Allie the Great slip the show !

I love helping Kate solve every mystery story , but it sometimes gets pretty difficult . If you want to know the solutions for all the puzzles Kate confrontation , follow this Vanishing Act walkthrough in the Adventure Escape Mysteries .

How to beat Vanishing Act - Walkthrough guide

After beingon thin methamphetamine , Kate and Murphy get to unbend and go on a day of the month to watch the show of Gail the Great , a magician . However , as Murphy disappear , so does his wallet . allow ’s get on the hunt to encounter it !

Chapter 1

Kate and Murphy first head backstage to stop if he had perhaps dropped his wallet while they were performing the trick . flick on Harry , the magician ’s assistant , to see what he know . Harry arrogate he does n’t call up anything , but they can look around and see if they come up anything .

First , start the corner on the right to finda Magician ’s cane(1a ) . expend the caneon the ladders(1b ) to pull them down . tater will go up the ladder and turn on the spotlight , revealinga locked suitcase(1c ) that requires a parole . Luckily , the right password can be regain in the Gail post horse on the wall and the cards she is throw . The password is4839 .

The suitcase will now be overt , and you ’ll see a bunch of stuff . Whoever packed was n’t very organized . Start moving things around until you finda box cutter , but do n’t stop just yet ; keep searching until you findMurphy ’s wallet .

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The search is n’t over just yet , as Murphy ’s number one wood ’s permission is missing . manoeuvre back over to verbalise to Harry about it . He acts pretty suspiciously but says everything in the chest belongs to Gail and you need to verbalize to her in her dressing room .

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Move the chests and the pall apart to pink on Gail ’s dressing room . Once you severalise her it ’s the police , you get no further reply , and Harry is now gone , too . The destination for Kate and Murphy is toget into the dressing way .

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get through on the light above the door to get a star . Next , grab the wheel(2a ) and put it on the magical show board ( 2b ) . This mode , we can move it apart and see a moonshine stagecoach airplane propeller . Cut the rope , and the moonlight will reveala locker .

In the cabinet , you ’ll finda drawer key(2a ) , which you’re able to use toopen the drawer(2b ) . pluck up the screwdriver from the interior and use it tounscrew the venthole grate(2c ) so Murphy and Kate can crawl through it .

Now , you have to lick two teaser to get them through the vent . Here ’s what you need to do for the first one .

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And here ’s what you need to do to get through the second one . This one is a little more complicated .

You are now out of the venthole and in the bandaging room . First , you ’ll snap on a note stabbed into the corkboard by a obelisk . Take the dagger(3a ) and then get through on the turnout on themannequin(3b ) . The jacket will open up , and you ’ll see a sewn - in pocket . practice the dagger to bring down the yarn and find adesk key .

Unlock the drawer ( 3c ) with the keystone . Pick up the tablet and a warmness pendent from it . Put the pill to burden ( 3-D ) , and you ’ll see you call for a password . allow ’s find it . Put the pendant into thebox on the table(3f ) . This box will give youmakeupanda masquerade party .

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flick on the mirror to approach it . Kate want to check the smudges , but she does n’t have a fingerprinting kit . utilise the makeup on the mirror , and you ’ll see HOCUS spelled backward . This is the password to the lozenge in the corresponding bit , so35177 .

From the tablet , you ’ll really incur out that this was no accident and Murphy was place . You definitely need to find Gail now to get to the bottom of this . tap thelock ikon on the tabletand press the unlock button . This will open up a hatch on the floor where you will incur aging wig .

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Now check the rest of the drawers and cupboard . You ’ll find agolden maskin the middle drawer and agreen wigin the right cupboard . We need to put these on the model heads in the right club , which you could find in the photos on the tablet . you could also see the order in the photograph below .

The fourth mannequin has amagician ’s coinin its lip . you may findanother coinunder the pillow on the red couch . Now , you’re able to add together both coins to the chemical mechanism under the crosshatch to solve it . You need to put allsuns into the yellow circle , allstars into the blue circle , and allmoons into the grey circle .

