This Archetype is the end of myself …
Remnant 2 is a singular someone - similar game that offer players up to eight classes — known as original — to choose from to fight the Root , an ancient foe that terrorizes the in - game multiverse . At first glimpse , it may look like picking a class that can dish out the most damage may be the undecomposed choice . However , I quick discovered that without the proper scheme and team to support me , this playstyle could ensue in my last . This guide will cover all Remnant 2 Archetypes and how they compare .
Remnant 2 Best Class/Archetype Tier List
All Archetypes in Remnant 2, ranked
We ranked Archetypes consort to their overall performance and utility in Remnant 2 . Keep in intellect that subsequent balance changes may be introduced by developers , in which face we will make proper adjustments to this ranking to shine them .
All S-tier Archetypes in Remnant 2
Medic is the healer Archetype in Remnant 2 , with the primary function of keep their team alive in combat . Their Prime perk isRegenerator , which lets them to the full restore a friend ’s wellness using a Relic . Leveling up further enhances this fringe benefit ’s capabilities by supply the healed ally with irregular damage and wrong resistance bonuses , bolster up their combat potency .
It goes without saying that healing in a souls - corresponding plot has Brobdingnagian economic value on its own , but Medic has another fast one up its sleeve : they can vivify downed friend almost immediately , an priceless tool whenfighting bosses like the Bloat King .
manager is doubtlessly one of the most autonomous Archetypes in Remnant 2 thanks to its Bonded Prime Perk , which allows players to be revived by their dog fellow traveller , provided they have at least one Dragon Heart care available . It can even be used to remotely vivify other teammate who are down while the Handler focuses their care elsewhere , most likely on the matter that refine their teammate in the first berth .
The Handler ’s character in the squad can be multifaceted , with their fringe benefit allowing them to increase the team ’s damage yield with the Howl perk or even cure other squad penis using the Support Dog skill . While their healing may not be at the grade a right Medic can provide , this ability has try exceedingly useful in many of my playthroughs .
Engineer is a undercover Remnant 2 Archetype that has catch the community of interests by surprise . The good way to describe this Archetype is labored firing reenforcement . Its Prime PerkHigh Techoverclocks a weapon , granting it an increase rate of fire , multitudinous ammo , and a 25 % damage increase for 15 seconds . And here I thought that Gunslinger carries the biggest firepower ! To top it all off , the Engineer ’s class - specific Trait fortifies their armour , making it more effective , putting this Archetype right into the S tier of this list .
As an add fire reinforcement feature film , Engineers have Heavy Vulcan Skill , which allow them to deploy a Vulcan Cannon Turret , which the Engineer can pick up and use with a Heavy Carry Mode . If you have Engineer Prime , it will overclock the weapon system whether you carry it or have it deploy . Once deploy , the Turret can fire on targets in one of two modes :
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All A-tier Archetypes in Remnant 2
Gunslinger is the principal DPS Archetype in Remnant 2 , providing a skinny - inexhaustible amount of firepower at a rapid pace . TheLoadedPrime Perk concede the Gunslinger infinite ammo and no reload time on their artillery , permit them to dish out a serious amount of firepower equal only by the Engineer .
Gunslinger works easily in a team , swear on allies to provide healing and other benefits . Ideally , you would need a Medic on your squad if you pick this Archetype , or at least somebody to take the brunt of enemy flak , as any kind of free burning damage will chop-chop knock you down , as I found out the hard way .
Alchemist is a pure sustenance Archetype of Remnant 2 , with the sole role of providing their squad with various buffs . They have the power to keep one extra Concoction buff active with their Prime PerkSpirited , which enables various tactical options . Alchemist is one of the concealed original , and to unlock it , you need to craft the Philosopher ’s Stone Engram .
Summoner is an Archetype with a classifiable power to summon and command minions to do their bidding . They can also use skills to penetrate their little United States Army with increased damage , attack speed , and movement velocity , fix them even more effective against enemy . Their Prime PerkRuthlessis even more utile , which leave them to sacrifice their minion for additional damage .
encroacher is probably the most challenging class to unlock in Remnant 2 , which goes well with the Archetype ’s elusive image . They are shadow warrior , trust on delusion and subterfuge to help their team and strike unsuspecting opposition . Their Prime PerkShadowspawns a decoy that draw enemy fire for 3 seconds and boosts the character with +5 % extra damage against foeman not targeting them . Another helpful feature article I particularly like with this Archetype is the Untouchable Trait , which provides them with an increase in Evade Window of up to 30 % when maxed .
All B-tier Archetypes in Remnant 2
Hunter is a squad - drug-addicted sniper year in Remnant 2 . It is a range damage Archetype that specializes in marking enemies for their teammate . Their Prime Perk isDead to Rights , and it allows them to deal Ranged Weakspot damage . They supply various boost to their team via their skillset , like spotting enemies through walls with the Mark attainment , as well as boost the squad ’s decisive opportunity against marked targets .
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All C-tier Archetypes in Remnant 2
Explorer plays a support role in Remnant 2 , enhance the squad ’s loot - finding potentiality , advance team legal injury , improving movement upper , and uncover hidden treasure . The usefulness of this Archetype powerfully splice into the loot acquisition and agriculture boost they provide to their squad , but unfortunately , this class falls behind in all other areas .
Challenger is the tank course in Remnant 2 , with the lone intention of ask the brunt of the penalization for their squad . Die Hardis their Prime Perk , which gives them an impregnability stop while renew their HP ; while it can be useful in sticky state of affairs , it comes with the huge downside of a ten - moment cooldown . I personally found this Archetype lackluster in all other areas , and many role player think that a tank slot in a plot where damage output take priority is best fulfill with some other class .
On the upside , they are an incredibly play Archetype to play and can create knock-down combos combined with other Archetypes . I wish running the Challenger while primarily using one of thetop 10 just melee weapon system in Remnant 2 . I find it specially in force if I also had an Engineer Archetype in my team for the add together fire sustenance .
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