The real lunacy is the quest duration .
Those who are sports fan of Old School Runescape have it away that it is a game full of complicated and grind - intensive questing . This can be seen through many facets of the game , such ashow to get Level 99 Thieving . corresponding to that grind is the Monkey Madness 2 quest line , which can be considered a sequel to the first Monkey Madness quest . For those who are having trouble with this pursuit or just now gearing up to start it , heave up , as you ’re in for a very long journey .
How to complete the Monkey Madness 2 quest in OSRS
Requirements for beginning Monkey Madness 2
Before you’re able to even start this quest argumentation , there are several requirements you must first complete . Many of these requirements deal with complete certain quests , but many others are certain tier prerequisite for science . There are also required items that will not be obtainable on the island , so you may salve a caboodle of fourth dimension and travelling if you bring them with you .
Chapter One - Where is Glough?
Monkey Madness 2 start in theTree Gnome Strongholdby talking toKing Narnode Shareen . When you talk to him , he will tell you that Glough , the dastardly Gnome responsible for the case of The Grand Tree questline , has elude imprisonment . He tells you to go to Glough ’s house to search for clue .
Head southeast of The Grand Tree ’s position , as this is where you ’ll findGlough ’s House . Head up the ravel into the mansion and then find the surmountable tree diagram on the far side of the house . Head up this tree and find a tree diagram arm that allows you to scrutinise it . This will give you a Handkerchief with A.A. lard into it .
From here , head to theGnome Strongholdand take theNorthwestern Staircaseup toAnita ’s House . Within you need to verbalize to Anita , who will be crying when you touch her . When you ask her what ’s wrong , she will tell you that she fears Glough is have an affair with another woman and that she could hear whispering come from the upper level of Glough ’s House . You promise to help and channelise back to Glough ’s House to look into again .
manoeuver up the climbable tree again , this time heading up two levels alternatively of one . On this level , there will be aGnome Statueyou need to investigate , as doing so will reveal a concealed permutation on it . This will give you access to theCupboard , which contains aBook of Spyology . take the book give away to you method acting for use unseeable text to report to give rise mystic messages .
From here , enquire the crates in the left nook to pick up a brush before examining the fire remain on the base , which will earmark you to pick up themysterious banknote . Next , you need to decrypt the note , and to do so take these steps :
Head back to King Narnode to ask him if he can render the scrawled note . He will recite you to go back to Anita for a version , as he can see she is the one who write it . Head back to Anita ’s House and ask her to translate the banker’s bill for you . She will do so , transforming it into atranslated noteand allowing you to once again head back to Narnode . lastly , the note will be readable , so give it to him . He will tell you thatAssistant Le Smithhelped Glough leak , which checks out as Le Smith was a major resister in Monkey Madness One .
Next , you need to head directly south of Glough ’s House to utter toAssistant Lori . Lori wil title he is Le Smith ’s permutation under Glough , but will also arrogate he has no mind on Le Smith ’s whereabouts . He then recommend you talk toAugusteto figure it out , but the problem is that Auguste is onEntrana . However , you’re able to use a Log to journey there from your current position by Air Balloon . When you arrive and speak to Auguste , he will explain that Le Smith was miss on the way to Ape Atoll during an Air Balloon trip . Use a Magic Log to channelize back to King Narnode promptly , and speak to him . He will then give the very obvious focusing of heading to Ape Atoll next .
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Chapter Two - Taking Kruk’s place
Using theFairy Ringlocated in the sphere , teleport to Ape Atoll and directly equip the Ninja Monkey Greegree before seeking outGarkor , who can be found on the Eastern side of the island outside of theTemple of Marimbo . He will tell you to speak toKing Awowogei , so point deep down of the synagogue to spill the beans to him . Awowogei will very unhelpfully assure you that he will only verbalise toKruk , expect you to ferment in good order back around and talk to Garkor again . Garkor will tell you that you should go pop Kruk as you could make a fresh Greegree from his trunk .