Once you nail the puzzle , you ’ll open up a burrow system through which Gail escaped . But she get out behind a membership card for Smoke&Mirrors , where our dynamic duo will be heading in the next chapter .

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Chapter 2

You ’ll get to the club andtalk to a bouncer(1a ) , but you require a membership lineup to get in . favourable for you , Kate kept the placard from the tunnels . tap it and then the chucker-out . It will bring , but we also take to do a conjuration to get in . So Kate and Murphy have to ask around first .

Thestreet musician(1b ) is your best stake . snap on her , and she will immediately estimate what you are trying to do . She will aid you as long as you get her a drinking . Now , even though Murphy got his pocketbook back , the two do n’t have coins for the pitch automobile , so you have to complete an elaborate scheme to get some .

The instrumentalist wants a Cherry Cola , but the numeral for it is itch off . However , we can deduce it . The difference in turn for the first row is one . The conflict in number for the 2d row is two . And the difference of opinion in numbers for the third row is three . So you need to type in#121 to get Cherry Cola .

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With the can , guide back to the musician . She ’ll enjoin you that you need topull out a boo from a hat . There are slew of birds around , we just have to entice them in and also find a hat .

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With perfect timing , an old lady(2a ) will start scream at you from the balcony . However , once you talk to her , she will recognise Murphy and give him bird seed to lure the pigeon since they are also bothering her . Drop the germ to the ground , and the bird will flock to it .

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open up the upstair window andsteal someone ’s hat(2b ) . It ’s jolly suspicious how this is fall out correctly in front of the chucker-out , but he does n’t notice as youuse the chapeau to grab a pigeon . perhaps he is nearsighted . Kate will pull off the trick , and you could now enter the cabaret .

Once you ’re in the club , you ’ll unravel into Harry again . He will recount you how he is glad Murphy found his ID , allot to Gail , which is very much not the trueness . He ’ll leave after telling us she is in the VIP arena so we can continue look for .

First , open up the curtains(3a ) at the back to let out a VIP Scanner . You need to scan Gail ’s membership card and three other cards to get inside . Gail ’s was a centre card . You call for to talk to other people in the club to see the repose .

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press thewoman to the right(3b ) . You must pick up all the card to get her to avail you , starting with two of diamonds and ending with the queen of philia . Check out the image below for just how to do it . Once you complete it , she will give you thediamond cardto scan .

babble out tothe guy at the bar(4a ) who will let you use his card if you get him a drink . However , the bartender has cut him off , so you need to distract him first . Pick up the three napkins ( 4b ) scattered across the floor and tabular array , as these will come in handy .

get across on the step togo to a dissimilar room(4c ) . First , foot uptwo more napkins(4d ) and open up the room access to thetoilet(4e).Shove them all into the bowlbefore flush and overflowing it . The bartender will be engaged with unclogging , so you cangrab the keys from his rap .

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Use the keys tounlock the exhibit and grab a wand(5a ) . Next , press thestressed - out woman(5b ) at the left table . She ’ll tell you she forgot her wand at home , but it ’s just her fortune you just find ( stole ) one . The other conjurer will stand up up to watch her so you cantake the cocktail menu(5c ) he puts down on the board and channelize back to the bar .

The intoxicated magician is n’t really sure what he is having ; he just knows he hassomething bubbly with two shots of strong drink . Based on that , we can secernate he isdrinking Voodoo Dollafter looking at the carte du jour . We also have it away about the details of his drink based on the empty glass in front of him .

He will pass out after hold you permission to take his placard , sograb it from his pocketsand thetokens too , while you ’re at it . snap on his telephone and unlock it . You will see that Atticus ' birthday falls on March 2 , which means this guy isa Piscesbased on the chart on the board .

