Hunting the alchemist .

I love testing my wits against a bang-up escape room and Room Escape : Strange Case is one of the more fun ones I ’ve tried recently . The art flair is cool and the teaser are both original and interesting . Read on for my full walkthrough .

Room Escape : Strange Case is a Mobile River and internet browser breaker point - and - click teaser where you ’re attempting to lick a closed book . feel and flux aim , gun trigger and solve puzzles , and fill in the case .   It has manyclassic practical escape roomtropes but with some fun supernatural twists .

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Room Escape Strange Case - Full Walkthrough

There are four areas in each chapter , some of which also have a way or two coming off of them . Click the arrows on the left and right of the blind to move between them . I ’ve given each room a descriptive name below so you may easily identify them .

Room Escape Strange Case, Chapter 1 - Machine

Go to the armchair panorama . peck up theWhiskyandGlass(a1 above ) , then select the pic on the same table and complete the sliding puzzler . Once ended , the rima oris opens on the picture . Click it for a close - up to see the numbers ( 2 and 3 ) and two symbols next to them .

Go to the door , wait at the calendar close - up ( b1 above ) , and again note the symbol and number ( 1 - 9 ) combinations . Go to the room with the bookshelf , click the secure ( c1 below ) , and infix the number codification as it match the symbols scratch on it ( 2 - 1 - 3 - 9 ) . When the dependable opens , take theKeyand theAlcohol Burner .

Go to the elbow room with the side arm poster and piece up theFlask(d1 below ) , then snap the bill sticker ( d2 ) for a close - up and note the letters on the heater ( B - T - S - F - P - N ) . Also , use the key on the draftsman of the tabular array ( d3 ) and take thePills .

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Go to the bookshelf , get across the calamitous and naughty book for a stuffy - up ( c2 ) , and put the books in the above order . Once done , collect theMatches .

Select the auto on the table ( d4 ) and add the flaskful to the nozzle on the left hand and the glass under the one on the right field . Put the alcohol burner below the flaskful , add some whiskey , then use the matches to illumine the burner . bestow the pills to the flask , then contribute whiskey to the flask . Now create a incessant flow by get through the pipes ( see image above ) . Turn the right hooter above the looking glass , and switch the machine on . Take theGlass with Strange Liquid .

Entering Ghost Mode

Go to the bookcase image , click the mirror ( c3 ) to see yourself reflected , and utilize the glass with foreign liquidness on your reflection to get the Ghost Vision ability . With Ghost Ability enable , take theRunetucked in the side of the mirror in the same close - up . Click back on the open safe to get asecond Runefrom indoors .

Go to the pistol poster ( d2 ) , get a close - up in Ghost Mode , and you ’ll see a skeletal hand in the top left of the epitome . Click the top left over corner of the poster to peel it back and take theKey . In the door room , observe the skull parliamentary procedure to the right field of the door ( human , shuttlecock , human , fauna , chick , brute ) .

practice the Francis Scott Key to enter the cupboard doors below the bookshelf ( c4 ) and take theSkull , Screwdriver , andKnife . Put the skull on the empty rod on the top shelf of the bookshelf ( c5 ) , then click the skulls in the rules of order you take note from the door ( above ) . Take theEyefrom the human skull .

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The final runes

In the armchair room , look at the chairperson ( a2 ) in Ghost Mode to see a tear in its side . Use the knife on it to get athird Rune . Now go to the machine in the shooting iron poster room ( d4 ) and use the screwdriver on the machine sticking out of its top . catch thefourth Runefrom it .

Go to the doorway , tick it for a close - up ( b2 ) , then supply the center and four runes . Note which rune the eye is depend at and clack it . Keep doing it until the eye vanish , unwrap six melodious notes . Go back to the skull on the bookshelves ( c5 ) and toy this tune ( you ’ll notice that when you click a skull , it has a note match those on the door ) . The order ishuman , dame , human , birdie , animal , human , animal . Take theFingerfrom the animal skull .

Click the windowpane by the armchair ( a3 , in Ghost Mode ) and add the finger to the zombi ’s hand . Take theKey . Use the key on the threshold ( b2 ) , then click it again to open it and progression .

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Room Escape Strange Case, Chapter 2 - After Death

In this chapter , Ghost Mode makes the hospital instead appear as a keep . Note the wording used below to see which mode you need to be in at any given time .

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Click the lab coat hanging in the locker elbow room ( e1 ) and take theKeythat declension . In Ghost mode , take theWoodfrom the same room ( f1 ) and then take theStonefrom the double doors elbow room . Click the woodwind burner ( f2 ) here for a stopping point - up , add the woodwind instrument , then apply theMatcheson top of the burner to light it ( then exit the burner door ) .

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Still in the dungeon , enter the threshold next to the one lug by stone into a lab , then switch back to normal mode . Use the key to launch the desk draftsman ( g1 ) and take theScrewdriver . Also , take theIce Cubefrom the fridge ( g2 ) .

