It ’s time to battle Bertha !

Point - and - dawn RPG teaser game Royal Legends intermix batch of secret plan elements into a compelling storyline , with image - determination and even peer - three mini - games sprinkled in if you want them . The riches of choice means you’re able to always detect a way around the puzzles . However , some of the period - and - click solutions span across several screens with lashings of items you’re able to use , so it can be quite frustrating if you get stick by . If you demand a bit of a steer , read on for Chapter 3 of our Royal Legends 1 : Marshes Curse walkthrough .

Royal Legends 1 - Marshes Curse Chapter 3 full walkthrough

This is thethird partof my Royal Legends 1 walkthrough , correct the story from when you go far atMargeria ’s Housethrough the Druid ’s vena portae . If you need avail and data on earlier parts of the plot , click through to the information you postulate here :

Preparing for the ritual

arrive at Margeria ’s house , she excuse that you need to perform a ritual to be able to remove the undesirable gift commit to you by the crone . Take the Amulet under theStool(a1 ) , then choose the box on theTable(a2 ) and take theWitch ’s Coins , Lockpicks , andWinch Handle . apply the Ribbon on the two diminished holes in the drawer here to pull it exposed and take theRakeandPliers Part .

Select the Broken Pliers in your inventory and add the Pliers Part to fix them , gainingPliers . Next , click theDoor(a3 ) and seek to turn the Francis Scott Key , which breaks . Use the Pliers to enter the door , then headoutside of Margeria ’s Hut .

Once outside , grab theWitch ’s Belongingsby theTree Stump(b1 ) , then click theMusic Box(b2 ) for a close - up . Take theMagnet , then employ the Wrench to unfold the wooden box here and take theHook . At theWell(b3 ) , take theWitch ’s Coinsand attach the Hook to the Well Chain . Click the well deal on the rightfulness to play up the well ’s bucket and take theChainfrom within .

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Next , select theArchway(b4 ) to the left field of the image and take theBracelets . tot up the Chain and Winch Handle ( you just require to tot them to the midriff of the close - up image , not to the exact spots such as the handle hole ) , then click the handle once attached to desexualise the pillar . This turns the archway into a equal - three or figure - matching mini - plot . Once ended , garner theKey . Click theGate(b5 ) and use the Key to enter theGarden .

In the garden

Take theAmuletat the bottom of theSteps(c1 ) , then select theStatue(c2 ) and take theGlove . Then , practice the Seashell to empty the vine and take theSpell Book . Come back out to the main icon and select theTree(c3 ) , where you could nibble up aFangand use the Rake to empty the leaves , under which you ’ll find the secondLock Pick .

cluck thePumpkin Patch(c4 ) next , taking theWitch ’s Coinbefore opening the bag with the Lockpicks . Take theHerbsfrom the bag , go back inside the house , and add the Herbs and Spell Book to theAltar(a4 ) where Margeria is stand to enter a mini - game . You want to move the scroll around until the symbols in its hole match the clue on the parchment on the left of the cover . As with all the puzzles here , you ca n’t break , but you could see theEasy solution below . Once done , revel the cutscene and then take theTapestry .

Get into the cave

Click the pictures on theWall(a5 ) and add the Tapestry to the neglect frame , opening a unavowed compartment from which you’re able to take theBarrel Organ Cylinder . steer back out of doors and supply it to the Music Box ( b2 ) , which opens a compartment . Take theNutsfrom inside and feed them to the Squirrel ( b3 ) , who will run off and allow you to pick up theHairpin .

Back in the garden , habituate the Hairpin on the plank blocking the hole in the Tree ( c3 ) and take theTorchfrom inside . Then , practice the Magnet to get your secondBraceletthat is hold fast in the back of the same golf hole . sink in back on the Statue ( c2 ) , add the Bracelets , then fill out the gem - swapping mini - game to get theMirrorandWinding Key .

point into the house and utilise the Winding Key to open up the blue box on the Table ( a2 ) and take theCork , then use the Glove on the broken glass to take theBrushandSquirrel Statue . Back in the garden , select theHut(c5 ) at the top of the dance step and add the Horn and Squirrel Statue to the windowpane seal there , using them to bankrupt the lock . After a lucifer - three or detail - finding mini - game , you ’ll determine theOintment . Take the Ointment outside and give it to theReindeer(b6 ) , who will now take you to the cave entree .