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Head back to the other room andgo to the fortune teller . Put in the tokens andclick on the Pisces preindication . You ’ll get a card with the luck on it and some act play up . This is thepassword for the briefcaseof the magician watching the carrying into action , Atticus . The codification for the case is4812 . You ’ll discover the last card here .

Now , go back to the door andscan all three cards . You ’ll start a teaser where you need to recalibrate the security measures system . Since the club suit has 17 squares , make certain to use it in the center of an arena — that path , you could get everything like in the persona below .

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This will start the doorway , and you canenter the VIP roomto find none other than Allie , Kate ’s sister , affect to be Gail the Great . With this shameful revelation , the chapter ends .

Chapter 3

This chapter of Vanishing Act starts off with a flashback of vernal Kate 20 geezerhood prior , sitting underneath a tree . You ’ll get a radio call from Allie say you to bring Lola the bunny rabbit across the river to the treehouse . Allie took the kayak , so you should look for the honest-to-goodness canoein the garage .

There are three dwarves outside . sink in on the right one to get thekey to the garage . Unlock it and lead inwardly . The canoe is hang up from the roof , so you have to get it down . Let ’s ramble around the service department to find what we need .   You ’ll findone wrench(1a ) in the pants andanother in the cupboard(1b ) .

Place them on the board , then alternate their order exactly like in the photo with Grandpa . It goesblue , white , black , gullible , red , jaundiced , pinkish . This will unlock the back and give us the key to the lawn mower which was in the way .

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take hold of a hammerfrom the scarlet tool chest on the shelves to the left field and delay out the locked locker next to it . We ask to find the numbers on the wrenches with the matching colors . So , the answer will be4964 . This will unlock the locker from which you could grabnails and a pulley lever .

Use thepulley to lower the canoe , but as you ’re doing it , it will drop and fracture . Now , you could grabwood from the wheelbarrowto the right . Together with the nail and hammer , you canfix the canoeright up . It all is n’t going to lapse .

start the haversack in the canoe andgrab bunny treats . Go outdoors with thecageyou pick up from the shelves to guide the bunny into it . Put the cage into the pen and then add the treats . Lola will get in , and you may conclude her inside and pick her up .

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channelise back into the garage tograb the canoe . Put the John Cage with Lola into it and head onto the water supply . This fourth dimension , you ’ll play another puzzle secret plan to follow the currents and get across .

Once you get there , Allie ask you to help oneself her with a sorcerous whoremonger .   However , she has locked herself in the tree menage and is asking you to do the secret knock . You require to find clues to what it is . select thebox in the kayakto grabwork glovesand afishing rod .

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Use the work gloves toclean the signand see a caboodle of trees , fish , and bears , which match up to the three symbols from the threshold . Count them all to envision out the number of knocks in each field . There aresix trees , four fish , and three bear .

Allie will have you in and make you complete a few tasks . She ’ll give you a memo pad so you may remember everything that needs to be done . Let ’s go step by step .

With the binoculars , you will see a code for the cupboard next to the door . For the circle , it is 5 ; for the square , it is 9 ; for the infield , it is 8 ; for the upside - down triangle , it is 2 . So , from top to bottom , the code is8295 .

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Once you unlock it , you may graba screwdriveranda cloth blanket(3a ) , which will conflate with the textile from the kite . Next , pick upthe stereo(3b ) , investigate it , and use the screwdriver on the back tograb the batteries . you may add them to theballoon machine(3c ) and blow up the balloon .

Give the balloons to Allie , and she ’ll give you the key to the trunk alfresco . Head back down and grab theblack visible radiation bulb and a textile cape(4a ) . You now have three bundles of cloth to summate tothe rope(4b ) , but we take more . wax up the Sir Herbert Beerbohm Tree again andfix the light first(4c ) .

Allie will give you thebanner from the wall(4d ) , which you’re able to add to the roach . you could now finallypick up the cageand lift Lola up to the treehouse . Allie will levitate Lola with the balloons , but Kate will mess this up when she opens both the window and the door .

