A thrilling conclusion .
There are lots of point - and - click puzzler game series out there , but I like Lost Lands more than most . Below you ’ll find the final section ( part 4 ) of my Lost Lands 6 walkthrough of the main story , include all puzzle solution .
What I like about these games is the depth of the RPG - style story and Mistakes of the Past takes thing a stone’s throw further . Not only does it re-introduce old favorite characters but there ’s also time travel as well as substitute mankind .
Lost Lands 6 Mistakes of the Past - Walkthrough Part 4
In part 4 of my Lost Lands 6 fault of the Past walkthrough , we pick up the story just as Susan has snuck into Maaronguard in disguise , trying to find the hexagon . This templet will go right to the end of the story , but if you ’re search for solutions to earlier share of the game rather cite myLost down 6 Walkthrough hub page .
The central square, garden, and kitchen
support in Maaraonguard ’s fundamental foursquare , you ’ll determine theMorphing Objectin a windowpane ( a1 ) and theCollectibleon the castle wall ( a2 ) . Select the guards ( a3 ) and the side door ’s Bill Gates ( a4 ) will open up . Before you manoeuvre through , choose the fountain ( a5 ) andnote the pattern on the carving(three leaves on the left of a leg ) .
Once in the garden , select the mat by the threshold ( b1 ) , pick up theKey , and drag it to the lock to go in the kitchen . There are no collectibles here .
Take theMorphing Objectfrom the table ( c1 ) and theCollectiblefrom the side of the work bench ( c2 ) . Click the cook ’s apron and hat ( c3 ) to dress like a cook , take theRecipe Book(c4 ) , then take theJugfrom the stove ( c5 ) andlight itin the close - up with your firekeeper . Move into the Marguerite Radclyffe Hall ( c6 ) .
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TheCollectibleis on the wall ( d1 ) , while theMorphing Objectis on the unexpended chandelier ( d2 ) . pick out the back of the room and get a close - up inside the triangle ( d3 ) to commence achip - move teaser . See below for the positioning to drag the red chip too . Once utter , this gives you access code to thethrone room . Head in .
Click anywhere for a cut scene , after which you ’ll find theCollectibleunder the table ( e1 ) and that theMorphing Objectis the right streamer ( e2 ) . Click the commode ( e3 ) for a close - up and apply the sword to wrecking bar loose and take the greenCrystal . you could also click the end of the table ( e4 ) andclick the pot ticket twiceto add it to the rope .
The recipe ingredients
Click the lectern ( d4 ) to find today ’s menu ( mushroom cloud soup ) and thePiece of Paper with Code . you may now start the recipe book ( principal courses ) to find the nine ingredients you need for the soup . Select the automobile ( d5 ) next and tally the crystal to lead off asequence - matching puzzle . The result is dissimilar each time so you ’re just going to need to pay tending ! Once complete , take theTop Part of the Fountain .
Related : How to beat Trace Escape Room - Full Walkthrough
Back in the kitchen , use the code on the paper ( 2388 ) to start the cupboard ( c7 ) . Take thePot , Basket , andHandlefrom inside . spread out the recipe leger in your inventory and then cluck the box of food . you’re able to addsalt , carrots , onions , garlic , rosemary , andpotatoesfrom here , leaving you buffalo Milk River , whitened mushrooms , and water to retrieve .
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Go to the cardinal square toes , get a close - up of the buffalo ( a6 ) , and use the jug to getBuffalo Milk . pick out the top of the jet ( a7 ) next and add the top part . You then need to click the feathers so they ’re in the precise good positions ( bottom down , middle cardinal , top up ) . Once done right , the water supply will flow and you may utilise the stack at the bottom ( a5 ) to get aPot with Water .
Now move to the garden , flick on the grass ( b2 ) , and add the field goal . You ca n’t go wrong here , so just keep get across until you have all seven . Now turn back to the kitchen , and tote up the sight with pee ( c8 ) to the boiling locoweed , which will swing over the fire . Select the recipe book in your stock and add the mushrooms and milk , plus the poisonous substance powder , to get theRecipe element .
Preparing the meal
Select the door ( c8 ) , add the handle , and then get to the door . Select the ingredient item in your inventory and snap the undefended door to lead off anobject - finding puzzle . Once you ’ve made the poison soup , put it on the fix tramcar to get theTea Trolley .
Go to the throne room , select the left destruction of the table ( e5 ) , and bestow the trolley . Now keep abreast the well-lighted orbit to add each item to the table in order , pouring some wine to finish . Once all over , clack the circle at the other end of the table ( e4 ) to summon Maaron to dinner .
After the cut prospect , select Maaron ( e5 ) for a stopping point - up and take theHand . manoeuver out to the Granville Stanley Hall , use the manus to start the door ( d6 ) , and maneuver up to Maaron ’s sleeping room .