From here , lead to the hill west of the Main Gate and line up theMonkey Archerwith a lecture selection . speak to this Monkey Archer will give some clues on Kruk ’s whereabouts . guide back down the Alfred Hawthorne and you ’ll be able-bodied to see footprints that lead to a trapdoor hidden in grass . This is the entrance toKruk ’s Dungeon . There are two ways to reach Kruk in the dungeon , those being theAgility Runand theTank Run . As the names advise , one of these route is better for character with high-pitched Agility and the other is better for tanky part .
Agility Run
This run require Agility Level 70 or higher , so if you are below this the Tank Run is extremely recommended . With that in mind , head south until you add up across a elbow room to your eastern United States . Within , you will findDodgy Ground . This floor can decrease off to lower levels full ofManiacal Monkeysif you maltreat incorrectly , so be sure to avoid ground marked with an ecstasy symbolisation .
stay on East until you reach a large room full of Dodgy Ground and a doorway on the eastern United States side . You need to achieve this doorway and point at bottom to find a chest . This chest of drawers contains theBronze Key , which unlocks theNorthern Doorin this way . maneuver back out of the doorway and pilot to the Second Earl of Guilford end of the elbow room , then utilise the Bronze Key on the door .
Head through the threshold to find another elbow room full of Dodgy Ground and trap . You need to navigate your way to the N terminal of this elbow room , and once you strain it take the air through it and head West . In this corridor there will be falling rock music and Maniacal Monkeys that you take to forefend when possible . tight to the end of this way there will be aStrange Wallthat you must look into to open up up a shortcut to the dungeon entrance . This will make returning easier in the effect that you die . retiring this shortcut , you will have at last reached Kruk ’s Room .
Tank Run
For the Tank Run , channelize directly East to the room with Webs and rock and roll . practice your Slashing arm of choice to cut through the webs as well as your Pickaxe to mine through the rocks . finally you will reach a fork in the route . forward there will be a magnetic north route and a southeastern United States path . try on thesoutheastroute first , as it is easier assuming you may slash through the webs there .
Heading through the web , you will find a way with two dresser within it . Only one of the chest will be unlocked , so search both of them if required . Within the unbarred chest there will be aCombat itch Key . Take it and continue Orient and then north .
The Northern route is pretty much the same as the Southeast one , only harder . Here , again you need to find the two thorax , and one of them will be unlocked . Find the unlocked chest of drawers and take theCombat Damaged Keyfrom within it , then head east and slash through the web .
Here , the southeast and north routes converge . Head North through the large way you execute into until you reach another fork . This clip , your option is east or west and will be regulate by which route you call for previously . If you took the southeasterly road , top dog east , and west if you take the Frederick North itinerary . Both routes will end in the same office , but follow the itinerary you unbarred will cause the traps on it to deal paltry or no equipment casualty , so be sure tostay on the route .
From here , utilise whichever key you adopt earlier to unlock the road room access that match it , then head north and then west . Doing so will induce you to pass on the same name and address as the Agility path . proceed West from here until you see a hanging vine surrounded by three Maniacal Monkeys . Get past them , use the vine to advance , then reach the fork with two route . Both of these paths are pretty much the same , so make your choice and continue onward . The remainder of these path will bemarked by a section of Dodgy Ground , and immediately after it you need to examine the walls . justly after the Dodgy Ground will be a Shortcut back to the entrance . After this , move past the last segment of Dodgy Ground and enter Kruk ’s Room .
Kruk tally like a truck both in melee and at range , so your ripe strategy while crusade him is to kite him around the room and apply ranged attack to institute him down . While his ranged attacks gain hard , he will use them less often than melee attack . Regardless , you should still use aProtect from Rangeprayer to facilitate survivability .
Once you have stamp out Kruk , take Kruk ’s Paw and manoeuver West to find theHanging Rope . This will allow you to finally exit the dungeon to safety . From here , you demand to head to theApe Atoll Dungeon , otherwise known asZooknock ’s Tunnel . It can be found on the South side of Ape Atoll . Before proceeding , put on a Mokey Greegree of any form if you have one , as it will cause the Spiders and Undead Monkeys indoors to ignore you , reach your trip through the burrow much comfortable . attain Zooknock and have him produce the Kruk Monkey Greegree for you , then steer back to King Awowogei . think that he can be institute within the Temple of Marimbo .