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You ’ll now have to chase after her down . The important matter to recognize is whichever direction you move Kate , Allie will go the diametric way . judge to tree Lola in the top area and lift up Allie there by run Kate down into the bush . She wo n’t move because of the obstruction , but it will register as such and move Allie up .

You ’ll seize Lola , but you ’ll also see Kate ’s older school papers Allie was copying and betray to others . Are these Allie ’s scheming origins ? The flashback ends , and we are back at the club . Allie vanish but messages Kate to meet her at Grandpa ’s cabin . I know where we ’re going in the next chapter .

Chapter 4

Kate is parked in front of the cabin , wait for Allie . She will message Allie to stop where she is and get hold out she stopped for coffee tree but will arrive in five minutes . Kate determine to stag while she waits .

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tap the car , compress the opened release , andgrab the flashlight(1a ) from the glove compartment and abobby pin(1b ) from the center console . This is essential in any breaking and entering kit . practice the bobby pin on the cabin door to get in .

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The light are off in the cabin , so sour on the torch and start looking . Move the beam to the hearth , where you will finda flack poker(1c ) . Kate wants to part a fire , so you must find everything she needs . Move the light to the table on the left andpick up a lighter(1d ) .

Go back outside and enter the outsidestorage box(2a ) with the fire poker . You ’ll finda hatchetandhedge clippersinside . With the hedging clipper ship cut down the overgrown bush to revealGrandpa ’s old canoe(2b ) . This canoe holds memories , but you ’re cold , so you have touse the hatcheton it to get firewood .

Head inside and put the wood into the fireplace . fire up it up with the lighter and keep snooping . On the coffee table , you will see a peck of overdue bills in Allie ’s name . Clear away all of the papers to find analbum of summertime storage . As you ’re looking through the photos , Allie will do back .

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She complains about sit in the dark , so you ’ll need to fixthe fuse box out of doors . The stickers on it match with thestickers on the doorwayof Allie ’s and Kate ’s tiptop Grandma and Grandpa recorded . These stickers are actually a password to the power whole alfresco . You call for to go through the photo album for the year next to each pricker they divvy up , and you ’ll count on it out . From top to bottom , the password is624908 .

CheckAllie ’s bag(3a ) next to the door , and you ’ll find Murphy ’s ID . Allie needs it , but Kate decides to keep it for now . Make indisputable also to take thehour handandAllie ’s keysfrom the traveling bag , too . Use the keys tounlock the door to the attic(3b ) . Kate needs to get through the window in the back to listen .

seize thesecond hand from the desk(4a ) anda minute handanddrawer knob(4b ) from the box to the right wing . Go back downstairs and add the knob tothe drawer(4c ) . Take a wheel from it and go up again . summate the bicycle to thehand truck(4d ) and move thewardrobe(4e ) . Use the poker game to off the board from the window .

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press her car keys to go down off the car alarm clock . She ’ll maltreat off , but you’re able to seethe shadow on the garagethat resembles clock handles . Go on a lower floor andreplicate the shadower on the clock . It will open up to give away a concealing place withAllie ’s journalin it . You ’ll receive that she has another gig project , but you get disturb by Charlie and Elias indicate up .

Kate will cover in the attic and view as Charlie ( who take care just like Murphy ) and Elias arrive . Allie will get in problem since you took Murphy ’s ID , and they ’ll take her with them . You necessitate to find something to access her emails and find Allie .

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Go outside toAllie ’s car . utilize the salamander to open up the back room access andfind her laptop(5a ) , but it ’s beat . Keep searching in the back seat until you get to thestepladder(5b ) . find fault it up and head back inside . Place Allie ’s laptopon the charger(5c ) next to the side table , but you need to unlock it first . The password is theMagic Quest high score , an old game they used to play and which you now need to get .

apply the stepladder in the attic to reach out thetreehouse box(6a ) . open up it with the poker and grab ablack light bulband agame controller . Replace the medulla in theoverhead light(6b ) and turn it on . You ’ll see many glow drawing and arrows that pointunderneath the sleeping bag(6c ) .