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Finding the hexagon
TheCollectibleis behind the bed ( f1 ) , while theMorphing Object(f2 ) is by the bed . Select the bottom ( f3 ) , get through the pillow several fourth dimension to move them , and then take theTin Punch Cardsfrom inside the book of account .
bankrupt the picture ( f4 ) with the hammer , take theHang Glider Picture , and notice the Xs marked on the frame behind . pick out the base of the drawers ( f5 ) , and copy the Xs pattern you ’ve just see ( above , the orderliness does n’t matter ) , which gives you access to thetower roof(f6 ) .
While still in Maaron ’s bedchamber , click the dresser ( f7 ) and then open up the drawer to take theCentral Part of the Patternand aScrew Hook . Move up to the roof . seize theCollectible(g1 ) andMorphing Object(g2 ) , then lend the screw sweetener to the gap in the boards ( g3 ) and take theMoon Icefrom the compartment there .
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Escaping the tower
Add the synodic month ice and the tin can poke plug-in to the Eye of the Skywatcher ( g4 ) , then dawn the Eye of the Skywatcher to pop alight mystifier . You require to move each disc into place ( pop with the largest ) so you’re able to see stars through all of the fix ( see image above ) . Once staring , you ’ll get a diary update .
Move back to Maaron ’s bedroom , sink in the breast ( f8 ) for a close - up , then dawn the puzzler to expend this new knowledge to open it and get theTime HexagonandHarness Straps for the Hang Glider .
Head back to the roof and pick out the hang glider ( g5 ) . Add the bent sailplane flick , and then the harness , to make your escape . When you land , insert the tomb ( h1 ) , add up the central part of the form to the end of the sarcophagus , and takeHelma ’s Poison . Finally , add the ashes to the hexagon and move back to the present Clarence Day .
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Maaron’s house
Both theCollectible(i1 ) andMorphing Object(i2 ) are on the upstairs landing place . Select Maaron ( i3 ) for a ending - up and take hisMedallion . Select the desk ( i4 ) next and note the symbol for a recovery spell ( it reckon like a hangman gallows tree ) .
Click the Scripture again to close up it , add the medallion , and then click the record again to open it once more . You ’ll find out you need peculiar feather and a magic staff made from a young tree of life .
Select the young tree diagram ( i5 ) and tailor it down with the blade of judge to get aYoung Tree Trunk . Now select the build at the top of the steps ( i6 ) to set forth amovement puzzle . You ask to move the eight pieces around the edge onto the right spots on the cardinal chemical mechanism . See the solution above and equalise the following :
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verify toadd the 6 to the atomic number 5 slot last . It may take a while , but the green crystal will move around the roofy and dispatch the teaser . Once complete , the door ( i6 ) will open up to discover amissing objects teaser .
Related : Echo Bay Murders – Chapter 1 Walkthrough
The final object-matching puzzle
Grab theLadder(k1 ) , pick out it in your inventory , and fall into place the chest ( k2 ) to place the ravel . Get aMedalion Partfrom the mesa ( k3 ) and the other from the bookshelf ( k4 ) . tot up them to the book on the lectern ( k5 ) . fall into place the Good Book to open up it and take aFeather , then again to fill up it and take theBook . eventually , take theKeyfrom under where the book was .
pick out the breast ( k2 ) and practice the key to begin a labyrinth puzzler . Move the circle left and right until the ball drops out of the puzzler ( you ca n’t give way ) , collecting thePotionandDrawing . lend the drawing to the mesa ( k3 ) and click the items on the tabular array until you call for anotherFeather . Add the book to the bookshelf ( k4 ) and then rearrange the Book ( see above ) . Take the finalFeather .
come home the lectern once more ( k5 ) , add the feathers in the correct place ( see above ) , add the potion , and you ’ll get theFeathers .
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choose the Sir Herbert Beerbohm Tree trunk in your stock list , use the steel once more to lop it , and then add the plumage to get theMagic Staff . utilise the staff on Maaron , which add nine lights onto the screen . Draw the hangman symbolization ( above ) and Maron will be vivify . After the conversation with Maaron , give him the sword of justice and the potion to trip another cut shot .
The final scene
Take the lastCollectiblefrom the ceiling ( l1 ) and the lastMorphing Objectfrom the tree root ( l2 ) . Take the Ladle from the tree diagram trunk ( l3 ) and apply it in the crypt ( l4 ) to get aLadle With Water . Use the firekeeper to alight the candles ( l5 ) , then use the ladle to water the flowers ( l6 ) , expose the dedication on the grave . Congratulations ! You ’ve completed the primary narration of Lost Lands 6 , Mistakes of the past tense !
For more power point - and - click puzzle game walkthroughs , check outLost Lands 8 – Bonus Chapter Walkthrough & SolutionsandOn Thin Ice Walkthrough Guide ( chapter 1 - 4)here at Pro Game Guides !
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