The Insect Glaive is my arm of choice . What ’s yours ?

A tier up list forMonster Hunter Worldweapons mostly depends on what you ’re facing and whether or not you ’re alone or with a company . Monsters vary greatly , and the weapon system you use can determine if fights are very gentle or very difficult .

All MH World weapons ranked - Tier List

If you ’re unexampled to Monster Hunter World or just looking for a refresher on the good weapons the secret plan has to extend , then this is the correct shoes to come up . I ’ve been a role player of the Monster Hunter serial publication since its introduction back on the PlayStation 2 , so the insight I have for you should doubtlessly be invaluable , especially if you ’re a new histrion .

As a disclaimer , my level inclination is based onEase of UseandDamage . All weapon in Monster Hunter World are completely viable , so even after go through this list , if you find yourself drawn to a specific weapon , I recommend cleave to it no matter what . Weapons in Monster Hunter World are complicated and ask experience to passkey . They can all perform at a high level when play well .

S-Tier Weapons - Monster Hunter World

In Monster Hunter World , the Longsword is the warm melee weapon in the game when it comes to pure stateless person due to its relative easiness of employment and voltage to subvert raw obstacles for the artillery , such as bouncing via its Spirit Gauge Combo . This combo is the Longsword ’s bread and butter , and is require to execute at a coherent pace to make use of its prodigious DPS . It also has access to a strong counterattack power as well as its signature break open attack , Helmsplitter . I recommendthis weapon system for both unexampled histrion and veterans alike .

Unlike the Longsword , the Heavy Bowgun issignificantlymore hard to use due to a number of cistron . While it is a ranged weapon , to deal executable harm , you must remain within itsCritical Distancefor all of its differing ammo types . talk of which , the Heavy Bowgun make use of several dissimilar ammo , based on which one you use , to deal its extreme equipment casualty . This ammo isfiniteand requires constant management of it to perform on every hunt club . This is especially true for Heavy Bowguns that use elementary ammo , as those type are even more unmanageable to maintain .

However , if you could get past all the hurdles , the Heavy Bowgun is the highest - damage weapon in the game , render you could properly keep this beast and all its setbacks . The Heavy Bowgun is at its best when played with a party due to how clucky of a weapon it is . This weapon is for veterans only .

Article image

Bows are similar to Heavy Bowguns in that they are pasture and require a level of direction for their ammunition . However , this weapon is far more mobile than the Heavy Bowgun , make it easy to use in hunt club . bow have extremely high displaced person when played well and very hapless amount when not . It also has to be aware ofCritical Distanceto wad damage . Otherwise , your arrow will jounce off their targets .

The greatest hurt of the Bow is itshigh Stamina cost . Optimal DPS requires constant movement as the Bow has to make up charge piles similar to how Greatsword does . However , this is done by interrupting standard arrow attack with its mobility sloping trough mechanic . Every chute ask toughness , and this cost is rather gamy . That is why Ihighly advocate using Dash Juiceif you intend to play with Bow . While the Bow is easier to roleplay than the Heavy Bowgun , I still recommend this arm only to veterans used to the game ’s mechanics . The Bow can be played in Solo and Party bet easily .

While not the mellow damage weapon nor the leisurely to use , the Hunting Horn is Monster Hunter World ’s only on-key bread and butter weapon — thus it belongs in the S - Tier . The Hunting Horn ’s buff are extremely muscular and are capable of providing the equivalence of sustain sure skills(such as Ear Plugs ) . The character of buffs depends on which Hunting Horn is used , but most have useful skills for either universal or very specific situations . trace Horn is likely the least used weapon in all of Monster Hunter World , but relaxation assured that if you decide to blame and control this weapon , you ’ll be desired in every party ’s radical . hunt Horn is honestly not a big artillery to begin the game with , as it has a completely viable moveset for impairment , and the caramel brown are strong in both Solo and Party play . As such , I can recommend this weapon to new players and old stager alike . Be warn , new players , that there is a bit of a eruditeness bend .

Article image

Screenshot by Pro Game Guides

tie in : Monster Hunter World Platinum Fish location

A-Tier Weapons - Monster Hunter World

In terms of unsanded burst damage , the Greatsword is the strong weapon in Monster Hunter World . This is due to its signatureTrue Charge Slashcombo , which fork up an unbelievable payload of equipment casualty all at once . However , the Greatsword is also the clunkiest weapon in the game , as every attack and swing require full commitment . The only allowance the Greatsword is given is its power to invalidate swing into aTackle , which is its core justificatory tool .

