Collect all 58 .
The High on Knife DLC forHigh on Lifecomes with a bunch of a fresh collectible to rule . There are 58 Muxxalon packages to find in total , and they are very prosperous to overlook if you do n’t know where to wait . Keep in brain you ’ll need to beat the DLC to unlock the necessary tools to collect each box . Here ’s where you may rule all Muxxalon package in High on Life ’s " High on Knife " DLC .
Every Muxxalon package location in Outskirts
Package 1
Right next to the portal when you start the DLC .
Package 2
Package 3
In a rock organisation straight to the leftfield of Salt Lick City .
Package 4
Right behind the main preindication to Salt Lick City .
Package 5
Up the stairs to the right inside Salt Lick City . Slow time to get past the fan , and then slow sentence again to get the outlet on the other side of the fence to open . Shoot a assistant creature at heart to spread out up the forcefield .
Package 6
Drop into the independent hub area of the city . slit the goop paries down and start the box on the other side . This will be directly below Package 5 if you ’re follow along .
Package 7
Just across from the B.A.L.L. mini plot NPC and up the stairs . You need to use the Goop Shot to enter the room access .
Package 8
finish the Salt Lick City slug race in under 14 time of day . Yes , it ’s that easy .
Package 9
Beat theB.A.L.L. minigame in high spirits score . Use the bumper as much as you could and prioritize the drab target .
Package 10
tally a switch next to a tube in Salt Lick City . Throw a puppet helper in and fall out the pipe to another one . Repeat the process until you get to the end . The final pipe just below the box will finally open up the forcefield .
Package 11
On top of a tall building in Salt Lick City . Signaled by a blinking radio beacon .
Package 12
Outside of town to the right hand . Grapple using the Hookbugs you see upon exiting and land on the column with the box . Excuse the motion fuzz .
Package 13
Keep climbing the same column justly of Salt Lick City from Package 12 using the Hookbugs . This is the last of the two software program you rule this way .
Package 14
Plug the geyser blot north of Salt Lick City using the new B.A.L.L. gun and ride to the cave . reset the cave of foe and use the Hookfly to cross the chasm . Turn around and practice the same Hookfly to climb up to the box .
Package 15
Inside a poacher ant base . You ’ll need to head over to the situation and clear out the enemies for the base and loge to engender . It ’s to the left field of Salt Lick City — almost directly to the left of the portal you follow through to start the DLC .
Package 16
In the back of a motortruck north of the poacher ant base of operations that engender the late package . Just check for the red sea poacher alkali if you ’re collecting the packages out of social club . If this is your first time drop dead by the hand truck , you ’ll be ambushed by ants .
Package 17
In a rock organization almost directly next to the motortruck caparison the last parcel . This truck is north of the poacher ant base , and your minimap will light up blue to give you the precise emplacement .
Package 18
Use Knifey to climb up the pink ooze on the rock formation northward of the ant pedestal nearby the old two bundle . Ride all the elbow room to the top and collect the eighteenth and final corner of the region .
Every Muxxalon Package location in Duffalo Ranch
In an underground cavern to the left upon entering the zone from the Outskirts . Climb down to the bottom and observe the dismal marking on your miniskirt function .
In the same hugger-mugger cavern to the left field upon entering the cattle farm . go up the pillars and expend the rocks the climb on . You ’ll come across a Hookbug that ’ll provide you to navigate better . rise to the top and retrieve the second crate .
Head in the instruction of the giant unripened man . Stick to the left route and you ’ll hail across a Hookbug . utilise it and take the third boxful at the top of the column .
Go to the slug racing mini game in Duffalo Ranch . If you ’re following along , it ’ll be to the right hand of the previous package . If not , look for the racing streamer picture above . There will be a slug just like the one in Salt Lick City that you must challenge .
Go around the corner to the green hombre ’s right side , punch the geyser holes with the B.A.L.L. gun , and arrogate the package at the top of the rock constitution .
Climb the pick gook directly across from the immature giant . defend the enemies at the top until the package drops .
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Go to the right of the pinkish guck and climb the rocks . You ’ll find another package .
On the rock to the right hand of the pink slime , you ’ll be able to see another package . This is the same place as Package 7 , so you ’re in the right spot if you ’re following along . You ’ll want to use the disc special power on the red smear of the bulwark to mount up here .
Go up the step inside the prevention under the green giant . afford up the box .
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Head right out of the prevention until you turn over three holes that involve to be plug . Do that and ride the geyser across to the next box .
Exit the cave and manoeuvre over to the third race track . You know the deal by now : win the backwash and get a corner . ( This is how you get the Pyrat card . )
Go to the Riddle Master in Duffalo Ranch and shoot him . You get a box , an achievement , and the Ripsaur notice .
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rise the Riddle Master ’s construction and grab the box at the top .
Go direct across from the last package until you come in across a elephantine pickle . you could find this area by the Riddle Master if you ’re not following along . Go to the bottom and take the next package . employ the B.A.L.L. gun to turn over on the fan and get out of the mess .