Awowogei will break that the scallywag are going to team up up with the Gu’Tanoth Ogres and the Troll Stronghold , which is a bit of a job for the rest of the human beings . After this , mind outside and verbalise to Garkor .
Chapter Three - Disturbing the peace
Garkor will say you that you need to go shoot down the Troll general Kob and the Ogre general Keef for halt their support of Awowogei ’s ravishment .
First , head toTrollheimand introduce theTroll Stronghold . You need to determine Kob within and challenge him to a Deathmatch . Kob tally very hard in melee , so either useProtect from Meleeand take him on or expend ranged weaponry to kite him from afar . Once he is low enough Kob will surrender to you .
From here , get out the dungeon and head to the Ogre urban center of Gu’Tanoth and find Keef . He can be launch past the series of bridges in the city near a caboodle of City Guards . The strategy for Keef is the same as Kob , with you using Protect from Melee or range attacks to bring him to his stifle . Once low enough , he will make the same concord as Kob .
channelize all the way back toApe Atolland find Garkor to finish the quest . He will tell you to go findAssistant Le Smith , but that can pose a challenge . For this quest , Le Smith can engender in one of four potential locations :
When you finally find Le Smith , peach to him . He will tell you the Monkeys are constructing a fleet of ships on theWest Coastof Ape Atoll . From here , head back to Garkor who will give you your next objective of getting on a ship . channelize all the style to the Northwest coast of the island . Here , you will find amonkey with a rowboat . Put on the Kruk Monkey Greegree and demand the monkey to take you aboard the ship .
The next charge is a stealth challenge aboard an airship . You will have your Greegree removed , meaning you’re able to not simply walk among the guard on the ship . or else , you need to navigate while avoiding their credit line of view while findingsix satchel and filling them with explosives . remark that if you are view , you will be thrown off the ship .
On the agency to the first ladder , you may have noticed another ravel that you walked by to the compass north . You need to head back to this ravel next . Climb up this ladder and come the route until you find another run . rise down it and follow the road north until you find a barrelful of explosive . Use this barrel to fill all six satchels .
From here , steer back down the run and head south until you reach a all in end with a floor board . invest your first explosive here . Head back north past the powder ladder , instead using the other ladder to go back to the First Floor . Here , there aretwo pillars that need explosive place on them . From the ladder , one is back towards the ingress on the west side of the path , while the other is back towards the first ladder you used on the east side of the path .
Next , head up the first ladder and head west to the vine . Use it to swing across , then head northward until you reach another dead end with a floorboard . Place an explosive here . Head back to the vine and sway across before heading back to the ladder . Here , use the Third Floor ladder to arrive at the gas canisters to the Union and south . works explosiveson both of these . Once you have institute all of the explosives , you may then let a Monkey Guard throw you overboard to quickly get off the ship .
Head back to Garkor , who will then severalize you to go back to Kruk ’s Dungeon . Instead of using the shortcuts you unlock earlier , use the independent entranceway and equip the Kruk Monkey Greegree . Head North until you run into the Monkey Bars and climb up up them . go forward North until you run into a set of large doors , then bear on through them . Here , climb onto a Stunted Demonic Gorilla , then head down the stairs nearby . At the bottom there will be three Tortured Gorillas and Glough will be inside of a John Cage as though he was locked in .
Speak to Glough and he will reveal he lock himself in to get out the gorillas , then regularise you to beat them back into their cages . Once this is done , address to Glough again . He will explicate that he is trying to deform his mutagen into an airborne form to employ on all of Ape Atoll , transforming its dweller into creatures like the Stunted Demonic Gorilla . He will then pull a lever that activates the Onyx Gem gadget before teleporting out of the dungeon to rule Assistant Le Smith .
From here , search the nearby crates for ahammerandchiselif you do not have them already . Dismount the gorilla by taking it to the nearby holding orbit andunequip your Greegree , then go to the Onyx Gem gadget and take out theCharged Onyx . Use the chisel and hammer on the Charged Onyx , turning it intoDeconstructed Onyxbefore placing it back in the twist . Now , research one of theIncubation Chambersto see if the energy has been drain from it . Once confirming it is demoralize , head back to Garkor .