The red glass

Back in Ghost Mode riposte to the burner ( f2 ) and use the methamphetamine hydrochloride cube on it to disappear it and get someRed Glass . Return to normal and go to the way with two threshold where one has a keypad ( h1 ) . Get a closemouthed - up , habituate the red glass to see what keys shine , and then enter the passcode ( 1 - 6 - 9 - 7 ) . Go into the room .   Take theJar With Nastyfrom the interrogatory table ( i1 ) . Also , flick the broken lamp ( i2 ) for a stopping point - up and take the fuse from the exposed wires .

Now dawn the x - ray ( i3 ) and follow the instruction manual along the side . The number of squares you need to tick pauperization to be right on both sides . It ’s easiest to do the bigger 1 first ( like 3 - 1 - 1 ) . When you get it right , it will absolved ( you ca n’t fail ) . Do three of them , and a dependable will be revealed . The compounding is1 - 7 - 1 - 0(it ’s on the back of the pic on the document ( g3 ) on the desk in the room with the electric refrigerator ) . Take theGold Bar . Also , go into Ghost Mode here and grab aHammerfrom the stocks ( j1 ) .

Go to the Ghost Mode room with the electricity box seat on the paries and employ the screwdriver to launch the box ( k1 ) . Add the fuse , then click the three wires until all three line up and the door spread .

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Head inside , take a looking at the Word on the pedestal ( m1 ) , note the letter of the alphabet order on the pedestal ( m1 ) , and light up the candles with the mates . In terms of height , they areB5 - S3 - P4 - N2 - F1 . While here , you could also add the stone to the pentangle on the flooring ( m2 ) .

Finding the blood sample

exchange to normal mode and you ’ll be in a medical way with a chair . tick the trolley ( n1 ) and take aKeyand aScalpel . Go to the locker room and use the cay to open up the locked footlocker ( e2 ) , taking theWrench . Head back to the room with the chair , click the head twosome ( n2 ) , and use the wrench on it to get theScrew .

In Ghost Mode , go to the creepy-crawly science lab with the shelf of samples and add the one you ’ve picked up ( o1 ) . cluck the central motorcar ( o2 ) for a stopping point - up and add green liquid on the left by clicking the release on the left . The amount of green that goes in will equalise the amount of red on the right side .

Collecting the brains

You need to get the William Green to exactly the gloomy line on the fleeceable side . Alter the amount of cherry-red liquid by clicking the switches on the left over and correct side . You want one ofleft switch , leave alone side / right switch , middle , and one ofleft - midway , right - right ) . When you do , a brain will appear from the top of the auto . utilise the hammer to smash the glass ( o2 ) and pull in theBrain .

While you ’re here , put the jars into the right position by using the two icon you ’ve go steady on the infirmary paries .

Once complete , take theStatuette(o3 ) that come along .

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Go to the infirmary elbow room with the chair next and click the trolley ( n1 ) . supply the mental capacity to the stadium , use the scalpel on it , and take theBowl with Minced Brain . Back in Ghost mode , click the cell hachure ( k2 ) on the closed door in the room with the electrical energy boxwood . Put the bowl in , close up the hatching , and the zombie will evaporate . cluck the hatching to open it once more , and take aTooth .

Balancing the scales

In the Lord’s table way , tally the tooth to the pentagram ( m2 ) and it will be zapped and supercede with a suitcase . open up it and take theBolt CutterandGold Cross . expend the deadbolt cutters on the chains on the wall ( j2 ) in the Ghost Mode stocks way to get aChain .

Go to the hospital elbow room with the fridge and get a close - up of the scales ( g5 ) . The three need to balance , so place the keep abreast objects in the tray :

The middle of the scales will open up and you could take theGold Disk . Return to the outlet door , go into Ghost Mode , click the arch bars for a close - up , and add the disk and cross to complete Chapter 2 .

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Room Escape Strange Case, Chapter 3 - Honey

get across the ladder , then the hatching , for a door latch puzzle . You need the counsel of all the arrow on the six slots to shift sides by clicking either side of the blank space to move the arrows . From left to right , click3 - 5 - 6 - 4 - 2 - 1 - 3 - 5 - 7 - 7 - 5 - 2 - 3 - 5 - 4 . Click the hatch to go up .

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After a cutscene , nail the three batrachian word-painting on the walls by snap one piece to shift it with another . Once done , each will be missing a art object . Use Ghost mode in the corridor with the anuran ’s crapulence image , get through the maw , and take aPicture Piece . This make out theballoon word-painting , giving you thenumber 7 .

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Go to the scene with two doors . participate the sleeping room ( left room access ) and clack the pillows ( p1 ) to find aKey , then open up the bedside table ( p2 ) and get someAmmo . In Ghost way , click the bear ( r1 ) and take theScalpeland theMechanismyou break under the scalpel . Also launch the crushed bedside tabular array ( r2 ) , clicking the skull inside until you get aCockroach .