Head into Poacher Territory . quell on the course until you see a small social organisation with a box in front .
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Begin go up the Poacher structure . Use Gus to put the discs into the carmine portion to reach the top . plug away the geyser holes and keep work your style up . Use a fauna to make a Hookbug to make your way to far weapons platform and grab the box .
Package 19
Continue the climb to the top . apply the pair of Hookbugs to snag another box . Be fain to fight a lot of enemies .
Package 20
Use the green goo to strike hard spread the door and launch yourself to the next platform . Launch yourself again and bug out following the arrows in the base . Slow down the fan and go through . fool away green goo at the slime position and shoot a brute into the tube . Backtrack to the exit of the thermionic valve and spread up the box seat .
Package 21
The last packet of the geographical zone is behind the Poacher King at the top of the tall social organisation .
Every Muxxalon Package in Muxxalon HQ
Climb up the rampart and jump across the chopine to the pink fabric and cut through . A box will be waiting for you that contains the Tadtwo bill of fare . you may total back to this one if you do n’t have Knifey ’s chainsaw yet . It ’s near the very commencement of the zone , so it ’s easy for double back .
Go to the bottom level and front under the steps in Access Route A.
In the Cargo Loading Wing where you ’ll need to cut through more pinkish goo . This one has you play a myopic minigame where you have the box voyage down to you by hitting three clitoris . You may also have to backtrack to this one if you do n’t have the chainsaw .
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There will be several packages once you get the chainsaw upgrade and maneuver into the Muxxalon Central Chamber . The first of them is on the other side of a pinkish ooze surrounding the central pipe organ .
Another software will be on top of a crate inside of another crate with a dead enemy in the Muxxalon Central Chamber .
Another package can be found in the Muxxalon Central Chamber by devolve on the pink goop up to a small platform . You ’ll see the box ’s beacon fire nictitate from afar .
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There will be a small doorway from the Muxxalon Central Chamber that guide into a elbow room where you ’ll shoot the B.A.L.L. launcher into three holes . This afford up a forcefield allowing you to claim another package . You ’ll have to slacken time on these lover before you use the B.A.L.L.
Around the centre pack of the Muxxalon Central Chamber you ’ll come across another box by a fomite .
await for glow lighthouse up top next to the motortruck in the Muxxalon Central Chamber . You ’ll employ the Knifey chainsaw ride to get up to it . Just abrade the top levels until you see the lighter .
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practice your jetpack to get on top of the giant pinkish clump in the middle of Muxxalon Central Chamber and digest on top . You ’ll see another package radio beacon glowing on a platform . scud a creature into the mess under it to create a Hookfly . lilt across and claim the package .
Jump back onto the pinkish goo and crop your way on top of a pipe that had a fan underneath it . Go into this grapevine and slow time on the fan to get by . There is another package next to the rooter .
Slow time on the devotee again , but rather of leaving the way you came in , you ’ll desire to lead to a door on the other side . In the elbow room with the conveyor belt , keep shooting the B.A.L.L. into the orifice until the emergency door open . lead through to Package Conveyance and jetpack to the top for another package .
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habituate Knifey to destroy the orangish spots on the wall in Package Conveyance and open up the threshold to the next software program . Jump straight down into the Muxxalon Central Chamber and become left . Keep going until you get hold of the 2nd mechanical threshold . in spite of appearance is another box . You might have to back track to this one if it ’s your first playthrough . you’re able to skip all of these steps and go correctly to the room access if it ’s your second playthrough .
practice the Knifey chain saw to fight your direction to the next electric organ by ride it until you get to a new door . fight down your style through this elbow room and you ’ll descend across a box at the end . Keep spamming the waypoint button to top you in the right counseling if you ’re lost .
Go through the threshold that pass into the Plumbing Shaft , and then leap across to the toilet . Use the B.A.L.L. accelerator to plug the toilets and a loge will come along .
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Jump down a level in the plumbing key sleeping accommodation . You ’ll see a package on a ledge . If you go too far , you’re able to chainsaw hinge upon back up and try again .
Jetpack up to the chopine on the ceiling back in the principal room of the package you just grabbed . There will be a clit to hit that start a minigame . You ’re on a timekeeper that will contribute you to the box . Use the goo grease-gun to knock down a few doors , and you ’ll finish in no time . You ’ll get a trading circuit card here too .
Jump down and take the lift to the Turbine Room . This way has an organ to destroy if it ’s your first playthrough , and you ’ll need to do that to get the fans be adrift the veracious way . The net packet will have to be opened by B.A.L.L ( you ’ll see it behind glass ) . The Book of Numbers on the wall indicate the lodge you have to rack up them in . Do that and claim the last software system . Just go straight to the Turbine room for your second playthrough .
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For more High on Life newsworthiness and guidebook , check outHigh on Life – How to beat out Douglason Pro Game Guides
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