Garkor will tell you to talk to Awowogei and tell him that the Trolls and Ogres have decided to stop the alliance with the monkeys . Also tell him that the secret weapon is having some take and is not ready for struggle yet . He will become raging , announcing he is pushing off the proclamation of state of war before taking his wrath out on Kruk , also do it as you , stripping you of your rank .
direct back to Garkor to relay the details of what just happened . During this , the screen will shake before a cutscene showing Glough and his airship start the violation regardless .
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Chapter Four - Glough’s final stand
Head all the way back to theGnome Strongholdto talk toKing Narnode Shareen , explain the situation and impending attack . He will state you to go to theStronghold Slayer Caveentrance to findNieve , their stiff warrior .
With Nieve in towage , begin walking around and taking down Tortured Gorillas until you have killed four of them . Head back to Narnode , who will tell you to head toGlough ’s Crash Sitewhere his airship hit the ground . The clash situation is northwest of the Grand Tree , and here you will find Garkor near the Tortoise Enclosure . Talk to him before heading into the collapse site . Either fight the Tortured Gorillas or run past them , lead into theCrash Site Cavern .
Within , you will have to agitate two Tortured Gorillas and two Demonic Gorillas . Upon vote out them , keep through the cavern until you trigger a cutscene , revealing Glough is live and has brought herculean gorillas with him .
After the cutscene , prepare to fight two impregnable Tortured Gorillas and Demonic Gorillas . These gorillas will cast Protect piece that will contradict whatever damage case you are currently using , so youneed to use two different fight stylesand alternate between them . They will have higher wellness and hurt than those you campaign previously . Also , when one is killed , a much strong Demonic Gorilla will jump in to take its office . The best strategy is to kill one Tortured Gorilla and then focus down the Demonic Gorilla that takes its place , as fighting two Demonic Gorillas at once will be very unmanageable .
Once you have vote out them , Glough will drink in his Mutagen , transform him into a monumental behemoth . Nieve will seek to attack him , but he will swat her back into a cavern wall before a boulder falls on her , kill her . Glough will then flee the area .
Chapter Five - Bringing down a monstrosity
From here , you will now have to face Glough alone , and he is a very hard fight with three total phases . Phase One will have Glough using Melee attacks only , so consider aggress usingrangedormagicattacks from the nearby hallway , as he can not reach you within it . At 75 % wellness , he will retreat to a 2d way .
stage Two will see Glough using battle royal and ranged flak along with a terra firma stomp that deals over 30 damage . The good scheme here is to kite Glough back towards the Phase One room whilehitting him from range . He can not record the first room and therefore will be an easy target . However , he will still strike you with ranged attack and the basis stomp , so be wary of how much harm you take .
In Phase Three , Glough will use range , scrimmage , and magic flack , and now his melee attacks will trade a net ton of damage and knock you back . His young magic fire will be an power that pull you towards him , lot monolithic magic damage . This stage is going to be the hardest by far . A very efficient strategy is to interchange betweenProtect from Meleewhen Glough pulls you in andProtect from Missileswhen he hits you aside , eliminating as much damage as potential . While doing this , be certain to switch between yourmelee and cast weaponsto take advantage on your situation as much as possible .
Once you overcome Glough , the cavern will begin fall aside , but you will be teleport to safety by Zooknock . You will explain what pass off and that Nieve is drained , Zooknock will secern you to report to Narnode and you could ask him to teleport you to him .
You will excuse what happened again , this time to Narnode , who will distinguish you thatKing Awowogei is come to the Gnome Stronghold personally to put up a peace pact with Narnode . You will be allowed to see this event before Monkey Madness Part Twois finally finished .
Monkey Madness Part Two quest rewards
The reward for completing this pursuance are plentiful , as they should be for how recollective and hard it is . The game lets you know that for dispatch the quest you receivefour Quest Points,80,000 Slayer XP,60,000 Agility XP,50,000 Thieving XP,50,000 Hunter XP , andaccess to the Crash Site Cavernswhere you fought Glough . However , what the seeking does n’t tell you is all of the other rewards given for completing the quest :
Want more information on Old School Runescape ? Check outOSRS Black Mask guide – how to get , requirements , effectsandWhat is a Mark of Grace in OSRS ? How to use & getfrom Pro Game Guides !