JRPG is n’t something Yoshi - P need associated with FFXVI .

Final Fantasy XVI ’s manager Naoki Yoshida does n’t like the full term JRPG and does n’t want Final Fantasy XIV to be called one , allot to a surprising new interview . In a Q&A academic session with theSkill Up YouTubechannel , Yoshida , known as Yoshi - P to FFXIV rooter , explained that he did n’t suppose FFXVI was a JRPG , and that he sometimes sees that condition as “ discriminative . ”

“ This is going to depend on who you demand , but there was a fourth dimension when this terminus first appeared 15 twelvemonth ago , and for us as developers the first fourth dimension we heard it , it was like a discriminatory term ” said Yoshida , consult to JRPGs . “ It was n’t a compliment to a lot of developer in Japan . We interpret that recently , JRPG has safe connotations and its being used as a positive , but we still remember the time it was being used as a negative . ”

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sure , in the clock time graduated table Yoshida quotation , JRPGs often suffered from some rather unreasonable criticism that has gone by over sentence . For example , the biggest JRPGs of the mid-2000s were the the likes of of Final Fantasy XII , Persona 4 , Kingdom Hearts 2 , and others . With this came a reputation that JRPGs had anime - like news report , pretty son admirer , too long tale , and complex fight system . They also drew unfavorable comparisons to the rough and tough “ Western ” RPGs like the Elder Scrolls game and Fallout .

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While obviously the JRPG label has expand beyond just a category for RPGs made in Japan , it seems Yoshida and the rest of the game ’s developers are still wanting to void that label for Final Fantasy XVI . As a result Yoshida states the team are wee-wee something that wo n’t shine into that category .

Yoshida require to make Final Fantasy a top - tier up franchise that does n’t support by the standard set by its past . This could sound like a red pin for some rooter , especially those who remember the early 2010s , where Japanese games struggled after attempt to emulate Western standards . But perhaps we put our trust in Yoshida , who turned FFXIV from one of the most fatal game launches of all time to the placard child of secret plan resurrection that every biz with a bad launching trots out as an example . Only time will secern who ’s right .

For more Final Fantasy XVI news , template , and more , check outA War of the Eikons wipe out Final Fantasy XVIon Pro Game Guides .