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Finding the Magic Compass in Marshes Curse

catch theWitch ’s Belongingsat thebase of theTree(d1 ) , then click theTree(d2 ) itself and take theIron BarandOakum . Combine the Oakum with the Torch in your stock-taking to get the Oakum Torch , then alight the Torch in theFirepit(d3 ) to get theFlaming Torch . Use the Flaming Torch on theCave Entrance(d4 ) and discharge the runes miniskirt - game . When you cluck the right start runic letter , it will go dark ( see simulacrum below ) . From there , just click the next runic letter that is as many arrows from ( in the pointer ’s steering ) it as there are arrow on the runic letter . Once done , you ’ll get admission to theCave .

Related : Echo Bay Murders – Chapter 1 Walkthrough

Enter the cave for a abbreviated cutscene , then nibble up theAmuletby theWooden Post(e1 ) . Click theWell(e2 ) and take theTongsandTarot Cards , then use the Brush on the light-green detritus here and take theAmuletfrom beneath it . Next , utilise the Amulet on the bulwark at theback of the cave(e3 ) to open theSecret Roomand go inside .

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seize theWitch ’s Belongingson thefloor by the Altar(f1 ) before click theAltar(f2 ) and taking theBas - Relief Part . Still in this finish - up , use the Mirror on the lasers to open up the green box and take theWitch ’s Pendantfrom within .

Click theother Altar(f3 ) at the top of the stone steps and take thePaper , Sharp Stone , andWitch ’s Coins . In the same close - up , utilize the Cork on the spike of the Lantern to open it and take theCandle . Switch to theback of the cave(f4 ) and add the Witch ’s pendent , Tarot Cards , and Candle to the close - up figure . discharge the match - three game or detail - matching game ( you prefer ) . This trigger to get theSheet Music .

Find the magic words

Select theHarp(f5 ) and place the Sheet Music here to unfold a surreptitious drawer and get theStrap . Back at the Well ( e2 ) , bring the Iron Bar and the Strap to the close - up icon to bend the bars and take theRopeandGobletfrom underneath .

In theCave(e4 ) on the right side of the Secret Room , take theWitch ’s Coinsand then use the Goblet to savvy in the moxie and get theClothespin , then take back the goblet to getSand . Go back alfresco and habituate the gumption to eliminate the Firepit ( d3 ) and use the Tongs to hoard theCharcoalfrom inside the firepit . Also , take theWitch ’s Coins .

While you ’re out of doors , take the Tree ( d2 ) and use the Paper and Charcoal to copy the runic letter and receive theCode . Back in the Secret Room , order the Code on the Harlan F. Stone slab on the Altar ( f2 ) , which will open up and allow you take theCompass . In addition , after a cut scene , Margeria will give you aBottle .

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Find the Swamp Witch’s hut

Now go up the stone’s throw ( f3 ) in the secret room and use the Bottle to get someWater . Once you ’ve get it , click the water here once more to get the secondBas - Relief Part . Back in the master cave , click theSandstone Pillar(e5 ) and apply the two Bas - Releif Parts to spark off a jigsaw puzzle . Each firearm make a clicking sound when you put it in the veracious spot , and can no longer be moved , while if wrong you’re able to just move it again , so it ’s impossible to break the mystifier ( see completed simulacrum above ) . You ’ll be pay back with aPickaxe .

Click the cave area on the right ( e4 ) and use the Pickaxe on the Stone there and take theNoteandHandkerchief . Still in this close - up , use the Stone to get theNet . manoeuver back to the secret room , get across the Harp ( f5 ) , and add the Net to the Pole to get aButterfly Net . Go alfresco and use the Butterfly Net on the Tree ( d2 ) to get the secondRopeand aBrush . touch base the two pieces of Rope in your stock list and then apply theLong Ropeon the tree stump ( d5 ) to climb down to the wood andfind the Swamp Witch ’s Hut .

