . The only potentially sly morsel is the slide puzzle , but you ca n’t go wrongly and there ’s no fourth dimension limit . Once complete you ’ll get aBox With Food .

Move to theEndless Cemetery , take the cart , and start the pectus at heart with the key . Take theHarness . psyche to theRoad to the Suburbsnext and take the buffalo for a closing curtain - up . tote up the chisel to the Harlan Stone then apply the hammer to smash them , freeing its foot . apply the harness from your inventory on the buffalo , then apply the orchard apple tree to move it . Back at the endless cemetery , click the buffalo doubly to be on your way . After a brief cut tantrum give your false qualifying to the guard , then click the cart to go into Maaron ’s Castle .

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To continue with this walkthrough , check outLost Lands 6 Walkthrough , part 4here at Pro Game Guides .

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