Someone forgot to turn the tap off .

I ’ve found the ruination and tombs that have been added to Wartales to be a real breathing space of fresh ( or should I say dank and minatory ) air . They alter the game ’s format nicely as a kind of mini - halting break while staying lawful to the core value of this tactical medieval RPG . The first one you ’ll in all likelihood find , Tiltren Tomb , is catchy , and while Vertruse Tomb follows a similar sheet , it does change things up a number . If you ’re have trouble , read on for our full Wartales Vertruse Tomb teaser result and walkthrough .

Wartales - Vertruse Tomb Ruins Puzzle Complete Guide

I ’d advise you to have the following before entering Vertruse Tomb if you want to completely pass it : six torches(more if you want to equip and utilize more than two or three in combat ) , aScholar , aMiner , and anAngler(professions do n’t need to be luxuriously rate ) . There are three battles , all mirroring the one from Tiltren Tomb . Also , remember toloot all urn , body , andchestsyou find . There is afull set of three Codexhere , plus other random goodies .

When you go far at Vertruse Tomb , you ’ll detect aMerchantjust inside who ca n’t work out how to launch the main door to the ruin . Once you ’ve address with him , tap andexamine the door , then put a contribution of80 Krownsinto thelarge offering bowlin front of the threshold ( do n’t concern , you ’ll get it back later ) . The Merchant will go carry into the tomb as the door opens , hunting for treasure . I ’m sure he ’ll be hunky-dory …

Room 1: Mud

novel exits NE and SW . As you enter , you ’ll notice water on the priming andmud on the back rampart . You ca n’t do anything about it yet , but on the way back later ( when it is cleared ) you ’ll discover theYellow Symbolon the wall where the clay presently is . Leave by the SW exit . eminence thesymbols change each playthrough , so the ones in my screenshots are improbable to meet what you ’ll need .

Room 2: Slide Puzzle

fresh release NW and SE . Again , there is water on the ground , but pass on of the NW passing , there is aslide puzzle on the bulwark . Complete it to make theSea Rune . If you recede patience , come out of the puzzle to find an NPC appearing who can complete it for you ( at a price ) . Once again , when you render here soon and the piss has cleared , you ’ll find theBlue Symbolon the floor of this elbow room . The SE exit is currently flooded , so leave NW .

have-to doe with : Wartales Profession Bonuses , Explained

Room 3: The Statue

New issue northeast . Examine thestatueand place aSapphireorRubyin its manus ( it does n’t matter which ) . The NE exit will open , and you could forthwith re - click the statue to get your gemstone ( plus a free one ) back . If you did n’t work one with you , you ’ll find a sapphire in the moolah of one of the former way that you could utilise . Also , note that theRed Symbolis on the back wall . lead NE . There will be abattlebetween suite three and four .

Room 4: The switches

New exit NE . audit the wall painting on the back wall and vacillate your computer mouse over the raised rune to get thePeople Rune . practice the big switch nigher to the NE doorway double , which should result in your earreach nothing after the second pull . You ’ll bang it has worked if boththis and the late elbow room now have water on the floor . Otherwise , use the switches again until all the water is clear-cut . you’re able to break through the blockage of the NE issue here , but you should n’t want to use it . Instead , work your way back through to Room 2 ( looting and observe the symbols in both Room 2 and 3).Exit Room 2SE into theroom that was antecedently flooded .

Room 5: The Merchant’s Fate

you may select tomineat the back bulwark and alsoget your Krowns backfrom the big dish here ( where they dropped through from above ) . When youfish , you ’ll dredge up thebody of the Merchantwho was enchant out when you void out the weewee . Search him for the loot he found , and do n’t forget thechesthere too . render through Room 2 to Room 1 , loot , and note the yellow symbol beforeexiting Room 1NE . There will be abattlebetween rooms one and six .

Room 6: The Second Mural

unexampled exit northwest . Not much to see here beyond any dry land loot and theProsperity Runeon the wall painting on the far wall . Leave NW .

Related : Wartales Legendary Weapons List

Room 7: A Locked Door

newfangled exits SW and NW . If you authorize it from the other side ( in Room 4 ) this door should work , but there is no need to practice it . You should now have yourred , yellow-bellied , and disconsolate symbols , so apply thebox to the left of the NW doorto open it . go the elbow room through the NW doorway . There will be abattlebetween rooms seven and eight .

Room 8: The Tomb

This is thefinal roomof Vertruse Tomb . Get your miner tosmash through the tombitself , and then loot it . You ’ll find an detail your Scholar can consider at camp that will eventually ( after about a week ) honour you with the legendary weaponNepti ’s Axe . This is a one - handed axe with a 3 meter attempt arc that deals unassailable harm as well as Corrosion and Poison , so is well deserving have .

As a final musical note , ensure you ’ve find all three sections of theMerchant ’s Codexandall three runes(all mentioned above ) before you pull up stakes . The easiest one to miss is in a chest in Room 2 ( you ca n’t see it until you ’ve drained all the piddle , and you ’ll also postulate a Crude Key to open it , which is elsewhere in the grave ) . you could always return to these tomb , but they run to be out of the mode , and you still call for torch ( one light per way , six per torch ) to explore them .

For more on Wartales here at Pro Game Guides , check outWartales Region Levels & OrderandHow to transfer armour layers in Wartales .

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