Getting Rid of the Roots

Get theAmuletto theleft of the door(g1 ) , then select theDoor(g2 ) , and take theRunesand theWood Chip . dawn the Key , which will break off in the ignition lock , then utilize the Clothespin to spread the door and start a equal - three or item - find puzzle to get theAxe . Select the left over origin and use the Axe to destroy it , which lets you gobehind the Living Hut . Go there now .

pertain : Escape the Bathroom Walkthrough

Take theWitch ’s Belongingsfrom thedead tree(h1 ) , then choice theBasket(h2 ) , and take thePegandNeedle and Thread . Afterward , add up the Handkerchief and Water to the hoop so you’re able to open it , and take theWhetstoneandWitch ’s Coinsfrom inside . Use the Whetstone on the Blunt Axe in your armoury to focus it once more to get aSharp Axe , then apply that on theleft - of - centre root(h3 ) to remove it . Once destroyed , take theMatchesthat were behind it .

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The third and fourth roots

Go back to the front of the house , blue-ribbon theCart(g3 ) to the right wing of the army hut , and practice the lucifer on the orangish resin to meld it . Use the Brush on the resin to get aBrush With Resin , then use that on the Horn here to fix it and take theBugle . Select theCentral Root(g4 ) , use the Bugle to frighten away off the birds , and take theButtonand your secondRune .

render to behind the hut and prime theBox(h4 ) there , then add the Runes to it to begin a gem - swap puzzle . You just need to tack runic letter until they ’re all connected , note that they get agreen edge once in the right home . Once complete , you ’ll get aCufflinkandAxe Headfrom within . take the Axe Handle in your stock list and bring the Wood Chip and Axe Head to it to get theAxe , then move to the front of the house and employ it on the central root ( g4 ) to remove it . Take theWheelandWitch ’s Coinsthat are behind it .

Select the Cart ( g3 ) once more and use the Metal Pin to attach the Wheel . With the cart moved , take theCandleand then use the Axe on the roots that were behind the go-cart . This brings the Tree Hut down to the ground , allowing you to get deep down .

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Piercing the Tree Hut’s heart

Now inside , take theAmuletfrom the rootage just below the left cabinet ( i1 ) . Select theCabinet(i2 ) and take theFrame PartandShovel . Still in this close - up , chatter the cloth to move it and practice the Button on the kick downstairs handle to launch the drawer . Click the drawer for another close - up and use the Needle And Thread to unsex and then take theHat .

Select theBoiling Pot(i3 ) and use the Hat to fan away the toxicant exhaust fumes . Collect the secondFrame Partsand someWitch ’s Coins . Next , click theWall Cupboard(i4 ) and use the Frame Parts to open it , trigger off a mate - three or particular - match biz . If you go for item matching , note that the ropes on the right alteration the picture , and some items may call for a mismatched image for you to collect them . Once finished , you ’ll get theDagger . apply the Dagger on theHeart(i5 ) to destruct the House .

Defeating Bertha in Royal Legends 1

utilize theDaggerto make out your simpleness . Once the battle start , take theWitch ’s Belongingsnear theMushrooms(k1 ) and then click theTree Stump(k2 ) . Take thePinandWitch ’s coin , then click theBag(k3 ) and take theCandle . Use the Pin to unlock the cup of tea puzzle , displace and rotating the shards until they ’re all in place . Once the purse is open , take theNoteand theMagic Wand Base , then apply the Cufflink to give the pouch and get theGlove .

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Go back to the master figure of speech and prime theThorns(k4 ) , using the Glove to clear them and get theFastener . While you ’re still here , habituate the Shovel to hit the poop and take your thirdCandle . Place the Candles on the tree stump ( k2 ) , then take theMagic Wand Partfrom the secret compartment . You should have three wand parts in your stocktaking , so use them to make theMagic Wand .

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take the Wand in your inventory , click thegreen forcefield in the middle of the screen(k5 ) , and begin a collecting teaser . See the image above for an example of the puzzle finish . The key is that you canretrace your stepsas much as you like , so you do n’t call for to keep go onto ineffective spaces . With the teaser complete , you ’ll havecompleted the principal plot line !

you could now take on the Bonus Chapter of Royal Legends . If you do , go over out ourRoyal Legends 1 Bonus Chapter Walkthroughhere at Pro Game Guides !

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