You now demand to get a caterpillar from the crappy industrial plant on the left hand of the screen door ( r3 ) . Get a closing curtain - up , then flick them in the following order : ( top being 1 , one below it 2 , and the one on the offshoot 3:1 - 1 - 2 - 1 - 1 - 2 - 1 - 3 - 1 . Now you could take the remainingCaterpillar . Go to normal mode , use the cat on the healthy flora ( p3 ) , and you ’ll create a butterfly stroke .

Next , go to the subject area ( the veracious door ) . expend the key to start the top - exit desk draw ( s1 ) and getanother ikon art object . This allows you to complete thedrinking batrachian image , which disclose thenumber 4 .

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The puzzle box

There is also a teaser box seat in the top - left study drawer . To complete ( numbers above ):

The boxful opens and you’re able to take theMagnifier . Also , use the scalpel on the ruby cloth to get anotherKey . apply this new key to enter the cupboard below the left drawer ( s2 ) and take theFrame .

tick the unexpended side of the background ( s3 ) and add the cockroach to the examination stand . tick the papers to the correct side of the desktop ( s4 ) to get thelast picture sherd . Use it to terminate thecycling batrachian image , revealing thenumber 1 . Select the Project Dallas poster ( s5 ) on the wall in the study and take thePinfrom the roach .

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The pictures on the bedroom wall

you could use the pin tumbler in the written report to get theButterflyin the bedroom ( now on the pillows ( p1 ) ) .   Click the pictures above the bed ( p4 ) , add the bod to the wall , and then add the butterfly stroke to the frame . If you look in ghost mode you’re able to see the frame order required ( square , diamond , oblong , round ) . exchange them into the correct order and take theShotgunplus your latestKey . apply the key to launch the top right - hand draftsman ( s6 ) of the study desk to get theWirecutters , Lockpick , andTweezers .

interchange to Ghost Mode and take a stone from the bottom section of the clock ( t1 ) . In the top one-half ( t2 ) , note the symbols that match the toad painting ( balloon , drink , cycle , cycle , crapulence , or7 - 4 - 1 - 1 - 4 ) . Take theClockwork Keyfrom the mechanical informer on the desk ( t3 ) , and employ the tweezers to get both theAntennafrom the rat and theBroken Keyfrom the bottom - right field closet keyhole ( t4 ) .

Back in normal manner , open up the clockface ( s7 ) and click the Roman numerals that match the toad episode ( 74114 ) . Take theCrystalfrom the surreptitious compartment . Now use the lockpicks on the bottom - right hand desk cupboard ( s8 ) , add the broken key to see how you take to neuter the cylinder .

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The chess puzzle

Copy the pattern to reach the draftsman , then cluck the box seat deep down to start a chess puzzle .

get across the top - good white space ( 1 ) and it will extend up , set aside you to get through the knight and move it there . Move the horse to the top left space ( 2 ) from there , then to the halfway - good white quad ( 3 ) , and finally to the bottom left blackened distance ( 4 ) . Click the king ( 5 ) and the loge will open . Take theRemote Control .

Use the stone to bankrupt the ice on the bottom section of the clock ( s9 ) and take theWooden Key . Select the top of the desk again and total the blow up glass to the contraption holding the cockroach ( s3 ) . Now habituate the scalpel for a simple timing puzzle . Once to get it right three times , the scalpel disappear . Now you’re able to add the mechanism , followed by the watch glass , antenna , and clockwork samara .

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Finally , add the remote control to the closing - up . simulate the number of flashes the cockroach is giving by clicking the red button on top of the remote control the same amount of times . After a couple of right clicks , you ’ll get theRemote Control Cockroach .

pick out the rhomb gimmick in the sum of the glass cabinet ( s10 ) on the right of the room for a ending - up and add the wooden winder . slue the other pieces until you may unloosen the headstone , then penetrate the loose cabinet and take theBook of Freedom .

Controlling the cockroach

Go to Ghost Mode and click the same seemingly empty cabinet ( t5 ) for a close - up . Click the hole for an even closer penny-pinching - up to reveal a storage-battery grid of squares . Use the remote control on it to trigger off the cockroach . You need to complete three puzzle , coloring all the squares light-green by walking across them without decease over your tracks . It ’s trickier than it should be becausethe direction you labor is the fashion it is facing , not how you ’re looking at the cover .

Combining the books

Take theBook of True Formand return to normal mode . Click the bookstand on the desk ( s4 ) , add the Book of True Form to it , and then dawn it while loose to remove aPage . Now add together the Book of Freedom , then add the removed page to it . Pick up theFake Book of Freedom .

Go to the char in front of the woman and give her the book . She ’ll read it and reveal that she is the Alchemist . After the cutscene , select the scattergun and flick the alchemist . When the shotgun appear in your hands , select the ammunition and add up it to the scattergun . You ’ll now get a sliding gage and you ’ll have to snap the Alchemist twice . This then concludes Room Escape : Strange Case .

For more free teaser game walkthroughs , hold outHow to Beat Must Escape the Haunted HouseandEscape the Bathroom Walkthroughhere at Pro Game Guides !

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