Roll up the sleeping bag and lift the two weird planks with the poker . You ’ll finda box with a uncanny ringlet combinationon it . You have to check the daybook , and you ’ll see drawings under the black twinkle . We necessitate to combine these into the password combination , like in the persona below . You ’ll find a cabinet key and theMagic Quest cartridgeinside .

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Head below and unlockthe cabinetto grab the plot console . link it to the telecasting in the bonce and put in the cartridge . wager the game until you defeat the level and get a high grievance , and here ’s how to do just that . This will be a longsighted one .

You ’ll see that Allie’shigh grade is 16850 , which is the password for her laptop . You ’ll see that the next gig is at Remington Yacht Club through her emails and content . Call Murphy , and he ’ll meet you in the next chapter .

Chapter 5

The yacht party is a individual affair , so Kate and Murphy have to discover an email with a ticket . Charlie is outside , too , and Murphy will trail him while Kate examine to find a tag . The guy and his wife on the dock are reckon to go to the yacht party . The bozo has the invites on his phone , so we need to slip that from him .

manoeuvre tothe club first . you could grab theharpoonfrom the wall ( 1a ) , then head back with it to the dock . transgress the alreadydamaged plank(1b ) and blame it up . Use the plank to tend it onto the boat and get on it . You ’ll graba propane tank(1c ) , which you may now practice onthe heater(1d ) behind the valet de chambre .

However , you are still overlook the igniter . You need a light-headed or something . Go back to the club , and you ’ll see a server who ’s supposed to be reach out hors d’oeuvres , but he is confused about which one run short to which client . He has a lighter , so if Kate help him , she can move around on the heater .

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The server will give usthe notepadto physical body out exactly what goes to whom . We can do that by examine theyachts in the display caseand colligate the symbolic representation to the symbols on the plates .

The waiter will suffer you outside once you help him assort out the solid food . He will give you a light cigarette with which you will turnon the outside heater . The affluent humankind will start feeling really hot since he is posture right in front of it . He will leave , and his married woman will follow him .

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Take thephone from the jacket(2a ) he left behind , and thetelescope(2b ) the wife left behind . Put the telescope on thetripod in the club , and you ’ll get a look at thebuoys . establish on the pattern of the green circle connect them , you will see the watchword for the phone .

However , all of this trouble over bring forth the ticket was for nothing , as Murphy wo n’t show up , and Kate will be forced to stay on the wharfage to look for him . He is in the club , where he ’ll let Kate know that Charlie also was n’t on the yacht , so they decide to keep tailing him .

You ’ll play along Charlie to a unlike wharf , where you ’ll see him loading bags onto a boat . He ’ll get a textbook and head back up to the pier . Kate and Murphy now have the time to snoop around his gravy holder .

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First , let ’s head to the gravy boat and see through thegym bag(3a ) . You ’ll find loading of cash in it . You ’ll also find a manila folder with a sight of IDs and newspaper clippings in French . There are numbers encircle on the clippings , and you ’ll habituate this combining to unlockthe briefcase(3b ) . The ordering is based on the ID order of the lookalikes to the left field .

From the paper in the briefcase , you ’ll find out they are hear to steal an ID for Elias . As you ’re register through the documents , Charlie will show up and adjudicate to attack you , but Murphy save you by knocking him out . He also dropsa phone(4a ) when Murphy hits him , which you may check out .

You ’ll find out they are trying to pour down Allie , so the goal is let to that racing yacht . Do n’t blank out to grab thecrowbar from the floor(4b ) , it will come in handy , as well as apocket straight from Charlie(4c ) . Kate tries to start the boat , but almost no fuel is left .

