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Incarnon Weapons are special artillery from the bygone era of Okorin , a very sophisticated civilization at the peak of its time . Initially intended for a ceremonial purpose to celebrate the maiden ocean trip of the Zariman Ten Zero , these instrument of war have been touched by the Void and transubstantiate into something much deadlier . Here is a list of all Incarnon Weapons in Warframe .

All Incarnon Weapons in Warframe

Laetum

Laetum is an Incarnon pistol with an interesting Incarnon automobile mechanic : by make a headshot a sufficient amount of times , you will transform this weapon ’s fire from a semi - automatic to full machine , additionally parcel out radiation sickness harm to enemies within a small area of upshot . In its basic shape , it deals Slash legal injury by firing volatile guess .

Felarx

Felarx is a powerful Incarnon full automatic scattergun that transforms into a twosome of semi - robotic pistols once it reaches a full Incarnon Transmutation meter , much to your Mesa ’s pleasure . It manage Slash equipment casualty during its Shotgun form , and while changing to Incarnon , it dole out Radiation damage . This weapon system goes exceptionally well together with the Multishot fringe benefit because the additional headshots the perquisite grants matter toward the issue needed for the Transmutation meter .

Innodem

Initially a ceremonial dagger , Innodem can germinate by perform a gruelling fire using a Melee Combo of 5x or more . Doing so will increase its attack velocity by 40 % , orbit by 3 m , and start the wielder to throw projectiles when aim - glide . It deals jactitate damage primarily in its basic descriptor , and its missile look at radiation syndrome damage .

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Praedos

Just likeKuva weaponsare evolved versions of the normal armory , Praedos is an Incarnon take on a Tonfa artillery , acting similarly to Innodem . Upon reaching a Melee Combo of 5x or more by perform a heavy attack , the Praedos evolves into its Incarnon anatomy , increasing its range by 2 yard and attack upper by 40 % . When apply in the melee modality , it adds a 20 % hummer Jump bonus .

Phenmor

Phenmor is an Incarnon semi - auto rifle , in the main dealing Slash scathe in its normal state . It will evolve into a in full automatic weapon when you get its Transmutation meter fully charged by performing 12 headshot ( note headshot from the Multishot perk still count toward the headshots requirement ) . When evolved , the dig deal pure actinotherapy and Slash damage , have a largely reduced recoil , and a 3 - meter Punch Through . The downside of using this mood is the discharge rate decrease over metre the more you use it , making it less effective over metre .

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