Tackle take into account the Greatsword to drastically boil down wrong conduct during the animation , KO ( Knock Out ) monsters through mellow flush levels , and keep to turn on baseball swing without interrupt jazz group . It is integral to Greatsword gameplay .

In the original Monster Hunter , the Greatsword was the first artillery I learned how to play . It was very childlike back then , only take a few moves in its moveset , which would be used to produce an uncounted jazz band succession . However , the Greatsword in Monster Hunter World is a very different beast despite still containing that same jazz band .

Article image

Screenshot by Pro Game Guides

While I am hesitant to say this , I do recommend this weapon system to novel musician and veterans . New thespian : be warned that this arm is difficult to see results with early on . It is the very definition of in high spirits risk , high reward , so bear to fail a lot once you pick it up . This weapon is viable in both Solo and Party play .

The Hammer is a great weapon to use in Monster Hunter World because of its great damage potential drop and ease of play . Due to being a frank weapon system , Hammer rarely has to worry about bouncing off a objective when swinging thus its comparative clunkiness is often offset by surefire damage . The Hammer plays sort of similar to the Greatsword but does not have to worry about super slow swings that need to be timed as much . It also does n’t have a crazy price load like Greatsword does .

However , where it shine is its ability to easily inflict theKO status effecton enemies by strike them in the head several times . KO renders a teras immobile and ineffectual to defend itself , appropriate for a window of free damage for you and your entire political party . It also has a relatively simple moveset , making it easy to pick up and play for the first time . All Monster Hunter weapons have a level of nuance , and that remains true for the Hammer , but its simpleness of play makes it simple for me to recommend this weapon to bothnew player and veteransof the series . The Hammer is viable in both Solo and Party play .

Article image

Screenshot by Pro Game Guides

The Insect Glaive is a very complicated weapon with a lot of moving parts . Among all the weapons , it does n’t have the eminent damage , but it has something no other arm in Monster Hunter World has access to : Aerial Combat . Yes . The Insect Glaive is the most wandering weapon system in the game , and its singular verticle mobility allow for it to attack and evade at Angle that are entirely impossible for any other weapon system . As I said , though , it is complicated .

The Insect part of the weapon system ’s name denote to its associate Kinsect , which is a literal germ that flies around at your command . The Kinsect does n’t deal much equipment casualty , but it grants memory access to three sinewy buffs that , when unite , allow the Glaive part of the weapon to function at its mellow capacitance . Getting these buffs requires some monster knowledge , as each buff is connect to where the Kinsect bite a lusus naturae .

Generally talk , thedamage buff ( Red)comes from a monster ’s natural weapon ( backtalk , claw ) , themobility buff ( White)comes from a fiend ’s mobility - based feature ( wings , feet ) , and thedefense buff ( Orange)comes from a goliath ’s natural justificative features ( tail end , soundbox ) . You require to havethe red and bloodless caramel brown at all times , at the very least . Only with these buffs does the Glaive part of the arm begin to function , which is where the damage of this weapon comes from .

Article image

Screenshot by Pro Game Guides

It is this complication that let down this weapon on this list , but know that domination of the Insect Glaive rewards fabulously originative and peregrine gameplay with high-pitched damage that wo n’t disappoint . Naturally , I recommend this artillery only to warhorse of the series . The Insect Glaive isviable for both Soloand Party sport .

Dual Blades are a set of dissolute attacking blades that stimulate small amounts of damage in very large quantities . It is one of the standardised weapons in Monster Hunter World , bring in it easy to cull and play for most people . The essence grease monkey for the weapon is its Demon Mode , which changes its moveset almost entirely . you’re able to enter this mode at any given time , but while in it , your stamina will get to debilitate chop-chop . Filling up theDemon Gaugeallows you to use some Demon Mode jazz band and mobility options alfresco of Demon Mode itself at the cost of some of the Demon Gauge .