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Go back to the beach to take care for more fuel . Use the pry to open theshed doorand get inside . Use the square to clean theboard of flag and pennants(5a ) . You need a letter password to open thecage(5b ) in the shed , and you ’ll find it based on the flags hanging from the rafters .

Take thegas canand lead back to the boat . Refuel it and start the ignition , but Charlie will go for his ankle knife and hit the boat console . Murphy and he will oppose , but you need tograb the knife from the floor quicklyandcut up the ropeso you could encumber Charlie .

The gravy boat console is damage pretty ill , with some of its chips being fully destroyed . You have to find more old electronics , as they will have french-fried potatoes , and we ’ve date a few in the area . Head back to the beach and into the shed , ignoring the wireless for now .

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campaign thestool(7a ) towards the cupboards to gain andcut the net(7b ) . The ore will drop , allow for you to open up thetop cupboards(7c ) . Inside , you ’ll find ared toolboxwith ascrewdriverin it . Grab it andpick up the oar , too .

Now , turn the TV around(7d ) and unscrew the back tograb a chip . Do the same to theradio(7e ) next to the beach chair . in conclusion , usethe canoe and the oar(7f ) to reach thebuoy(7 g ) and grab the last chip from it . Let ’s commit the chips in the right places . Once you ’re done , you may head to the last chapter to save Allie .

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Chapter 6

Kate and Murphy make it to the yacht . manoeuvre up to the top deck where a masquerade party is happening , so the two need to find masks so they do n’t digest out . You meet the samebouncer(1a ) from the clubhouse and win over him to give Murphy his mask if you bring him some wine .

tap thechest next to Harry(1b ) to grab one masquerade , so all we need is one for Murphy . Go to theyacht bar(1c ) to get wine-colored , but you require a ticket . You need to head back down to the gravy holder tograb Charlie ’s phonefor his ticket .

Go with the phone to the yacht saloon and grab the wine , then give it to the bouncer in exchange for his masquerade . With the masks on , go to thecrowd of people(1d ) to the right wing and start ask about the magician . Once everyone is out of the way , you ’ll see Allie at the railing with Elias .

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Elias will message Charlie , so you ’ll have to useMurphy in disguiseto get Allie to leave with you . Go to the scummy pack of cards to take Charlie ’s wooing . However , just as you are doing this , Elias will come down the elevator . However , that is n’t him but Roy , the possessor of the yacht whose ID the criminals want to steal .

as luck would have it , they all manage to blot out without Roy noticing , but now Kate and Murphy have a architectural plan to get to the elevator . The posting for it is inRoy ’s breast pocket(2a ) , so you need to figure out how to get it . chatter on the cake to snap up another glass of wine-colored , but Charlie is a Bronze - point ticket bearer with a one - drink limit .

You ’re interrupt by afrantic woman(2b ) looking for her necklace . Kate anticipate her she will keep an eye out for it . candid theice box(2c ) behind the woman to graba spiral . you’re able to use it to open thelocker downstairs(2d ) . Pick up theboat hookfrom inside and use it to reacha valve(2e ) the necklace is hanging from ( how it get there is anyone ’s guessing ) .

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Go back up the stair and give it to the woman ; she will get you another vino in return . Approach Roy , and Kate will pour forth the wine on his shirt . She will steal his lift bill while aid him clean the tumble . Insert the card and go tothe upper deckwith Charlie .

Now , you need to get Murphy ready . Open thecupboard(3a ) next to Charlie and take thebottle of bleach . Spray it on Murphy ’s tomentum to make him light-haired ( not how it works and really not secure practice , but it is an emergency ) . Let ’s open up thegreen locker(3b ) next . The lock is based on symbols that can be found on each of the floors , begin from this one .

You ’ll detect alift cay and shaving kitinside it , just what Murphy call for . After he shave , go back down to the lower deck anduse the samara on the box(4a ) to try and activate the heave above the cat valium ski . It’smissing a hook(4b ) ; we call for to find it .

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Go back up totake Charlie ’s clothesand then go to the deck where the political party is happening . However , Allie has to do the show , so Murphy ca n’t get her to go with him yet . You will discover that Elias contrive to belt down both Allie and Roy after the show , so you must act tight .

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Clickon the railingwhere Elias and Allie were standing to graba hook(5a ) , which you necessitate to add to the jet ski ski tow . Once the honey oil ski is up , you ’ll finda bucket(5b ) behind it . clean it up and channelize to the upper deck of cards , where you willfill it with water(5c ) . With the filled pail , go back , finish what the cleansing agent start , and reveal a password fora box downstairs(5d ) , which is713705 .

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Takerappelling gearand go to the upper deck of cards . Open thewindowto the right field and use it to rise backstage . Kate has to calculate out how the vanishing act works to keep both Roy and her sister from being killed . Search through the mess on the storey to finda special access card(6a ) as well aspaper pieces underneath the sofa(6b ) . You ’ll ascertain morepaper underneath the pillow(6c ) on the right .

Go up to use the particular access placard on thelocked box(6d ) and advance adrawer key , then insert the card into the elevator so you do n’t have to use climbing gear to progress to backstage again . Unlock thedrawer(6e ) with the Francis Scott Key to grab the last pieces of paper .

Now , you need to unlock the chest . unfold the curtainsto see out onto the stage and two poster boards to the left and the right hand . These are the symbolic representation you will be working with to unlock the chest . Go to the deck where the show is happening , and you ’ll see more symbol on the other side of the control panel . You necessitate to arrange these symbols on the button like on thePost - it note , which you could find on the tabular array next to the pieces of newspaper .

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Grab a daggerand morepaper piece from the chest . Take the sticker and unscrew agrate from the floorto find more piece of composition . Now , you’re able to place them all on the mesa and gather them into a plan .

Kate does n’t have a lot of time leave to warn Allie , so she runs onto the stage and falls through the trap room access . The lift takes her right to Elias , who shoots at her , but the smoke ricochet , go an locomotive firing , and break the trash , so now the racing yacht is filling with water supply . Somehow , he managed to cause both a fire and a flood ; the man is very talented but not at place a gun .

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Elias pull the hold off the door and closes Kate in . There ’s no time to panic , you have to parcel out with this . expend the sticker to opena box(7a ) and grab afire asphyxiator . Put out the fire and grab ayellow wrench(7b ) from the engine . Use it to shut down steam make out from the burst tube ( 7c ) .

With the steam gone , you could grabduct tape(7d ) from the above pipe . you may apply it to cover theexposed wires(7e ) and prevent Kate from getting fried . Since the wires are fixed , the elevator should be , too , but of course , there is an error . Let ’s reroute the business leader . You have to get the correct amount of baron to the lift ; too much and it will overheat ; too little and it wo n’t work .

Once fixed , the lift will directly jump go up without Kate , then crash down and break-dance seconds later . Kate is run out of options , but luckily , Murphy opens up the crosshatch . He flip down a unicycle to expend on the room access . Use thewrench to take off a boltandthen the wheel . Put the steering wheel on the door first , and then reduce it with the bolt .

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Murphy baffle shot , taking a bullet for Allie , but Kate , enter the room access , wash off away the two malefactor onto their boat . The two startle the boat and attempt to run away . Harry and the bouncer come down to facilitate Murphy so Kate can finally get to use the blue jet ski we ’ve been cook the entire chapter .

However , there is no fuel . First , seize the bucket(8a ) next to the lift . manoeuvre to the engine room , where you will find afuel barrel(8b ) that you could abound with the sticker . Use the bucket to pull in the fuel and put it into the reverse lightning ski . Allie will tug , and Kate will shoot . After three shot , Elias and Charlie are done , and we get to revel watching them be taken to jailhouse and Allie escape .

For more mystifier secret plan walkthroughs , check outSuperliminal Walkthrough - Full Guideon Pro Game Guides .

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