The centre of DPS for Dual Blades is to be in Demon Mode as much as possible , which is why I advocate anyone undertake to play this artillery to utilizeDash Juiceto make the unconscious process easier to finagle . This weapon system is viable in both Solo and Party play , and I can easilyrecommend this weapon system to new instrumentalist and ex-serviceman alike .

Article image

Screenshot by Pro Game Guides

The Lance is the go - to armored combat vehicle - based weapon that is very safe and consistent no matter the enemy in front of you . Against the most oppressive beasts of Monster Hunter World , the Lance is often the resolution for many actor who have not entirely get the hang whatever weapon system they were using before . The Lance is the safe choice because of how easy it is to diddle relatively well . For those who decide to focus on the Lance as their artillery of choice , it is an incredibly rewarding experience that your Party will eff you for .

Gameplay with the Lance consists of tank with the towboat shield while space for distance , allowing the Lance to hit key part of a monster . While it is n’t the high damage artillery , its performance is very , very unceasing , which some thespian may want . Its not bad weakness is its deficiency of mobility , but you should n’t involve to move much anyway , as the Lance can block almost every attack in the secret plan without any outside support . Due to these component , it ’s easy for me torecommend the Lance for new players and veteran monster hunters . It is one of the most viable Solo weapons , and its volume makes it feasible in Party toy as well .

The Light Bowgun functions somewhat identically to its intemperate counterpart . However , it switch naked damage output for importantly improved mobility . This improved mobility makes it considerably more executable in Solo gameplay and less so in Party romp . However , see that right Light Bowgun play still rewards heavy damage output . For those wait to get into the world of Bowguns , the Light Bowgun is the best jumping point , as many of the lessons you ’ll earn playing this weapon system will be useful for using a Heavy Bowgun as well .

Article image

Screenshot by Pro Game Guides

That read , I commend this weapon for new and veteran soldier players . The biggest vault stay the ammo direction factor of the artillery .

Related : Monster Hunter World VIP Joyful Ticket – How to get & use

B-Tier Weapons - Monster Hunter World

The Gunlance is a weapon system that is more or less similar to the Lance in damage of gameplay but with some striking key differences . For one , the Gunlance come with a gun tie , which is an implication of how the Gunlance is fundamentally dissimilar from a Lance . It trade some defensive utility ( counters , Power Guard ) for more offensive in the form of Shelling . The canonic moveset is standardised to a spear , but it is the nuanced mechanics that make it an entirely different weapon system .

Shellingis the term used to describe a Gunlance fire its hired gun . This attack dealsTrue price , which is damage that will never change no matter where a target is strike . It is very useful for attacking a fiend where you’re able to not give its weak dot with the lance portion of the artillery . As it is a gun , it also has ammunition for you to be concern about .

However , unlike the other weapon system that require you to manage ammo via craft or bribe it , the Gunlance ’s ammo is entirely work up into the weapon and only requires you to initialize itsReloadto get more of it . Each Gunlance has a different eccentric of blast machinist , which just switch how the gun on the weapon social occasion .

Article image

Screenshot by Pro Game Guides

The Gunlance ’s most damaging flack are itsWyrmstake Cannon , Wyrmstake Blast , andWyvern Fire , all of which require some sort of resource to make enjoyment of . As you may see , the Gunlance is much more complex than the Lance in terms of moveset , which is why it is this far down on the listing . The Gunlance is still a Lance at heart , make it a great option for players looking to be a tanky sort of DPS.While it is a fairly complex weapon system , I can urge this one to both fresh histrion and vetearns likewise because it is fairly easy to plunk and do well with . Mastery requires some , just like every other weapon in Monster Hunter World , but it is worth trying out . It is practicable in Solo and Party play .

Sword and Shield is a deceptively mere weapon , with only one portion of it being somewhat complex to knead with . The nucleus of the weapon is about using the sword lot to land consistent , constant combo on a monster . The weapon has an infinite loop topology that conduct decent legal injury , but otherwise , the weapon is comparatively lustreless on the surface .

Sword and Sheild has two advantage that make it worth using . First , it is one of the most wandering weapon in the game — most of its onslaught have very small recovery wait after using them . This makes the weapon system quite dependable in most scenarios . The other reward is itsability to use detail while unsheathed . Typically , this 2d reward is rather venial , but it does have nuanced usage cases like being capable to utilizeFlashpodsfaster than any other arm due to not needing to put it away .

Article image

Screenshot by Pro Game Guides

The most complex part of the arm come from itsLeaping Slashcombo . This combo does insane damage but require you to act as a pseudo - quick - time event with perfect timing to land all this damage . to boot , the jazz group roots you in blank space for quite a long time , meaning that if the goliath retaliates or just move away from you , you ’re lose DPS . All in all , the Sword and Shield is a hearty weapon system that does n’t stand out at anything . It ’s dead workable fornew players and old hand , but I ’d reason it ’s more viable for veterans due to Leaping Slash . For Solo and Party play , it is perfectly serviceable , but I ’d argue there are always better options .

The Switch Axe is a gamey damage weapon with some important nuance to it that makes it a second complex to apply . Essentially , the Switch Axe is two weapon system fuse together that can be swop at any moment , mid combo . The Axe mode is your shekels and butter . It features high harm deadening swings that arrive at in a big surface area around you . It can be used at any time , and when down itsWild Swing , Heavy Slamcombo yield you a caramel brown that allows you to make in effect exercise of yourSword Mode .

Speaking of which , the Switch Axe can morph into itsSword Mode , which is your core DPS mode . It features very dissolute swing that all deal great damage , but this way can only be used while you haveSword Gauge . Sword Gauge recharge over time but depleting it will force you to recharge it manually , which you never want to fall out . While in Sword Mode , your quality directive is to land a powerfulElemental Dischargeon your foe . This is an extremely powerful blast and should always be strived for . However , it is not always viable to do so , as using it leaves you very vulnerable .

Article image

Screenshot by Pro Game Guides

The Switch Axe ’s greatest madness is its extremely poor mobility , which nurse the weapon back from the greatest . It is a very unsafe weapon because assay to circumvent while flip have you to hop a very short reach instead . By itself , this hops is a epitope of the weapon ’s functionality , but it can be somewhat mitigated by using theEvade ExtenderSkill , which improves the length the hop will move you .

If you may get past the poor mobility of the weapon and can properly keep up its Sword Mode without forcing a Reload , then the Switch Axe is actually a stateless person motorcar in adequate to hand . However , I ca n’t advocate this weapon to unexampled player . It is emphatically a weapon for veteran only . The Switch is wholly viable in Solo and Party play , provided you know what you ’re doing .

The Charge Blade is , in my notion , the most complex weapon system in Monster Hunter World . It is rank this depression on the leaning because of how complex of a arm it is . Damage - wise , it is among the mellow , but only for those who understand exactly how this weapon works at its core .

Article image

Screenshot by Pro Game Guides

The Charge Blade is effectively two weapons blend like the Switch Axe : A sword and shield and a poleaxe . The weapon ’s namesake comes from its usance as a sword and shield . In this form , it must work up up a special imagination calledPhialsby rack up enemies . Once the Phials are build up , they must beloaded into the shieldto make use of them .

With loaded ampule , you may empower the blade part of the weapon to dealPhial damagebased on the eccentric of Charge Blade being used . These soused ampul can also be used to empower your shield , allowing you the ability to block attack that normally would n’t be possible to do so . The final manipulation of the Phials is to laden them all into the poleaxe mode to unleash theAmped Element Discharge , which is an highly powerful attack .

I just paraphrased the basic of Charge Blade ’s plot design for you because of how ridiculously nuanced it is . For example , the Charge Blade has access to Guard Points , which are points in the middle of the sword and shield shape ’s combos where attacks can be automatically choke up . Going into detail here about them call for a templet in itself , but know that if you ’re planning to surmount this weapon , you ’ll probably end up needing one in the end .

Article image

Screenshot by Pro Game Guides

There is a lot to the Charge Blade , and unless you understand how most of it works , the Charge Blade ’s carrying into action in the field will be lackluster for you . It is executable for Solo and Party play , butI do n’t commend this weapon to new role player . Even for veteran player , only pass over into this weapon if you ’ve got prison term to read .

For more quality guide and useful information relating to everything Monster Hunter , check outMonster Hunter World ‘ Search for evidence of Nergigante ’ Walkthroughright here on Pro Game Guides .

Article image

Screenshot by Pro Game Guides

Article image

Screenshot by Pro Game Guides

Article image

Screenshot by Pro Game Guides